Hallo,
da meine Necrons zumindest spielfertig bei 2000 Punkten sind (und meine vorläufige Wunschliste auch bald fertig), möchte ich mich jetzt der zweiten Hälfte meiner Indomitus Boxen widmen. Wie die wahl des Unterforums schon verrät, sollen es Blood Angels werden ?
Ziel ist erst einmal eine spielfertige 2000 Punkte Liste. Das muss und soll keine turnieroptimierte Powergaming Liste sein, was auch gar nicht ginge, da ich gewisse Sachen aus Style Gründen ablehne. Trotzdem möchte ich damit auch ab und zu gewinnen ?
Ich habe jetzt erstmal grob zusammen gezimmert, was ich so gerne spielen möchte. Das Ganze soll noch sinnvollergänzt / aufgefüllt werden:
Also zusammengefasst:
HQ Captain und Sanguiniuspriester gesetzt, vermutlich noch ein Chaplain oder doch lieber ein Psyker?
Elite Deathcompany Assault Squad und Sanguiniusgarde gesetzt
Standard werden gefüllt sobald der Rest halbwegs steht, denke hauptsächlich an Assault Intercessors und normale Intercessors
Sturm ein richtiger Sturmtrupp gesetzt, dazu vielleicht noch Outrider oder Speeder?
Unterstützung 2x Eradicators gesetzt
Ohne Waffenoptionen etc sind das 1475 von den geplanten 2000 Punkten.
Kann das so überhaupt gut gehen? 31 Mann mit Sprungmodul finde ich schon ziemlich cool, aber sie sind teuer und am Ende wenig Modelle.
Zu meinen "persönlichen Einschränkungen": Am liebsten würde ich ohne Panzer spielen, aber definitiv ohne Primaris Panzer (ich finde die Modelle optisch allesamt grausig). Alte oder Primaris Speeder gingen vielleicht noch eher, Blood Angels fliegen ja so gerne 😛
Schonmal Danke an Alle, die sich hier Zeit nehmen für ein Feedback 🙂
da meine Necrons zumindest spielfertig bei 2000 Punkten sind (und meine vorläufige Wunschliste auch bald fertig), möchte ich mich jetzt der zweiten Hälfte meiner Indomitus Boxen widmen. Wie die wahl des Unterforums schon verrät, sollen es Blood Angels werden ?
Ziel ist erst einmal eine spielfertige 2000 Punkte Liste. Das muss und soll keine turnieroptimierte Powergaming Liste sein, was auch gar nicht ginge, da ich gewisse Sachen aus Style Gründen ablehne. Trotzdem möchte ich damit auch ab und zu gewinnen ?
Ich habe jetzt erstmal grob zusammen gezimmert, was ich so gerne spielen möchte. Das Ganze soll noch sinnvollergänzt / aufgefüllt werden:
b]+++ BA Entwurf (Warhammer 40,000 9th Edition) [83 PL, 1,475pts] +++
++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [83 PL, 1,475pts] ++
Rules:[/b] Angels of Death, Bolter Discipline, Shock Assault
+ Configuration +
Chapter Selection: Blood Angels
. Categories: Configuration
. Rules: Red Thirst
Detachment CP
. Categories: Configuration
+ HQ [16 PL, 305pts] +
Chaplain [6 PL, 110pts]: Gleaming Pinions, Jump Pack [1 PL, 25pts], Litany of Hate, Plasma pistol [5pts]
. Categories: Adeptus Astartes, Character, Imperium, Infantry, Chaplain, Priest, HQ, Fly, Jump Pack
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Death From Above, Gleaming Pinions, Litany of Hate, Rosarius, Spiritual Leaders, Unit: Chaplain (Jump Pack), Weapon: Crozius arcanum, Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge
Profiles:
. Death From Above: Description😀uring deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models.
. Gleaming Pinions: Description:Jump Pack model only.
• The bearer is eligible to declare a charge during a turn in which it Fell Back.
• Add 1 to charge rolls made for the bearer.
. Litany of Hate: Description:If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly BLOOD ANGELS units whilst their unit is within 6" of this model.
