Die Psisachen find ich i.O, so lang se dafür nen Psitest machen müssen und pro verpatztem Punkt einer stirbt - RdV !!!
Nanana bleib mal auf dem Teppich. für Gefahren aus dem Warp gibt es genaue Regeln und dabei sollte es auch bleiben.
Gruss
Die Psisachen find ich i.O, so lang se dafür nen Psitest machen müssen und pro verpatztem Punkt einer stirbt - RdV !!!
Wenn die die Gardisten wirklich rausschmeißen, dann kann ich meine DJ einmotten. Wäre eigentlich schade.
Ich dachte, es soll im Standard GK in Servorüstung und GK in Terminatorrüstung geben? Sind ja schon mal mindestens zwei.Mich würde interessieren was man (ohne BCM) als punktenden Standard aufstellen kann - GK-only fände ich nen bisschen arm (wäre ja fast wie Necrons) - denke dass da schon eine weitere Standarteinheit verfügbar sein sollte...
yep cortez can make henchmen troops, so you can get stormtroopers but they are now bs3 and not nearly as good. crusaders with a marine cost and coming with a pw and ss is much more attractive.
the other real winner for henchmen are the humans that come with bolters for 5pts or storm bolters for 7pts at bs 3
other troops are the palidan termies with 2 wounds and a 5++ and can get fnp with the apothicary
pergitor squads with all the extra special weapons can become troops too.
vindicar assassin is 0-3 and have the special rounds that are quite nasty
4d6+rend vs. armor
wound on a 2+
take inv save away for the rest of the game
loses his night fight rule but still has stealth.
psy cannons are str 7 with rending
drednight with gattiling psy cannon is only str 5 but 12 shots.
the palidan termies do not have EW.
havent read into the special chars much yet as i havent had time. but ill have a chance after x-mas.
some weapons that are new for the gk
sword that grants +2 str
halbriad that grants +2 int
one more but don't remember.
playtesting the gk the army with full squads of crusader humans and assassins in a crusader will wipe most things in one assault phase, which i can see lots of people taking. I can also see lots of people running the bolter/SB spam since they are dirt cheep.
the basic grey knights top out at 20 pts little more for the justicar.
there are transports for the henchmen granted you can fit them in.
gk army has access to landraiders, rhinos, stormravens, and the chimera.
stern- beleive has a ss but have not read to him yet.\
the callidus assassin got better as when she/he appears it does d6 wounds to the unit that is ap 1/2 dont remember, then can shoot the flamer then assault as normal.
normal gk dont have access to meltas. meltas are a rare occurence in the codex.
cortez-the inquisitor if my memory serves me right has a power that makes all henchmen units get a power that makes all deamons re-roll inv saves if within 6" of the unit so deamons are gonna have a very tough time vs gk
well the vindicar did go to bs 8 so there is gonna be little missing there