Kreuzzug des Feuers

Na toll, und ich habs bestellt... Hättest du den Thread nicht zwei Tage eher aufmachen können? 😀

Musste man diesen Thread überhaupt aufmachen und noch dazu in der Gerüchteküche?

...oder übersehe ich hier gerade die Ironie!

Warum ist das Gejammer nicht, in dem schon bestehenden Thread unters Volk gebracht worden?
Muss es zu jedem Monats-Release einen eigenen Heulthread geben, wo sich die immer gleichen Leute mit den immer gleichen Formulierungen auskotzen können? Wird euch das nicht selbst langsam zu viel, ständig diese Larmoyanz?

Kauft nicht, dann seid ihr fröhlicher!
😀
 
Zuletzt bearbeitet:
Commissar Merces schrieb auf Warseer:



Before I actually go into my overall feelings about the book, let me actually get into the meat of it.

1. There is no new artwork. All artwork used in the book is from the chaos codex or the 6th ed main rulebook

2. With no warning, it appears that using this book really only works to the full effect if you have planetary empire... you know... something that would've been nice to know. In addition, you will need the planetstrike and other expansions to play some of the scenarios if you want to use this book effectively and to its max potential.

3. The writing is pathetic. I mean really really pathetic.

pg 10: "Still, the planet is still laden with resources, including endless fertile planes, and it symbolically the capital, if not in reality."

pg 18: "Entire sectors of space can be cut off from Imperial rule, descending in chaos and anarchy until one day the warp storm receded and the Imperium can reclaim its world once more."

pg 18: "...And no one could've predicted its coming. Except, that was not entirely true. Those who knew what to look for could, with hindsight, recognize the warning signs...And then there were those that knew exactly what would happen because it was they that caused it."

Junkatta (forge world)
Alfrost (frozen world)
Unctuous (Sticky demon planet)

Not really creative names...

4. The actual rules seem very very poorly explained. This maybe because of my lack of experience playing planetary empire... but something really seemed missing from the directions.

5. the scenarios are very cool, but the flyers one in particular leaves a lot to be desired in my opinion

6. The Story of the gamers was downright dumb as nails. These pages should've been taken out as all the armies are space marines (or chaos) with the exception of 1. This was hideously disappointing for me as a reader, as I was looking forward to seeing different factions battle it out... alas... not only was there a severe lack of diversity, but the "battle summaries" were no more than a paragraph.

I know I have a bit of a reputation around here has being a buzz kill and a negative nancy, but this is really a MASSIVE disappointment to me. GW had a real opportunity here to make something as intriguing as the Eye of Terror book and they totally screwed the pooch. For a company that is pushing the narrative campaign angle, they really failed to deliver here.

Boy I hope I am just cranky or something but I got a serious case of buyer remorse.


After sleeping on it (for a couple of hours cause my damn cat won't leave me the hell alone) I have to say I am extremely distressed by this book. The more I think about it, the more I hate it and the more I am thinking about returning it on the pretense of false advertisement. Below is GW's blurb on their product, posted on their website:

"Crusade of Fire is a campaign system for Warhammer 40,000 that enables you to join the campaign to control the Corvus Sub-sector. Whether you choose to join the Crusade of Fire itself, the foul Servants of Ruin or the bloodthirsty Prophets of War, the fate of the sub-sector lies in your hands.

This 96-page, full-colour hardcover book features fantastic artwork and a host of dynamic new rules. As well as the campaign system itself, the book contains rules that can be used in any Warhammer 40,000 game, from massive multi-player scenarios fought in low-gravity environments or in bunkers deep below the ground, to expanded rules for Flyers. It also features rules for playing games in the gladiatorial arenas of Commorragh as well as for fighting battles on the surface of a Daemon World.

Crusade of Fire also features the story of nine hobbyists as they play through the campaign, including detailed battle reports, fantastic army showcases and turn-by-turn accounts of their conquest."

Nowhere in there does it say you need planetstrike, apoc., or planetary empire to actually get the most out of this book. The detailed battle reports is a complete lie as well as their "turn-by-turn accounts" as they don't literally mean game turn they mean Crusade of Fire turn. They don't show you maps of the actual battles, rather, they have a paragraph or two telling you what happened in each game (usually 4-6 sentences) a side caption, and a map of the gains and losses... each Crusade of Fire turn. If you enjoy the current Battle Reports supplied by white dwarf, this book is for you. If you are a cranky old man of 24 or older and remember the old white dwarf battle reports and miss them, this book is NOT for you.

Some people are going to tell me "but you don't need planetstrike or apoc" well you kind of do as the only way to jump around planets is to play planetstrike games and one of the scenarios presented says

pg 62 "Much of this scenario is based on the Apocalypse Mission as presented in Warhammer 40,000 Apocalypse. Rather than repeat the information presented there, this scenario refers you to apocalypse instead. If in doubt about a rule or situation, assume that the rules presented in Apocalypse are used."

The very first words used in the campaign rules are

pg 6 "Crusade of Fire uses a variant set of Planetary Empire rules based on eight smaller world maps, each representing the main planets in the sector"

I will let you interpret those as you will. The actual amount of campaign rules (not missions specific) is a generous 6 pages long. 26 pages of the book are dedicated to recapping/pictures of the nine guys playing their campaign. Another 11 pages are dedicated to army showcasing and players strutting about like chickens about how their army is awesome. Yes you have a very cool army, but most of us can't afford 9 dreadnoughts. I do not understand the reasoning for their being 8 out of 9 space marines armies, especially when the book squawked about TENS OF THOUSANDS of guardsmen being present in this campaign. At least give me a guard and chaos demons army for goodness sake.

Past the campaign part is 20 pages of special mission scenarios where the sisters of battle have totally been left out... moving on much of this is simply special moves for each army flyers and the arena of death. Neither of these things got my very excited, but got me thinking on how I could do better than them at creating rules for flyers. I am sorry but the constant use of if your flyer is 12 inches away from a friendly unit, they become fearless due to being inspired by it" gets old after the first 3 entries.

I hope I have not been too cynical, I am trying to be fair. It is very obvious to me that this was a very half baked effort on the GW staff's part. The old adage of this is a template for you to do your own campaign! does not resonate with me after I laid down $41 on something that was poorly constructed and horribly crafted. If anything, this book has made me less enthused about doing a 40k campaign. If this post makes me a cranky git, fine I am a cranky git, but I got a feeling there are going to be a lot of them around here once people start opening their books.
 
Konnte heute in der ComicGalerie in Kassel (neben dem Abstecher zum Weihnachtsmarkt und dem Glühwein 😉 ) mal einen Blick hineinwerfen. Von der Aufmachung schon sehr hübsch, aber inhaltlich siehe Commisar Merces Kommentare. Der Preis erscheint dann auch mehr eher das Ergebnis eine Wurfs mit zwei Würfeln gewesen zu sein... "Yeah, Dreierpasch!..." 😉