Der Trailer is ziemlich geil gemacht 😀
Hab ich richtig Bock nochmal irgendwas aus der Total War Reihe zu spielen. ^^
Hab ich richtig Bock nochmal irgendwas aus der Total War Reihe zu spielen. ^^
The other thing greenskins have is animosity. These orcs and goblins are so violent, if they have nobody else to fight, they just fight each other. If you have an army on the campaign map that’s not doing much, they’ll start tearing themselves apart. That whole mechanic isn’t there if you play as the Empire, though. They have different things.
In Attila you could choose to have two armies and thus 40 units to control at once. We’re going back to 20 again, because we felt like that was too much to control. It didn’t feel right. But again, you can waves of reinforcements coming in. In one of the quest battles you’ll see that the enemies will come in waves as well. You get a much better challenge. Even if you rout one army, there will be more coming in.
http://venturebeat.com/2015/06/22/t...ver-giant-battles-with-thousands-of-soldiers/You have units of 200 entities within one unit, and you can have 20 of them, so in a multiplayer battle you could have, whatever, 4,000? In the context of the campaign game they average around 3,000 troops in a battle. It’s a similar scale that you’d expect from previous Total War games, but we do have massive units now as well. A unit of goblins might be between 160 and 200. It’s quite a big scale still.
http://forums.totalwar.com/showthread.php/159973-Emperor-Karl-Franz-BiographyHi All!
It’s a big week for Total War: Warhammer! On Monday we released the first in our new ‘Introducing…’ video series which showed off the mighty Demigryphs and also confirmed the first In-Engine Cinematic Trailer would be coming this Friday.
Now, to gear you up for tomorrow, we can exclusively reveal that tomorrow’s trailer will introduce the Legendary Lord, Karl Franz of the Empire. Read on to find out more.
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Threatened from without by races bent on evildoing, and from within by political infighting and petty ambitions, The Empire has held together throughout the ages in a fragile alliance, often teetering on the brink of disaster. But now there is a measure of stability and hope for mankind. For one man is fated to negotiate the treacherous webs of Imperial politics and overcome countless entrenched rivalries to bind the warring provinces under his banner. A man of astounding military prowess, as gifted a warrior and commander as he is a statesman. That man is Karl Franz; Prince of Altdorf, Elector Count of Reikland and Emperor.
Soaring aloft on Deathclaw, most ferocious of the Imperial Griffons, and wielding Ghal Maraz, the fabled hammer once held by Sigmar himself, Karl Franz inspires the men he leads to feats of courage and heroism. A military genius and the greatest statesmen the Old World has ever seen, he is the Empire’s greatest hope for survival in a brutal, war-torn world.
In Total War: WARHAMMER, Lords lead your armies into battle; without them an army cannot exist. They are your generals, and are split into two categories: Lords and Legendary Lords.
Lords are powerful characters in their own right, each having a broad skill tree allowing them to specialise in a variety of areas as they progress: strategic, tactical and personal combat ability. A Lord’s specialism in combat can be melee or magic-related according to their battlefield focus and the race to which they belong. They can also be equipped with a wide range of magical items and a selection of followers, as well as mounts for them to ride into battle.
Legendary Lords, such as Emperor Karl Franz, are highly renowned characters in the Warhammer Fantasy Battle world. While they share many of same skills as Lords, they have access to their own unique set of more formidable special abilities, mounts and magical items. Additionally, the distinct magic items for each Legendary Lord can be unlocked by following a rich narrative quest-chain within the Grand Campaign, each culminating in a climactic epic battle.
Joey CA