Finubar/Standartenträger ist beim fliegenden Streitwagen auch zu finden. Kein Plan, warum die das als Einzelmodell präsentieren.
Valour of Ages
When the Asur war with their sundered Druchii kin, there is not one amongst the host who does not give their all. Uncertainty, dread, dismay; all arebanished from the mind until the dim of battle fades and weapons can be set to rest once more.
High Elves may re-roll any failed psychology tests when fighting DarkElves.
Speed of Asuryan
The Elves of Ulthuan possess a natural skill that far outstrips what ordinary mortals can ever hope to achieve. When combined with decades of martial training, it creates a warrior elite the likes of which few can comprehend.Discipline and precision are the hallmarks of the High Elven warhost, every soldier knows their place and can trust those around them to do likewise.
High Elves may re-roll all missed hits in Close Combat. Also, whenarmed with a great weapon they do not suffer from the AlwaysStrike Last special rule. Similarly, any missile weapons carried byHigh Elves benefit from the Quick to Fire special rule.In addition, no matter what weapons or equipment they wield, theyalso benefit from a Parry Save , which is a special kind that stackswith other Parry Saves in close combat. So when armed with a handweapon and shield (or if they have the Swordmaster special rule)their parry is improved to 5+.
Dragon Armour
Forged in the heart of a volcano, this fine armour is enchanted to ward off the effects of Dragons breath. Fiery, icy and even poisonous monstrousbreath harmlessly bends around the warriors, with nothing but an aura of mirage like air and pride left behind.
Dragon Armour is heavy armour (giving a 5+ Armour save), it alsoconfers a 2+ Ward save from any Breath Weapons or Flaming Attacks . This Ward save affects the whole model.
Ithilmar Barding
Ithilmar, which translates as Sky Silver in Eltharin. Is an extremely light, flexible and resilient metal. When Ithilmar is made into barding, it offers all the protection of heavy steel without impeding the movement of the steed that wears it. Ithilmar Barding is barding (adding +1 to the models armour save), but doesn’t affect the models Move characteristic like normal barding. Therefore an Elven Steed with Ithilmar Barding has a 9”Move instead of 8”, as would normally be the case.
Lion Cloak
The Lion Cloaks of the Chracian hunters are worn as both a sign of status and protection. To wear a Lion Cloak, one must hunt and slay a feral White Lion in single combat, the pelt of the slain beast is thenmade into a magnificent Lion Cloak, able to turn aside arrows and bolts with ease.
A Lion Cloak adds +2 to the models Armour save from all shootingattacks.
Magical Braziers
Also called the Light of Lileath, these Magical Braziers are endowed with powerful spells of everlasting fire. A single word is all that is needed for theincandescent flames to empower the arrows and bolts of Archers and EagleClaws, to rain fiery doom to the foes of the Asur.
Magical Braziers grant the unit Magical and Flaming Attacks.
TROOP TYPE:
Infantry
SPECIAL RULES:
Valour of Ages, Speed of Asuryan.
Martial Prowess:
Models with the Martial Prowess special rule have the Fight in Extra Ranks special rule and may make supporting attacks in any direction, not only to the front. They may also make as many supporting attacks as they havenormal attacks, up to a maximum of three. Note that Cavalry models with Martial Prowess do not benefit from the Fight in Extra Ranks special rule.
DAS ist ja noch schlimmer als die ASF-Regel... (wenn es denn so kommt...)Speed of Asuryan
The Elves of Ulthuan possess a natural skill that far outstrips what ordinary mortals can ever hope to achieve. When combined with decades of martial training, it creates a warrior elite the likes of which few can comprehend.Discipline and precision are the hallmarks of the High Elven warhost, every soldier knows their place and can trust those around them to do likewise.
High Elves may re-roll all missed hits in Close Combat. Also, whenarmed with a great weapon they do not suffer from the AlwaysStrike Last special rule. Similarly, any missile weapons carried byHigh Elves benefit from the Quick to Fire special rule.In addition, no matter what weapons or equipment they wield, theyalso benefit from a Parry Save , which is a special kind that stackswith other Parry Saves in close combat. So when armed with a handweapon and shield (or if they have the Swordmaster special rule)their parry is improved to 5+.
Ja...ne...danke...Dragon Armour is heavy armour (giving a 5+ Armour save), it alsoconfers a 2+ Ward save from any Breath Weapons or Flaming Attacks . This Ward save affects the whole model.
Kein Bonus mehr im NK?A Lion Cloak adds +2 to the models Armour save from all shootingattacks.
Klar, kein Problem 😉
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So, Rachmani besitzt den neuen WD. Wenn ihr Fragen habt, fragt einfach!
Paar Sachen die mir aufgefallen sind (Grundlage Armeeliste des Spielberichts):
- Die Schwestern von Avelorn sind SELTEN
- Der Gesalbte des Asuryan reitet auf einem FROST Phönix (soviel zu nur Caradings kann einen Frostphönix reiten) und ist ein Kommandant.
- Ein Flammenschweif Phönix der lang genug lebt wird zum Frostherz Phönix, und der älteste Frostphönix ist Ashtari Caradryans Reittier.
- Der Drachenmagier ist drin im Buch & bleibt ein Held
- Drei der "neuen" Gegenstände heißen: Khaines Ring des Zorn, Juwel des Sonnefeuers, Banner des Weltendrachen (tragen da die Schwertmeister, also allem anschein nach maximal 50 P teuer)
- Schwertmeister sind Elite (gab glaub ich mal ein anderslautendes Gerücht), die Himmelssegler (Adlerwagen) sind Elite und tragen eine Adlerauge-Speerschleuder, die Speerschleudern heißen... AdlerKLAUE Speerschleudern und sind weiterhin selten.
- Silberhelme, Grenzreiter, Bogenschützen, Speerträger ... alle Kern
- Die Himmelssegler sind tatsächlich Streitwagen, stehen zusammen auf einem Streitwagenbase, schauen ziemlich gut aus find ich, und sind sicherlich höllisch einzupacken.
- Ein Phönix bekommt Boni in Abhängigkeit zu den Winden der Magie und zumindest der Flammenschweif Phönix scheint eine Art Überflug Attacke zu haben.