Regeln für die Scout ATVs und Sappers sind online! Ausserdem wurde das Turnierpaket 2016 angekündigt für die nächsten Tage!
Zuletzt bearbeitet:
Der Link zu den ATVs geht nicht.
Gefallen tun mir beide nicht.
Die ATVs haben wieder DF was mMn etwas zu viel verteilt wird (Freeriders, Medusa …), aber warum haben die 36" gegen CA? Die machen jedes Großmodell unbrauchbar und stehen dann sicher vor der Zerstörung.
6" hätten da mMn gereicht.
Sappers haben einen Schuss im Spiel und machen danach nichts mehr. Mag solche One-Trick Modelle nicht.
naja so schlimm finde ichs jetzt auch nicht, sie können ja nur 4 modelle blockieren dann zB können es die Ares komplett ignorieren und skimmer werden nur auf 4+ erwischt usw findet ihr das wirklich so schlimm?
This is from Ravanar over on the forums. Some tasty information!
Scourge
Corruptor - Razor worm firing gunship/transport the "Projectiles" can cause damage to buildings the worms are fired at like a small boarding torpedo.
Monitor - This is a light anti tank minder. It's weapons are mainly aimed at anti scout but there may have been a mention about it being effective against medusa so it's likely got just a few shots.
Overseer - Desolator variant, Buffs the range of nearby plasma weapons and has a token attack (So not very offensive on its own) the range increase is currently suggested to be 6".
Resistance
Memhed - This is a demolition tank, it's a heavy unit with blowing up buildings in mind.
Thunder Wagon - Big Explosive missile. Suggested to use the Large blast but also only firing one missile within the squad a turn, naturally one use per vehicle.
Typhoon - Cyclone with something like the Phoenix Chain guns so more direct, powerful AT.
UCM
Crossbow - Scimitar grade laser on a static platform. Dropped in by raven like the longbow. This will be a very cheap unit because it can't move but it also will lose the Marksmans touch rule
Falcon B - Missile falcon which "May or may not be AA".
Seraphim Retaliator - All the missiles forever. It's a more anti tank focused variant.
Shaltari
Firebird - Very short range powerful weapon with a focus towards building Demo.
Leopard - Dreamsnare weapons with the shield buffer swapped out for another Anti tank weapon. Very short range think an AT knife fighter. (The Jaguar taken to the extreme in AT)
Panthar - Unlimited range AA, 3 shots, energy 8 (maybe 7) ACC 3+ and -3 to hit when reaction firing. Personal thoughts are this will be a risk/reward unit. The more you expose it the better you get from it but the more vulnerable it becomes.
PHR
Thor - Barrage variant of the Taranis. Closer to standard Artillery.
Menchit A2 - swaps the 2 mini guns for 2 skyhammer missiles which can be fired without a mercury.
Njord - Sorry JD, don't know too much about this one beyond it transport 4 vehicles and gets a good number of missile shots off. No AA. I think the fine details here are being mulled over.
Aether (Helios A2) - Skimmer with the Triton - X black nano machine swarm (So IF, no blast)
Angelos A2 - Yep, it's an angelos with a flamer, roast a building, drop troops out, get stuck in.
Where appropriate, these new units mark the start of the Hawk consolidation of stock codes as new components will be added to existing kits. E.g. the Panthar will be a combined Ocelot/Panthar kit.
Additonal news - Book 2 of the reconquest is coming along nicely and will feature a host of rules for weather and terrain effects. Think night fighting, heavy rain, low gravity, high gravity, extreme temperatures etc.
Book 3 is planned to feature upgrades for units to eat up those last few points left in a list. Hunter killer missiles, support weapons, swapping a base in one infantry unit for another and so forth.
Naturally all this is subject to change so please bear that in mind and there's probably going to be a few more bits found out today by various people but again, looks like we've got a lot to look forward to.
Dave is wanting to have these units out before Dropfleets release with the first of which aimed for Salute.
Jep, einige alte Blister werden auslaufen und dann nur noch als Multioptionsblister erhältlich sein. Verringert die SKU für die Händler.
Weiß man schon welche Blister das betreffen wird? Nur die Fahrzeuge die verschiedene Waffen aber ein gleiches Chassis haben oder wirds auch Transporter + Standardinfantrie Blister geben? Und wie wird sich das auf den Preis auswirken?
hm hm aber viele Tranpsorter gehen ja auch als Gunboat variante, warum da keine multiplister?
zB UCM Condor/Heavy Gunship oder Raven/ Falcon Gunship usw
Ich kann mir gut vorstellen, dass es zum Beispiele bei den PHR einen Walker Typ 1 Multipack geben wird in dem für alle Walker die Varianten drin sind. Zu entsprechendem Mehrpreis versteht sich.