. Rosarius: Description:This model has a 4+ invulnerable save.
. Spiritual Leaders: Description:While a friendly CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own
. Chaplain (Jump Pack): M:12"|WS:2+|BS:3+|S:4|T:4|W:4|A:3|Ld:9|Save:3+
. Crozius arcanum: Range:Melee|Type:Melee|S:+2|AP:-1|D:2|Abilities:-
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-
. Plasma pistol, Standard: Range:12"|Type😛istol 1|S:7|AP:-3|D:1|Abilities:-
. Plasma pistol, Supercharge: Range:12"|Type😛istol 1|S:8|AP:-3|D:2|Abilities:If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Primaris Captain [5 PL, 105pts]: Warlord
. Categories: Adeptus Astartes, Captain, Character, Imperium, Infantry, Primaris, HQ, Warlord
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Iron Halo, Rites of Battle, Unit: Primaris Captain, Weapon: Frag grenades, Krak grenades
. Heavy bolt pistol, Master-crafted power sword and Relic shield [15pts]: Master-crafted Power Sword [5pts], Relic Shield [10pts]
. . Abilities: Relic Shield, Weapon: Heavy Bolt Pistol, Master-crafted Power Sword
Profiles:
. Iron Halo: Description:This model has a 4+ invulnerable save.
. Relic Shield: Description:Each time the bearer suffers a mortal wound, roll a D6; on a 4+, that mortal wound is ignored. Add 1 to armour saving throws made for the bearer.
. Rites of Battle: Description:While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1
. Primaris Captain: M:6"|WS:2+|BS:2+|S:4|T:4|W:6|A:5|Ld:9|Save:3+
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Heavy Bolt Pistol: Range:18"|Type😛istol 1|S:4|AP:-1|D:1|Abilities:-
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-
. Master-crafted Power Sword: Range:Melee|Type:Melee|S:+1|AP:-3|D:2|Abilities:-
Sanguinary Priest [5 PL, 90pts]: Astartes Chainsword, Bolt pistol
. Categories: Character, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, Infantry, Sanguinary Priest, HQ, Apothecary
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Blood Chalice, Combat Restoratives, Narthecium [Aura], Unit: Sanguinary Priest, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Profiles:
. Blood Chalice: Description:In your Command phase, select one friendly Blood Angels Core or Blood Angels Character unit (excluding Vehicle units) within 6" of this model. Until the start of your next Command phase, if the Tactical Doctrine or Devastator Doctrine is active for your army, then each time a model in that unit makes an attack, the Assault Doctrine is considered to be active for that attack instead.
. Combat Restoratives: Description:At the end of your Movement phase, this model can heal one friendly Blood Angels Infantry or Blood Angels Biker model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
. Narthecium [Aura]: Description:While a friendly Blood Angels Infantry or Blood Angels Biker unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.
. Sanguinary Priest: M:6"|WS:2+|BS:3+|S:4|T:4|W:4|A:3|Ld:9|Save:3+
. Astartes Chainsword: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:When the bearer fights, it makes 1 additional attack with this weapon.
. Bolt pistol: Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-
+ Troops [10 PL, 190pts] +
Assault Intercessor Squad [5 PL, 95pts]
. Categories: Imperium, Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Combat Squads
. 4x Assault Intercessor [76pts]: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. . Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
. Assault Intercessor Sgt [19pts]: Astartes Chainsword, Heavy Bolt Pistol
. . Unit: Assault Intercessor Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
Profiles:
. Combat Squads: Description:Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
. Assault Intercessor: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+
. Assault Intercessor Sgt: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:3+
. Astartes Chainsword: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:When the bearer fights, it makes 1 additional attack with this weapon.
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Heavy Bolt Pistol: Range:18"|Type😛istol 1|S:4|AP:-1|D:1|Abilities:-
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-
Assault Intercessor Squad [5 PL, 95pts]
. Categories: Imperium, Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Combat Squads
. 4x Assault Intercessor [76pts]: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. . Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
. Assault Intercessor Sgt [19pts]: Astartes Chainsword, Heavy Bolt Pistol
. . Unit: Assault Intercessor Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
Profiles:
. Combat Squads: Description:Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
. Assault Intercessor: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+
. Assault Intercessor Sgt: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:3+
. Astartes Chainsword: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:When the bearer fights, it makes 1 additional attack with this weapon.
