Updated version 3.5
As promised this is my compiled list, so enjoy
It has been said, that when the design team came to redo the Eldar that they actually read through all the history and fluff that had been written about the Eldar first, then they sat down and started witting up the new concepts with out looking at point cost, then looked at the newer armies that had already been done for similar weapons and then assigned points to the units while still trying to stay with the fluff.
HQ:
Avatar: Not a Special Character. Cost around 155pts. Current stats with a change of +1Int +1A and BS 5. All Eldar within 12” will gain Fearless. 3+ / 4++ save. Wailing Doom ranged attack act as melta gun. Immune to Flamer and Melta type weapons.
Farseer: They will be T3 and cost around 55pts. He will have Ghosthelm, Spiritstone(maybe), pistol and Witchblade as standard EQ (Ghosthelm will give a 3+ save against POW). He may take a Retinue of 1-10 Warlocks. Seerer Counsel: 1 Farseer may have 1-3 Warlocks, if you have 4-6 Warlocks you may take a 2nd Farseer, if you have 7-10 Warlocks you may take a 3rd Farseer, but 3 Farseers and 10 Warlocks is the max. So far they still have the same powers plus Doom (cast on an enemy unit, May re-roll to wound, effects both shooting and CC). They may take a WS as a transport option. They can purchase Wargear from the Armory.
Warlocks: Will be around 25pts, a Warlock may be upgraded to a Spiritseer for +5pts, so far all the regular Warlock powers are still available. Warlocks will now be both a Retinue for the Farseers and as a troop add-on character (this does not take a Warlock from the Farseer Retinue). They will have standard EQ of Witchblade & Pistol but may upgrade Weapons to Singing Spear at +3 pts and have a Power weapon option, and may get other Wargear from Armory.
Autarch: He will be an IC he will have a list of Aspect Wargear that he may purchase from. This will consist of 4 sub groups Movement/Headgear/one handed weapons/Two handed weapons. He may choose from any basic Aspect gear but none of the Exarch only gear, and he will not have access to Exarch Powers (but may join an Aspect squad that has an Exarch and gain that Squads ability), he will have a 3+/ 4++ save (Inv save is from a Combat Force field that he wears as standard EQ), plus whatever Wargear choice he takes from the armory. His supposed stats are WS6 BS6 S3 T3 W3 A3 I6 LD10. Path of Command-He is supposed to be able to affect something about reserves (possible +1 on the strategy rating rolls). The Autarch will not have the option to take a Retinue.
As I understand it the Autarch Aspect Wargear options should be something like this:
Movement Helm 1 HW 2 HW
SH Wings Banshee mask Shuriken pistol Dire Catapult
WS Jumppack Mana blaster Scorpion Chainsword Fusion Blaster
Eldar Jet Bike Power Weapon Reaper Launcher
Laser Lance (if on Jetbike) Las Blaster
Death Spinner
He will have access to grenade options, and possible some other Wargear. (Bright Lance is not to be an Option)
As a character he can take two 1HW or may take one 1HW and one 2HW
Troops:
Dire Avengers: Core troop choice may upgrade one of them to be an Exarch. Dire Catapult 18” Range. No plasma grenade option. Exarch powers are changing, will have (Shuriken Storm) to give extra shots (3 shots)for the squad and a defend power (Shimmershield) to give a 5+ Inv. save while in CC to the squad. The Exarch has optional weapons combinations: Power weapon & Shuriken Pistol, Diresword & Shuriken Pistol, 2 wrist mounted Shuriken catapults.
Rangers: Troop choice, they will have a size increase 5-10 for a squad, will have master marksmen which will give them on a roll of 5+ an AP 1 hit. No plasma grenade option. They will be able to up grade to increase their Cover save to +2 at a point cost.
Guardians: Troop choice. Min 10 to Max 21(including Warlock), you must take a heavy weapon platform the two crewmembers come from the squad; if you don’t want them to have a Heavy weapon you may exchange their catapults for Pistol & CCW to make Storm Guardians and then have the option for two special weapons upgrades (no grenade options). You may put them in a Transport. You may have a Warlock join the unit. They may only take one weapon platform.
Guardian Jetbike: Troop, reduced to 20-25 points (actual point cost has not been posted), no stat change (no plasma grenade options). You may have a Warlock join the unit. Will still be limited to 1 Shuriken Cannon per 3 and will have a upgrade cost around 10pts vs. the 20pts we do now.
Transport Waveserpent: Still has Force field (no confirmed information yet), it has been said that it will be like Energy fields in previous editions, will have a reduced cost, and we will have to pay for the type of weapons you want. They are going to making the transport be able to hold 12 models. May not carry Swooping Hawks, Warp spiders, Harlequins, Jet bikes or Monstrous Creatures, otherwise same option of Troop.
