Hastings auf Warseer:
Yep...... I think this guy is actually NOT talking entirely about the AoS box/set but in some instances the Rules AFTERWARDS...
....... consists of three books (what I have heard too)
- full fledged rule system; no skirmish game - meaning not restricted to low miniature count: (as I understand it AoS WILL be skirmish level, the later rules bring about massed battle rules)
- there are unit cards for every (as far as I can see) old unit. I was told there would be separate rules to allow fielding of old units, however I thought these were included in the kits
Setting
game is set on world Regalia that is connected with other young realms through portals of the old ones. Young realms are realms that were populated by the old creators and were guided on similar historical paths. Exactly what I was told
...... Fast travel is possible through a number of ..... circles that allows mages to open portal from one to another ..... There were a long period of peace curated by the Exoatl (Old Ones) ...... Exactly what I was told
The Skaven arrived on their own on Regalia and are basically the same. Exactly what I was told
The Soul Mill is a huge machinery ...... to feed on the power of dead spirits..... Exactly what I was told
- Lizardmen are not gone. There is a race called Servants of the Exoatl - I was not aware of the "servants of" part but the name Exoatl was mentioned to me.
The way I understand it AoS is a standalone skirmish game, the 'rules' included with it as my pastry based friend has already said multiple times are minimal. I then understand that the Rulebooks that come later deal with expanding the base game of AoS in every way in which you would imagine a GW product to do, upscale the battles, further the fluff, detail the world(s) & protaganists, lots of artwork etc.
I think rather than anyone being "wrong" there are 2 separate products here that are being merged into 1 topic.
Of course, the parts I am hearing about could just be rumour reverb from the post on Dakka???