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Heavy Bolt Pistol: Range:18"|Type😛istol 1|S:4|AP:-1|D:1|Abilities:-
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-
+ Elites [33 PL, 540pts] +
Death Company Marines [16 PL, 240pts]: Jump Pack [2 PL, 20pts]
. Categories: Elites, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Fly, Jump Pack
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Black Rage, Death From Above
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
Profiles:
. Black Rage: Description:• In your Movement phase, each time this unit is selected to move, it cannot Fall Back.
• Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.
• Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost.
• This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book.
. Death From Above: Description😀uring deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models.
. Death Company Marine (Jump Pack): M:12"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+
. Astartes Chainsword: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:When the bearer fights, it makes 1 additional attack with this weapon.
. Bolt pistol: Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-
Sanguinary Guard [17 PL, 300pts]
. Categories: Elites, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Angelic Visage, Death From Above, Heirs of Azkaellon
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Profiles:
. Angelic Visage: Description:Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll.
. Death From Above: Description😀uring deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models.
. Heirs of Azkaellon: Description:Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly Blood Angels Warlord models, add 1 to that attack’s hit roll.
. Sanguinary Guard: M:12"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:2+
. Angelus boltgun: Range:18"|Type:Assault 2|S:4|AP:-1|D:1|Abilities:-
. Encarmine sword: Range:Melee|Type:Melee|S:+1|AP:-3|D:2|Abilities:-
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-
+ Fast Attack [12 PL, 200pts] +
Assault Squad [12 PL, 200pts]: Jump Pack [2 PL, 20pts]
. Categories: Adeptus Astartes, Assault Squad, Imperium, Infantry, Melta Bombs, Core, Fast Attack, Fly, Jump Pack
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Combat Squads, Death From Above, Unit: Space Marine (Jump Pack), Space Marine Sergeant (Jump Pack)
. 9x Space Marine [162pts]: 9x Astartes Chainsword, 9x Bolt pistol, 9x Frag & Krak grenades
. . Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
. Space Marine Sergeant [18pts]: Bolt pistol/Chainsword
. . Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Profiles:
. Combat Squads: Description:Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
. Death From Above: Description😀uring deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models.
. Space Marine (Jump Pack): M:12"|WS:3+|BS:3+|S:4|T:4|W:2|A:1|Ld:7|Save:3+
. Space Marine Sergeant (Jump Pack): M:12"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:8|Save:3+
. Astartes Chainsword: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:When the bearer fights, it makes 1 additional attack with this weapon.
. Bolt pistol: Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-
+ Heavy Support [12 PL, 240pts] +
Eradicator Squad [6 PL, 120pts]: Melta rifle
. Categories: Primaris, Mk X Gravis, Infantry, Imperium, Adeptus Astartes, Eradicator Squad, Core, Heavy Support
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Combat Squads, Total Obliteration, Weapon: Melta rifle
. 2x Eradicator [80pts]: 2x Bolt pistol
. . Unit: Eradicator, Weapon: Bolt pistol
. Eradicator Sgt [40pts]
. . Unit: Eradicator Sgt, Weapon: Bolt pistol
Profiles:
. Combat Squads: Description:Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
. Total Obliteration: Description:In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks)
. Eradicator: M:5"|WS:3+|BS:3+|S:4|T:5|W:3|A:2|Ld:7|Save:3+
. Eradicator Sgt: M:5"|WS:3+|BS:3+|S:4|T:5|W:3|A:3|Ld:8|Save:3+
. Bolt pistol: Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-
. Melta rifle: Range:24"|Type:Assault 1|S:8|AP:-4|D😀6|Abilities:Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2
Eradicator Squad [6 PL, 120pts]: Melta rifle
. Categories: Primaris, Mk X Gravis, Infantry, Imperium, Adeptus Astartes, Eradicator Squad, Core, Heavy Support
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Combat Squads, Total Obliteration, Weapon: Melta rifle
