Contested (objective marker): An objective marker is contested at the end of a phase or turn if both players’ Level of Control over it is the same. At the start of the battle, all objective markers on the battlefield are contested.
Control (objective marker): A player controls an objective marker at the end of any phase or turn in which their Level of Control over it is greater than their opponent’s. At the end of a turn, control of objective markers is determined before any Victory points are scored. See Level of Control.
Controlled (objective marker): While a player controls an objective marker it is said to be controlled by that player.
Level of Control: A player’s Level of Control over an objective marker is determined by summing the Objective Control characteristics of all of their models that are within range of it.
Objective Markers
Objective markers represent objects of tactical or strategic import that both sides are attempting to secure, such as valuable artefacts, vital supplies or communications nodes. If a mission uses objective markers, it will state where they are located on the battlefield. These can be represented using any suitable marker, but we recommend using round markers that are 40mm in diameter.
When setting objective markers up on the battlefield, place them so they are centred on the point specified by the mission. When measuring distances to and from objective markers, measure to and from the closest part of them. Models can move over objective markers as if they were not there, but they cannot end a move on top of an objective marker.
At the start of the battle, each objective marker on the battlefield is said to be contested, and so is not controlled by either player. To control an objective marker, a player will first need to move models within range of it. A model is within range of an objective marker if it is within 3" horizontally and 5" vertically of that objective marker.
Every model has an Objective Control (OC) characteristic listed on its datasheet. To determine a player’s Level of Control over an objective marker, add together the OC characteristics of all the models from that player’s army that are within range of that objective marker. A player will control an objective marker at the end of any phase or turn if their Level of Control over it is greater than their opponent’s. If both players have the same Level of Control over an objective marker, that objective marker is contested.
Die größte Veränderung ist der Schritt „Missionsparameter festlegen“. Jetzt kannst du aus drei Möglichkeiten zu Spielen wählen: 1.000-Punkte-Aufmarsch, 2.000-Punkte-Einsatzverband und neue Asymmetrische Konflikte. Jede Mission hat ihren eigenen Satz Karten, den du für den Aufbau deiner Spiele brauchst.
Aufmarsch-Spiele haben neue Einheitenbeschränkungen und ihre eigenen Aufstellungen, um kleinere Spieler ausgewogen zu gestalten. Asymmetrische Konflikte stellen dich stattdessen vor die einzigartige Herausforderung, ungleicher Aufstellungszonen mit verschiedenen Primärzielen.
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Their Number is Legion: Each time this unit’s Reanimation Protocols activate, you can re-roll the dice to see how many wounds are reanimated.
Nanoscarab Reanimation Beam (Aura): While a friendly NECRONS unit is within 3" of this model, each time that unit’s Reanimation Protocols activate, that unit reanimates an additional D3 wounds.