Elites:
Wraithguard: Troop choice if squad of 10 on foot, Elite choice if taken in a smaller squad or in a Waveserpent. They are still effected by Wraithsight, they will have to have a Spiritseer with them, or be with in 12" of a Spiritseer to negate effect. Will be T6 now no other changes to stats, Wraith cannon will wound on a 2+ AP1, instant kill on a roll of 6, and vs. vehicles it will glance on a 3-4 and penetrate on a 5-6 (no grenade option). You may take a WS with 5 Wraithguard plus Warlock/Spiritseer plus IC or maybe just take 6 Wraithguard.
Striking Scorpions: Elite choice may upgrade one of them to be an Exarch. Squad is S3 but the Scorpion Chainsword gives +1 to Str. Manablasters are changing to +1A so this will still allow them to have 4 Str4 attacks on the charge, they are also going to have Plasma Grenades as standard EQ. Exarch weapons combination same as now (Biting Blade (improved2HW)& pistol, Scorpion Claw & Scorpion Chainsword). His powers will be Stalker(move through cover) and Shadow Strike(Infiltrate). Biting Blade is going to be for each successful to hit you add +1S to your to wound, i.e. you roll to hit and hit opponent 3 times Exarch S3 gets +3 to his S for his to wounds making him S6 in this case (not sure if Biting blade will give the +1S bonus like Scorpion Chainsword, its getting a Str bonus from its ability, this can still make Him range 4Attacks at Str 4to7 on the charge). New weapon for the Exarch Chainsabres (paired Chainswords with fist mounted Shuriken pistols, no word on what its abilities are).
Fire Dragons: Elite choice may upgrade one of them to be an Exarch, changing Fusion guns to Fusion Blasters (Melta gun). They are supposed to be 1-2 pts cheaper (no plasma grenade option, no word if they still have the melta bombs). Exarch still has options of Fusion Blaster (like the squad), Firepike or a new weapon choice Dragons Breath (Heavy Flamer), no word yet on his powers just that he can enhance their shooting abilities.
Howling Banshees: Elite choice may upgrade one of them to be an Exarch, they are changing the Banshee mask so now it will give Int10 and will negate opponents cover and grenade abilities when charging (no plasma grenade option). Exarch power of acrobatics will affect the whole squad now; if you make your charge with the squad into btb you may then move them into the enemy squad as you want as long as you stay in your 2” cohesion. War Shout is supposed to be enhanced now and more effective (possible cutting an opponents WS in half or to 1). Exarch weapon options Executioner (2HW)& pistol, and a new weapon called Mirror Blades (supposedly paired power weapons +2A). New weapon called Triskele (web of skulls type weapon).
Harlequins: Elite choice, no word on the troupe size, may upgrade one to a Shadow seer, one to a Troupe Master (Great Harlequin) and one to a Death Jester (no word on Solitaire, it has been said he is not in the Codex). They have a list of Wargear that they may choose from with the Harlequin Kiss as the only rending weapon in the Codex (limited grenade options). They will have an Inv save. The Death Jester is to get Shreiker Cannon (same stats as Shuriken Cannon and gains pinning). They have not said what Abilities they will be getting, but suppose to have their normal EQ. Shadow seer will still have “Veil of Tears” Physic power (use night fight rules to see the unit he is with), and can take Hallucinogen grenades and allows the squad that he’s with to gain them also. Harlequins still have flip belts which allow them to ignore difficult terrain tests.
Fast Attack:
Shining Spears: Fast Attack choice may upgrade one of them to be an Exarch. They are reducing cost to 35pts, Exarch to get Withdraw power giving hit and run ability. They are changing the Laser Lance to S6 Power Weapons on the charge, and that they then revert to S3 CCW in the following rounds of CC. No plasma grenade option. Exarch is losing the Bright Lance option, but the squad is supposed to have an option for one in the squad to upgrade their Catapults to a Shuriken Cannon. The Exarch is to have a couple different options for weapons Power weapon, Laser Lance and Star Lance a S8 version of the Laser Lance.
Warp Spiders: Fast Attack choice may upgrade one of them to be an Exarch. No plasma grenade option. Possible change of Surprise Assault to be for shooting vs. for CC. Exarch weapon options: Death spinner (improved), Powerblades option. New weapon called a Spinneret Rifle (Rng 18" S6 AP1 A1 Pinning, It has been said on the Warseer forum by Brimstone that it's to be different then Death Spinners, Try to think of a Harlequin Kiss as a ranged weapon, a focused burst of monofilament wire shot in a tight line to cut through armor vs. a glob shot at an opponent).
