Ork Changes:
Orks begin with 15 Waaagh instead of 10
Each Waaaghbanner costs 165Req instead of 150Req (still has 800hp)
Each Waaagbhbanner still gives +10Waaagh
Waaaghbanner upgrade cost reduced (i think it was 50/20 instead of 50/50)
Changes for the techtree:
You need 45 Waaagh (3Banners) to build Nobs for ur squads
You need 45 Waaagh (3Banners) to build Mekshop
You need 55 Waaagh (4Banners) to build pikkup
You need 55 Waaagh (4Banners) to build trakks
You need 65 Waaagh (5Banners) to build Killa Kanz (HQ upgrade is not required!!!)
I dont remember how many Waaagh you need for looted tank (it was 65or75) HQ upgrade is required
As far as i remember you need 65Waaagh (5Banners) to build Nobsquad (HQ upgrade is not required)
Changes for the inf:
When the BigMek is built, he autmatically starts with his teleport (you don’t have to buy this upgrade)
Sluggas cost 120Req instead of 140Req
Sluggas: decreased dmg (17-22 instead of 28-34) less dmg than cultis (18-22)
Slugga cost 30Req to reinforce instead of 35Req
Shootas still cost 140Req
Shootas: increased range dmg (i think it was 28-33 instead of 25-30)
Stormboys do less CC dmg
Tankbustas cost reduced to 65/15 (don’t know if this is for a full squad of 4members or just for one single tankbusta)
Sluggas can only be upgraded with burnaaas
Shooters can only be upgraded with big shotaaas
Tankbustas can only be upgraded with rokkits
Changes for the vehicles:
Pikk-Ups have 1950 HP
Trakks have 1850 HP
Trakks can be upgraded with bombchukaa (as far as I’ve noticed, they can’t be upgraded with rokkits)
Pikk-Ups were a bit more expensive than trakks, but I think that trakks do a bit more dmg.
Changes for the upgrades (only the ones that have changed):
As far as i could see, there is no more upgrade for burnas or rokkits
More Choppy still costs 100/50 and has the same effect PLUS: Powerklaws for the nobs
The Upgrades for the BigMek (custom-force-shield + tankzappa-kit) is all in one for 75/75
I didn’t see killabot, Looted Tank, Tankbustas, Waaaghboss, Nobsquad so I can’t say anything bout them
SM Changes:
Sniper-ability can be bought in the HQ (u don’t need armory)
Heavy Bolters are only available at t2
Generator cost reduced to 135Req instead of 160Req
CSM Changes:
- Raptors can now be built wihtout armory
- Sacrifical Circle needs t2 to be built (i think that the costs were reduced)
- Machine Pit needs Sacrifical Circle to be built (cost reduced tot 200/100 instead of 300/100)
- Sorcerer is now built in the HQ
- no more flamer-upgrade
- no more Upgrades for Possesed (atleast there were no upgrades at t2)
- Predator cost reduced to 190/325 instead of 190/430
- Defiler cost reduced (dont know what the price is or what else has changed about them)
- Khorne Berserks need t2 to be built (they are built in the chapelle)
1Squad of Khorne Berserks costs 200/20, each further berserk cost 80/20
Eldar Changes:
Soulshrine now costs 250/150
WS can only be built, when Soulshrine has been built
Suport-Portal can be built when Soulshrine is built (U dont need Mobilize for War)
Falcons, Vypers and Wraithlords can be built without Mobilize for War
For Fire Prism, Mobilize for War is needed
U don't need Soulshrine to build Warlocks
Warlock-Upgrades are all in one (cost 150/150)
I don’t know when u can build Firedragons or how much they cost, but 8firedragons raped my Da Boyzhut in 4seconds 😵[/b]