. 2x Eradicator [80pts]: 2x Bolt pistol
. . Unit: Eradicator, Weapon: Bolt pistol
. Eradicator Sgt [40pts]
. . Unit: Eradicator Sgt, Weapon: Bolt pistol
Profiles:
. Combat Squads: Description:Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
. Total Obliteration: Description:In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks)
. Eradicator: M:5"|WS:3+|BS:3+|S:4|T:5|W:3|A:2|Ld:7|Save:3+
. Eradicator Sgt: M:5"|WS:3+|BS:3+|S:4|T:5|W:3|A:3|Ld:8|Save:3+
. Bolt pistol: Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-
. Melta rifle: Range:24"|Type:Assault 1|S:8|AP:-4|D😀6|Abilities:Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2
Created with BattleScribe
++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [83 PL, 1,475pts] ++
Rules:[/b] Angels of Death, Bolter Discipline, Shock Assault
+ Configuration +
Chapter Selection: Blood Angels
. Categories: Configuration
. Rules: Red Thirst
Detachment CP
. Categories: Configuration
+ HQ [16 PL, 305pts] +
Chaplain [6 PL, 110pts]: Gleaming Pinions, Jump Pack [1 PL, 25pts], Litany of Hate, Plasma pistol [5pts]
. Categories: Adeptus Astartes, Character, Imperium, Infantry, Chaplain, Priest, HQ, Fly, Jump Pack
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Death From Above, Gleaming Pinions, Litany of Hate, Rosarius, Spiritual Leaders, Unit: Chaplain (Jump Pack), Weapon: Crozius arcanum, Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge
Profiles:
. Death From Above: Description😀uring deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models.
. Gleaming Pinions: Description:Jump Pack model only.
• The bearer is eligible to declare a charge during a turn in which it Fell Back.
• Add 1 to charge rolls made for the bearer.
. Litany of Hate: Description:If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly BLOOD ANGELS units whilst their unit is within 6" of this model.
. Rosarius: Description:This model has a 4+ invulnerable save.
. Spiritual Leaders: Description:While a friendly CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own
. Chaplain (Jump Pack): M:12"|WS:2+|BS:3+|S:4|T:4|W:4|A:3|Ld:9|Save:3+
. Crozius arcanum: Range:Melee|Type:Melee|S:+2|AP:-1|D:2|Abilities:-
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-
. Plasma pistol, Standard: Range:12"|Type😛istol 1|S:7|AP:-3|D:1|Abilities:-
. Plasma pistol, Supercharge: Range:12"|Type😛istol 1|S:8|AP:-3|D:2|Abilities:If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Primaris Captain [5 PL, 105pts]: Warlord
. Categories: Adeptus Astartes, Captain, Character, Imperium, Infantry, Primaris, HQ, Warlord
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Iron Halo, Rites of Battle, Unit: Primaris Captain, Weapon: Frag grenades, Krak grenades
. Heavy bolt pistol, Master-crafted power sword and Relic shield [15pts]: Master-crafted Power Sword [5pts], Relic Shield [10pts]
. . Abilities: Relic Shield, Weapon: Heavy Bolt Pistol, Master-crafted Power Sword
Profiles:
. Iron Halo: Description:This model has a 4+ invulnerable save.
. Relic Shield: Description:Each time the bearer suffers a mortal wound, roll a D6; on a 4+, that mortal wound is ignored. Add 1 to armour saving throws made for the bearer.
. Rites of Battle: Description:While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1
. Primaris Captain: M:6"|WS:2+|BS:2+|S:4|T:4|W:6|A:5|Ld:9|Save:3+
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Heavy Bolt Pistol: Range:18"|Type😛istol 1|S:4|AP:-1|D:1|Abilities:-
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-
. Master-crafted Power Sword: Range:Melee|Type:Melee|S:+1|AP:-3|D:2|Abilities:-
Sanguinary Priest [5 PL, 90pts]: Astartes Chainsword, Bolt pistol
. Categories: Character, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, Infantry, Sanguinary Priest, HQ, Apothecary
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Blood Chalice, Combat Restoratives, Narthecium [Aura], Unit: Sanguinary Priest, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Profiles:
. Blood Chalice: Description:In your Command phase, select one friendly Blood Angels Core or Blood Angels Character unit (excluding Vehicle units) within 6" of this model. Until the start of your next Command phase, if the Tactical Doctrine or Devastator Doctrine is active for your army, then each time a model in that unit makes an attack, the Assault Doctrine is considered to be active for that attack instead.
