Info on the AoSRPG can be found on the respective reddit:
https://www.reddit.com/r/AgeOfSigmarRPG/
>Q. How much fluff will be there? I don't play AoS, so aside from what I read in White Dwarf I don't know a heck of a lot about the setting. I'm assuming this is meant to be an entry point, which is part of my interest (there is like NO AoS play here, and barely any 40k).
A. The corebook is written with the assumption that players have no knowledge of the Age of Sigmar setting. We will present an introduction to the setting and how it got to be where it is, information on each of the Mortal Realms (with a major focus on one in particular), a run down of the major players and factions, some information on the gods, and then discuss what daily life in the realms looks like
>Q. Mini-friendly? I like minis :3
A. Options for using miniatures and theater of the mind
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>Q. Reference heavy? As a HERO player I love not needing to open the book to play. Pathfinder drove me nuts because of all the referencing I needed to do. If there's a cheat sheet or player's book that'd be welcome.
A. No. The system is built to be unobtrusive and to make it easy for new players to learn. We will have a section we're calling our "toolbox" that allows you to plug in more optional rules and complexity to your desire.
>Q. Are PCs always assumed to be Order? Or, over time, will there be options for Death, Chaos, and Destruction campaigns? Even if its just to make more memorable NPCs, that'd be interesting.
A. Out of the gate we're going with Order only, simply because of the breadth of options available that we didn't want to overwhelm people (the same reason we are focusing on a particular realm). We certainly have plans for "unconventional" heroes (or villains) but they won't be in the corebook. Plus, Order doesn't necessarily mean good
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>Q. What sort of game are you going for?
A. As was mentioned, WFRP does low-level heroes brilliantly so there was no point in us releasing something similar with AoSRPG. Age of Sigmar is heroic fantasy, with some post-apocalyptic steampunk horror throw in. You start as competent heroes able and willing to face down the forces of Chaos, Death, and Destruction. The question isn't if you'll win, its how long can you keep winning against overwhelming odds. The players will be beacons of hope in the world, but the ravages of the realms will take their toll.
>Q. A couple sample PCs would be nice. Preferably one baseline human PC and a more advanced PC such a Stormcast for example.
A. I'll see what I can do
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>Q. I think more archetypes would be great. I think people are going to be generally curious what character options the core book will provide. I think a general discussion of power level the game is geared towards would be nice too. Maybe just describing what kinds of threats that a starting group of PCs should be able to comfortably face contrasted with what would be a hard challenge.
A. See above in relation to threats. Character options, we're hoping to provide at least from from each major Order faction but we'll see.
>Q. What kind of characters do the designers forsee us as playing? From lowest level to highest?
A. See #5 above. You start as competent heroes. I liken it to levels 5 to 10 in DnD 5th Edition to start, going up to being able to face down a Mortarch or Chosen of Chaos.
>Q. What kind of things are the opposition?
A. All kinds! I had a two-hour meeting yesterday trying to nail down our bestiary. Corrupted of Chaos, daemons, undead, monstrous beasts - all the greatest hits.