Crimson Slaughter
Crimson Slaughter can ally with as Battle Brothers with Chaos Space Marines
All models in the Crimson Slaughter Detachment have Fear.
Choose one unit of chosen to be upgraded at +10pts. Gain preferred enemy.
Possessed are Troops. Roll a d3 at the start of the CS players turn. 1: Unit and Vehicle if embarked are shrouded 2: Unit type becomes Beast 3: Gain a 3+ invul save and rending
Warlord Traits
1. Warlord and unit gain hate, extra bonus's against Dark Angels
2. All enemy units within 12" of warlord suffer a -2 to fear tests
3. Warlord has Rage and Furious Charge, but must charge attempt to assault if within 12"
4. Warlord and unit gain Crusader
5. Enemy models in base contact with Warlord take d6 S3 ap hits at the beginning of each assault phase
6. Warlord has shrouded
Relics
1. Replaces a powermaul on a Dark Apostle S +2 AP4 Concussive and all CS units in 6" gain Zealot
2. Soul Siphon gains powers based off of enemy models removed in close combat. Effects last the rest of the game 1. +1S 3. AP 2 5. +1S 10. Instant Death
3. Furious charge, Hamer of Wrath and rage
4. Gain Divination and can re-roll failed psychic tests. No Deny the Witch bonus's
5. Cannot be taken by a Daemon Prince. Gains 2+ save and it will not die
6. Gain Daemon, Fearless, and fleet, and gains the Crimson Slaughter possessed mutation-roll a d3.
http://www.natfka.blogspot.de/2014/03/the-crimson-slaughter-unveiled.html#more
Eigentlich ist der Kodex ja ideal für eine Word Bearer Truppe...
Bräuchte man dafür nicht renegaten als verbündete?
Word bearers arbeiten doch viel eher mit kultisten.
First off, the Crimson Slaughter army is a Chaos Space Marine army for all intents, and follows that book more or less by the letter. The exception is that all models in the army cause Fear and that Possessed can be taken as troops.
Possessed also replace their normal Vessels of Chaos rule with a new table rolled on at the beginning of each Chaos turn. On a D3 of 1, the unit and transport they are in get Shrouded, on a 2 they become Beasts, and on a 3 they get a 3+ Invul and Rending USR. All of those are pretty good, but so unpredictable and different it's hard to create a plan around them.
Another Crimson Slaughter introduction is that one unit of Chosen can be upgraded to Draznicht's Ravagers for the cost of a meltagun, which gives the Champion preferred enemy.
The only units in the Crimson Slaughter detachment that can take the Veterans of the Long War upgrade are Plague Marines, Bezerkers, and Noise Marines.
The new warlord table gives the following bonuses: hatred, with the bonus that the warlord and unit always re-roll misses in combat against Dark Angels; all enemy units within 12" of the warlord suffer -1 to their leadership and -2 to leadership for fear tests; furious charge, though he cannot shoot if an enemy is within 12" at the beginning of the shooting phase and must instead attempt to charge; Crusader USR for Warlord and unit; Warlord inflicts D6 S3 hits at I10 on each enemy model in base contact; and Shrouded USR.
There are several new relics, which replace those from the CSM codex. The first is the Crozius of the Dark Covenant, at the same cost as a Spawn, which gives +2S, AP4, and confers the Zealot USR on the bearer and friendly units within 6".
The Blade of the Relentless comes in at the same cost and has the base stats of a Power Sword, but gets bonuses depending on how many enemy models killed in combat by the bearer. At 1 or more, he gains +1S, the sword becomes AP2 at 3+ kills, an additional point of strength at 5+, and causes instant death at 10+.
Next is the Slaughterer's Horns, which come in at the cost of a plasma gun and confer the Furious Charge, Hammer of Wrath, and Rage special rules.
The Balestar of Mannon might be my favorite, which can only be taken by a sorcerer, at just over the cost of a plague marine, and allows the sorcerer to generate from Divination and re-roll failed psychic tests. However, he and his unit gain no modifiers to Deny the Witch rolls (so always deny on a 6, only).
Next up is the Daemonheart at the cost of a spawn, which cannot be taken by a Daemon Prince and gives a 2+ Save and the It Will Not Die USR.
Finally there is the Prophet of Voices, which confers the Daemon, Fearless, and Fleet USRs on the bearer for the cost of a Spawn. The bearer also rolls on the same chart as possessed and can only join units of possessed.
And rules wise, that is it. There are also a few Cities of Death Stratagems and 9 different missions you can use to recreate battles in the Crimson Slaughter's fluff.
Aber, Achtung Katze, am wichtigsten ist eh der 4. Drache! Wenn man jetzt noch 2 Allie-Detachments nehmen könnte ...