. Combat Restoratives: Description:At the end of your Movement phase, this model can heal one friendly Blood Angels Infantry or Blood Angels Biker model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
. Narthecium [Aura]: Description:While a friendly Blood Angels Infantry or Blood Angels Biker unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.
. Sanguinary Priest: M:6"|WS:2+|BS:3+|S:4|T:4|W:4|A:3|Ld:9|Save:3+
. Astartes Chainsword: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:When the bearer fights, it makes 1 additional attack with this weapon.
. Bolt pistol: Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-
+ Troops [10 PL, 190pts] +
Assault Intercessor Squad [5 PL, 95pts]
. Categories: Imperium, Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Combat Squads
. 4x Assault Intercessor [76pts]: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. . Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
. Assault Intercessor Sgt [19pts]: Astartes Chainsword, Heavy Bolt Pistol
. . Unit: Assault Intercessor Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
Profiles:
. Combat Squads: Description:Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
. Assault Intercessor: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+
. Assault Intercessor Sgt: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:3+
. Astartes Chainsword: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:When the bearer fights, it makes 1 additional attack with this weapon.
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Heavy Bolt Pistol: Range:18"|Type😛istol 1|S:4|AP:-1|D:1|Abilities:-
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-
Assault Intercessor Squad [5 PL, 95pts]
. Categories: Imperium, Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Combat Squads
. 4x Assault Intercessor [76pts]: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. . Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
. Assault Intercessor Sgt [19pts]: Astartes Chainsword, Heavy Bolt Pistol
. . Unit: Assault Intercessor Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
Profiles:
. Combat Squads: Description:Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
. Assault Intercessor: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+
. Assault Intercessor Sgt: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:3+
. Astartes Chainsword: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:When the bearer fights, it makes 1 additional attack with this weapon.
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Heavy Bolt Pistol: Range:18"|Type😛istol 1|S:4|AP:-1|D:1|Abilities:-
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-
+ Elites [33 PL, 540pts] +
Death Company Marines [16 PL, 240pts]: Jump Pack [2 PL, 20pts]
. Categories: Elites, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Fly, Jump Pack
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Black Rage, Death From Above
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [22pts]
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword
. . . Weapon: Astartes Chainsword, Bolt pistol
Profiles:
. Black Rage: Description:• In your Movement phase, each time this unit is selected to move, it cannot Fall Back.
• Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.
• Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost.
• This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book.
. Death From Above: Description😀uring deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models.
. Death Company Marine (Jump Pack): M:12"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+
. Astartes Chainsword: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:When the bearer fights, it makes 1 additional attack with this weapon.
. Bolt pistol: Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-
Sanguinary Guard [17 PL, 300pts]
. Categories: Elites, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Angelic Visage, Death From Above, Heirs of Azkaellon
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
. . Rules: And They Shall Know No Fear
. . Unit: Sanguinary Guard, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Profiles:
. Angelic Visage: Description:Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll.
. Death From Above: Description😀uring deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models.
. Heirs of Azkaellon: Description:Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly Blood Angels Warlord models, add 1 to that attack’s hit roll.
. Sanguinary Guard: M:12"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:2+
. Angelus boltgun: Range:18"|Type:Assault 2|S:4|AP:-1|D:1|Abilities:-
. Encarmine sword: Range:Melee|Type:Melee|S:+1|AP:-3|D:2|Abilities:-
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-
+ Fast Attack [12 PL, 200pts] +
Assault Squad [12 PL, 200pts]: Jump Pack [2 PL, 20pts]
. Categories: Adeptus Astartes, Assault Squad, Imperium, Infantry, Melta Bombs, Core, Fast Attack, Fly, Jump Pack
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Combat Squads, Death From Above, Unit: Space Marine (Jump Pack), Space Marine Sergeant (Jump Pack)
. 9x Space Marine [162pts]: 9x Astartes Chainsword, 9x Bolt pistol, 9x Frag & Krak grenades
. . Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
. Space Marine Sergeant [18pts]: Bolt pistol/Chainsword
. . Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Profiles:
. Combat Squads: Description:Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
. Death From Above: Description😀uring deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models.