Swooping Hawks: Fast Attack choice may upgrade one of them to be an Exarch. They have their normal grenades plus gaining Haywire Grenades as standard EQ. The Exarch on the other hand, new powers “Intercept” gives ability to hit Vehicles in CC on a 4+ (even against skimmers), and “Skyleap” is a type of re-deep strike (no specifics yet). Is losing Web of Skulls (was said that this Wargear is not in the new Codex), but will still have a power weapon choice, and the Hawks talon, but the big talk is about the “Sunrifle” which is suppose to be S4 AP6 A6.
Vyper: Reduction in cost and is counted as being open topped still. Will still have TL catapults, but will have to pay for the heavy weapons turret option and vehicle upgrades.
Heavy Support:
Support Weapons: D-cannons will now be a G24” small blast versions of the Wraith cannon. It will affect Vehicles the same even if any part of the template touches them now. They have not said if it will still be counted as Ordinance for the Penetration table or if it counts as S10 for instant kill vs. to wound roll of 6.
Vibro Cannons will still have same special rules as now.
Shadow Weaver is to be reduced in cost.
Dark Reapers: Heavy Support choice may upgrade one of them to be an Exarch. They are to be reduced by 2pts in cost and gain back 3+ armor save. Not much else for the squad. No plasma grenade. Exarch gaining a new weapon called a Tempest Launcher that can fire a cluster of reaper missiles in an arc (possible G36" S6 AP3 H1 Largeblast Pinning). Exarch will have same powers as now.
Wraith Lord: Heavy Support only. Increase in cost. You will have 2 light weapons(Flamer/catapult) and 1to2 heavy weapons, requirement of 1 HW still (if you take two of the same type of weapon it will be TL). He is gaining a (Wraithsword) which can re-roll to hits possible, he may take this in place of taking the second HW choice. He will be effected by Wraithsight, he will need to be within 12" of a Spiritseer to act normal.
Falcon: Reduction in point cost. Pulse Laser is changing from H1d3 shots to H2 (no more random amount of shot weapons). RUMOR of BS4 (maybe).
Fire Prism: No point cost change. Changing the Fire Prism weapon to be a duel propose weapon, Anti-tank mode Rng 60” S9 AP2 Small Blast, Anti-infantry mode S5 AP4 Large Blast. If you take a second Fire Prism and its in LOS of the other you can decide to boost the first one, Anti-tank mode Rng 60” S10 AP1 Small blast Twin linked, Anti-infantry mode S6 AP3 large blast twin linked. RUMOR of BS4 as standard.
War walkers: Heavy Support No point change other then cost for purchase of weapons. Its force field will now make it count as being closed topped. They are supposed to be gaining scout ability as rumored. It has been said that it will still be able two take 2 HW and not count as TL (special Rule), supposedly it may take spirit stone as its only vehicle upgrade.
Heavy Weapons: (this is the supposed listed price for the vehicle HW not the Platforms)
Shuriken Cannon: Rng 24” S6 AP5 A3 5pts
Scatter Laser: Rng 36” S6 AP6 H4 15-20pts (have seen two different point costs)
Eldar Missile Launcher: Same stat line as it is 25pts
Bright Lance: Rng 36” S8 AP1 A1/lance 30pts (is said to be Vehicle & Platform only)
Starcannon: Rng 36” S6 AP2 H2 25pts
Special Characters: (that are said to be in the book)
Eldrad Ulthran – Farseer of Ulthwe
Prince Yrial – Autarch of Iyandan
Phoenix Lords – They are suppose to range around 185-235pts, they are suppose to have much better stats and abilities, one thing is a 2+ armor save, and be able to purchase limited Wargear from the Armory (grenades limited to Aspect). They are also to get a special rule called “Disciples” (is said not to change FOC of units so no changing Elites to Troop option, this may be more of a Retinue option).
Karandras- Weapons -Scorpion Bite (Manablasters +2A), Scorpion Chainsword, Scorpion Claw
Wargear & Upgrades:
Physic Wargear: Rune of Warding will make an opponents physic roll 3d6 and total them together with any total 12+ causing an POW test to them this ability has no range limit, there is also a rumor (have not confirmed it yet) that his Wargear will make a Physic Hood have to roll 3d6 and then add the lowest score to leadership vs. us rolling 1d6+ LD.
Harlequin Wargear – Death Jester/Shreiker Cannon: Same stats as Shuriken Cannon, and gains pinning.
Spirit Stone is changing to same as Extra armor (reduces Crew stunned to shaken result)
Rumor of Vectored Engines changing to same effect as Tau Sensor Spines (allows vehicle to avoid the effects of dangerous terrain).
No word yet of CTM in the new Codex.
I will try to keep this up to date as I learn more.
Please remember, that this is a compilation of Rumors and should still be considered as such, most come from people that have play tested or who have said that they have seen or have heard from people who have seen the new codex, but the only way for them to be really be confirmed, is if GW releases information to confirm them.[/b]