CONTENTS
Introduction
A Short History of the Post-Contact Period
Timeline for the Opening of Human Space
First Encounters on Glory
The Darghaur Incursion
Puppets Pulling the Strings
The First Darghaur War
The Initial Defense
The War for Glory
Breaking the Stranglehold
No Surrender
The Aftermath
Xenobiology
Conceptualizing an Alien Race
The Human Advantage
Alien Archetypes
Anthromorphic Aliens – Here Kitty, Kitty, Kitty!
Human Variants: We Have Met the Enemy, and They Are US
Humanoid Aliens – Why Reinvent the Wheel?
Intangible Aliens – These Guys are a Gas!
Man-Eating Monsters – Can You Blame Them? We Taste Like Pork!
Robots & Mechanical Menaces – First Law, Schmirst Law!
Utterly Alien Life-Forms – That Polyp Just Ate Jones!
Example of Alien Design
GZG Alien Mercenaries (The Urraug & Virraug)
Enhanced Special Operations Forces (ESOF)
Conceptualizing Enhanced Special Operations Forces
ESOF Archetypes
Paragons
Powered Armored SOF
Basic Advantages of Powered Armor
Powered Armor and Infantry Weapons
Types of Powered Armor
Early Powered Armor (TL 1)
Standard Powered Armor (TL 2)
Recon Powered Armor (TL 2)
Advanced Powered Armor (TL 3)
Powered Armor Summary
Nannies (Nanite Augmentation)
Genies (Genetically Engineered)
Cyborgs
Synthetics
Telepresence Synthetics (T-Synths)
Autonomous Synthetics (A-Synths)
Hybrids
Example of ESOF Unit Design – Designing Detachment Zulu
Xeno/Augmented Attributes
Active Trauma Treatment (Powered Armor)
Active Trauma Treatment Nanites
Adapted to Hostile Environment
Advanced Life Saving Capabilities
Advanced Sensors
Animosity
Berserkers (Involuntary)
Berserkers (Voluntary)
Bloody Minded
Borged Up
Burst Movement
Cannibal
Close Assault Monsters
Cavemen CASEVAC
Damage Projectors
Despised
Dominator
Dreadful
Elusive
Fearless
Group Entity
Hard to Kill
Big Guns and Hard to Kill Units
Heightened Senses
Heightened Situational Awareness/Reflexes
Hive Mind
Human Spirit
Hungry
Inspiring
Intangible
Intimidating
Jump Troops
Killer Instinct
Natural or Augmented Armor
Natural or Augmented Weapons
Old School
Pain Resistant
Pointman
Poor Initiative
Psionic
Psionic Levels
Psionic Attacks
Psionic Effects
Psionic Level 1 Effects
Psionic Level 2 Effects
Psionic Level 3 Effects
Battles of Will
Psionic Duels
Psionic Resistance
Pyrrhic Attacks
Remote Controlled
Savant (US Army Only)
Shared Senses
Skeletal Augmentation
Stealthy
Small Target
Subject to Shrinkage
Super Soldier
Teleportation (Strategic)
Teleportation (Tactical)
Tyrant
Unpredictable
Very Large
Vulnerability
Sample Forces
Alien Forces in the Incursion at Glory
The Darghaur
The Darghaur in Game Terms
Darghaur Specialists
Typical Darghaur Troop Ratings
Darghaur Unit Organizations
Darghaur "War Paint"
Typical Darghaur Weapons
Darghaur Slave Races
Slave Soldier Revolt Checks
A Sample Slave Race: The Urraug (& Virraug)
Urraug/Virraug Weaponry
The Marshborn Confederacy
Blood Claws
Dust Brothers
Typical Dust Brother Clan House Ratings
Marshborn Weaponry
Human Special Operations Forces in the Incursion at Glory
DPRG Forces
DPRG Victorious People's Guard (Powered Armored SOF)
DPRG Special Reconnaissance Platoon (Cyborg Special Operations)
DPRG Weapons
French Forces
1er Régiment de Forces Spéciales Améliorées (Les Marteaux de Dieu)
FFL Weaponry
Republic of Arden
Republic of Arden National Guard Special Operations Force (RANGSOF)
RANGSOF Weaponry
US Forces Detachment Zulu (Genies)
Typical Detachment Zulu Unit Ratings
US Army Special Operational Detachments (Paragons)
Typical US Army Special Forces Ratings
US SOF Weaponry
USMC Force Special Operations Command (Nannies)
Typical Marine Force Special Operations (FSOC) Ratings
USMC Weaponry
US Weaponry
Vehicle Descriptions
Weapon Locker
Scenarios
Operation Vortex
Battle for the Joy of Light
Zero Palms
Devil Take the Hindmost
Lake of Blood
Taking the Taken
The Glorious Victory at the People's Triumphal Redoubt #31
Each Step Sold with Blood
Operations Thunderbolt and Lightning
Thunderbolt
Lightning
Miniatures Guide