. Space Marine (Jump Pack): M:12"|WS:3+|BS:3+|S:4|T:4|W:2|A:1|Ld:7|Save:3+
. Space Marine Sergeant (Jump Pack): M:12"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:8|Save:3+
. Astartes Chainsword: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:When the bearer fights, it makes 1 additional attack with this weapon.
. Bolt pistol: Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-
+ Heavy Support [12 PL, 240pts] +
Eradicator Squad [6 PL, 120pts]: Melta rifle
. Categories: Primaris, Mk X Gravis, Infantry, Imperium, Adeptus Astartes, Eradicator Squad, Core, Heavy Support
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Combat Squads, Total Obliteration, Weapon: Melta rifle
. 2x Eradicator [80pts]: 2x Bolt pistol
. . Unit: Eradicator, Weapon: Bolt pistol
. Eradicator Sgt [40pts]
. . Unit: Eradicator Sgt, Weapon: Bolt pistol
Profiles:
. Combat Squads: Description:Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
. Total Obliteration: Description:In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks)
. Eradicator: M:5"|WS:3+|BS:3+|S:4|T:5|W:3|A:2|Ld:7|Save:3+
. Eradicator Sgt: M:5"|WS:3+|BS:3+|S:4|T:5|W:3|A:3|Ld:8|Save:3+
. Bolt pistol: Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-
. Melta rifle: Range:24"|Type:Assault 1|S:8|AP:-4|D😀6|Abilities:Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2
Eradicator Squad [6 PL, 120pts]: Melta rifle
. Categories: Primaris, Mk X Gravis, Infantry, Imperium, Adeptus Astartes, Eradicator Squad, Core, Heavy Support
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Combat Squads, Total Obliteration, Weapon: Melta rifle
. 2x Eradicator [80pts]: 2x Bolt pistol
. . Unit: Eradicator, Weapon: Bolt pistol
. Eradicator Sgt [40pts]
. . Unit: Eradicator Sgt, Weapon: Bolt pistol
Profiles:
. Combat Squads: Description:Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
. Total Obliteration: Description:In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks)
. Eradicator: M:5"|WS:3+|BS:3+|S:4|T:5|W:3|A:2|Ld:7|Save:3+
. Eradicator Sgt: M:5"|WS:3+|BS:3+|S:4|T:5|W:3|A:3|Ld:8|Save:3+
. Bolt pistol: Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-
. Melta rifle: Range:24"|Type:Assault 1|S:8|AP:-4|D😀6|Abilities:Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2
Created with BattleScribe
Also zusammengefasst:
HQ Captain und Sanguiniuspriester gesetzt, vermutlich noch ein Chaplain oder doch lieber ein Psyker?
Elite Deathcompany Assault Squad und Sanguiniusgarde gesetzt
Standard werden gefüllt sobald der Rest halbwegs steht, denke hauptsächlich an Assault Intercessors und normale Intercessors
Sturm ein richtiger Sturmtrupp gesetzt, dazu vielleicht noch Outrider oder Speeder?
Unterstützung 2x Eradicators gesetzt
Ohne Waffenoptionen etc sind das 1475 von den geplanten 2000 Punkten.
Kann das so überhaupt gut gehen? 31 Mann mit Sprungmodul finde ich schon ziemlich cool, aber sie sind teuer und am Ende wenig Modelle.
Zu meinen "persönlichen Einschränkungen": Am liebsten würde ich ohne Panzer spielen, aber definitiv ohne Primaris Panzer (ich finde die Modelle optisch allesamt grausig). Alte oder Primaris Speeder gingen vielleicht noch eher, Blood Angels fliegen ja so gerne 😛
Schonmal Danke an Alle, die sich hier Zeit nehmen für ein Feedback 🙂
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