Omg gerade mal.wieder ne Runde gespielt wann haben die denn das Fähigkeitscertsystem abgeschafft?
Player area desync causes:
the invulnerability bug (this was eliminated by turning off warpgate immunity which is nothing more than a crude workaround)
players taking pain field damage wherever they go (only relogging can fix this)
points flipping "by themselves" (some have stated that you can kill those players by using splash damage like C4 because there "shadow" is susceptible to splash damage, I can't confirm this but it would be even more ridiculous and explain one of the following effects)
players getting messages about gen/SCU when at bases than have no gens/SCU (because parts of the game think the player still is at a lab/tech/amp)
players getting capture XP for bases they have never been (apparently parts of the game engine don't know where the player is in the first place - recently I spawned at Coramed and after 6-7 minutes got capture XP when Alkali shipping fell to VS, although I had never been at Alkali shipping during that session)
players being unable to see capture points (not on the HUD minimap and not big minimap as well - this is literally game breaking)
points not displayed correctly in the HUD (recently a was at the Tawrich A point and while my HUD minimap told me I was a Tawrich I couldn't see the A point in my HUD minimap or big minimap - instead my HUD told me the A point would be over 3000m away, somewhere in the direction of the SCU)
players taking damage out of nowhere because apparently other clients think they are in a totally different position (players from my outfit where repeatedly killed by Prowler shells inside a biolab spawn room which is practically impossible (relogging fixed the issue)
Gut, daß Du Zuhause sitzt und nicht in echt da rumrennen mußt, gell? 😉Hossin nervt etwas.
Wegen der blöden Ranken und dem anderen Gestrüpp kann man schlechter laufen und muss umwegen nehmen.