[Kickstarter]Battletech

Was mich noch so etwas an der Situation stört, ist, dass HG ja gerade auch eine Offenlegungs-Forderung gegen Tatsunoko vor Gericht gebracht hat, um ggf. ihren Anspruch auf die US Rechte darzulegen, und dazu noch die Verhandlung wegen des möglichen Copyright Infringements gegen HBS/PGI in den USA dummerweise auch von einer Jury beurteilt wird.

Leider habe ich nur mäßiges Vertrauen in US Geschworenengerichte, da diese meist durch die Anwälte stark beinflussbar sind.

Daher werde ich das ganze weiter verfolgen.
 
There’s still a lot of work to do (including tons of balance work) but we can see the next milepost up ahead - the plan is to be feature and content complete by the end of the year, so we can go into full-on bug fixing and polish mode after a much needed break. As Jordan noted in our mid-August update, all indications are that Paradox & HBS will release BATTLETECH in early 2018.

-----Red Dox
 
Und ein paar schlechte Nachrichten:

Happy New Year Everyone!
We’re excited to report that the team hit their end-of-the-year goals and are on track for a great launch this year. While we don’t have a release date to announce yet, we definitely feel good about the state the game is in.
It’s an amazing feeling to have all the pieces in place and to finally play the game we imagined over two years ago! During the week between Christmas and New Years, we took a step back to review our progress and look for areas that need more attention and now we’re back in the thick of it, fixing bugs, balancing the game, PLAYING the game, and taking action to improve the experience day-by-day.
By and large, BATTLETECH is surprisingly close to the vision we originally pitched in the Kickstarter in September 2015. As anyone who’s made a video game can tell you, it’s incredibly rare to finish a game with all the features you envisioned when you start making it. So while we’re surprisingly close, we’re not perfect.
With release in sight in the next few months, we want to tell you about a few features that were part of our Kickstarter Campaign, but need to be delivered post-launch in order to focus development and testing as we move towards release.

  • Linux support
  • Legendary 'Mechs and MechWarriors
  • Ability to play different types of missions in Skirmish mode (The campaign itself still has plenty of mission types though.)
  • Some Valhalla-tier reward items (specifics TBD)
  • Famous character cameos in the campaign (a Social Mission Bonus from the Kickstarter Campaign.)
  • Famous AI Lances in Skirmish mode (another Social Mission Bonus from the Kickstarter Campaign.)
Rest assured that we are still committed to delivering these features after the game’s initial launch and at no additional charge to Backers.
One other change - instead of a multiplayer experience focused around competitive tournaments & leagues, we've opted for a more friend-focused model of multiplayer functionality. Players can invite each other to matches via Steam/GoG, create private games, and browse public games from the lobby.
Because of this change in direction, we also won’t be delivering a Solaris-themed multiplayer experience at launch. Instead, the game will ship with a diverse set of multiplayer maps across all the game’s biomes to battle on. We recognize that Solaris VII is a great setting for BattleTech experiences, and in success, we still hope to explore different ways to bring Solaris VII to life.
And finally, a feature that wasn’t a Kickstarter commitment but that we talked about online a bunch is Ironman Mode. Unfortunately, that won’t make it in for launch but we’d love to add it later.

Nicht so schön, auch wenn mir persönlich Multiplayer + Linux Support egal sind ist das für die die daran interessiert sind ziemlich doof. Ich bin nur an der Kmpagne interesiert aber da fehlen ja auch Mechs + bekannte Charaktere (nicht das ich mich da wircklich auskenne) daher werde ich wohl nach Release warten bis das alles drin ist bevor ich es spiele.
 
Naja ich warte auch erstmal ab wie es denn dann am ende wird. Wenn jetzt Content gestichen wird ist das kein Gutes zeichen, nicht weil es Per se schlecht wäre sonder weil ich nie im Gaming bereich erlebt habe das ich ein Hammer spiel bekommen habe wenn vorher schon mit Streichen von Content "geworben" wurde.

aber mal was anders: bin ich der einzige der die Maps relativ unspektakulär und teilweise Leer / Trist findet ?
 

Listen up, MechWarriors!
Over two years ago, our forces launched Operation Alpha Strike, a coordinated effort to bring turn-based tactical ‘Mech combat back to PC gaming and to return BattleTech to its rightful place of honor.
Today, High Command reports that our launch window is confirmed for April, 2018.
https://www.kickstarter.com/projects/webeharebrained/battletech/posts/2123741
http://store.steampowered.com/app/637090/BATTLETECH/
https://www.gog.com/game/battletech

High Command also reports a special mission incentive for new recruits, so spread the word!!!
Everyone who pre-orders the game on Steam gets this!

IMPORTANT INTEL FOR “BACKER” COMPANY… All Backers at the Recruit level and above will ALSO receive this special edition Shadow Hawk skin upon deployment. High Command thanks you for your continued support of the cause.

-----Red Dox
 
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