Neuer Codex Grey Knights erscheint bald!

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alles muss mans elber machen .... GERÜCHTE keine Quellenangabe dazu ... habe es selbst aus dem Forum welches nach einer ballernden Wumme klingt

~Psycannons became Salvo 2/4 as expected. Heavy Psycannon has a dual profile, area saturation is the same (Heavy 1, large blast) but has a Salvo 3/6 option too.
~Purifiers inflict Soulblaze on all melee attacks, Incinerators have Soulblaze as well.
~Librarians are cheeeeeeeeeaaaap. We're talking ML3 (still in TDA) for the price of a current Psyriflemen dread (unfortunately Psybolts really are gone now)
~Brother-Captains are ML1, can be upgraded to a GM (+1A and ML2) for the same price as the GM's current ML-upgrade. Still under the 200pt mark.
~Nemesis Force Weapons have a few reworks. No more +1 invuln in melee for swords, halberds are +1S instead of +2I and the warding stave is +2S, AP4 and grants Adamantium Will.
~Paladin Apothecary is the same price as the current Apothecary upgrade (a solid 55pts less) and becomes a character. As reported, NFWs now cost points to upgrade, the previously spoiled figures are correct.

~The Titansword is +3S and AP2, all NFW have Daemonbane (successful Force activation grants rerolls to wound and armour pen against Daemons.

~NDK is a Monstrous Creature (character), same base cost, and all it's options got cheaper. PT is 45 points less than before, and the melee upgrades are dirt-cheap. With how awesome Psylencers are now, you'll be glad to know the Gatling Psylencer dropped 5pts.

Falchions are bought as a pair, S: user Specialist weapons. Just the one attack still.
GKT pricing is real, but they do have to pay for melee weapon upgrades, which are one price no matter the model using them. Special weapons are bunkered into PA and TDA price-points though (which BCs and GMs have access to, no more Ballistic Skill tax!) and a GM with Psycannon clocks in at just over 200pts.

Psycannon/sword GKTs are silly cheap now, slightly less than a Paladin. GKTs are the future, people!

EDIT: Regular banner is 12" bubble of rerolling failed morale and pinning checks and +1A to GKs in the squad

RELICS!!
~The Soul Glaive is a halberd that lets you reroll failed Force tests, and while Force is in effect, the weilder rerolls to hit, wound and armour pen rolls. Costs as much as a GK Strike.

~The Bone Shard of Solor gives the weilder a 3++ while within 12" of a Daemon, increasing to a 2++ for Daemons of Khorne within the same distance. Half a GK Strike in points
~Domina Liber Daemonica grants 1 extra psychic power but has to be rolled on the Sanctic chart. The bearer and all friendly GK units within 6" reroll 1s on psychic tests from Sanctic. Costs as much as a GKT Psycannon
~Cuirass of Sacrifice is TDA with FnP and IWND, costs 5 points less than a GK Strike
~The Nemesis Banner is a 12" Fearless bubble for GKs, GKs in the squad get +1A and Daemons treat the fearless bubble as dangerous terrain, but is pretty pricey and only available for Paladins (as is the Brotherhood banner).

~The Fury of Deimos is an Assault 3, 36" master-crafted Storm Bolter with Precision Shot. Not too bad, same points cost as the Bone Shard.

Sanctic is repeated in the book (so no new powers), squads have the same psychic powers as they do in the FAQ, except that Purifiers have Banishment, Hammerhand AND Cleansign Flame. BCs, GMs and Librarians have the same power access as before. Draigo has Gate of Infinity!
No new characters or units as predicted/previously rumoured.

Still no Psycannon upgrades for vehicles.

Another interesting change: Psyk-out grenades changed a fair bit. Work like defensive grenades when charged by Psykers, can be thrown and they inflict Perils on one randomly determined Psyker in the squad that is hit by it (so like Mindstrike missiles but limited to one Perils, doesn't need to hit the Psyker, just his squad which is interesting).

Anmerkung in eigener Sache: die Punkte konnte man alle schon im SW Dex sehen, denn warum zum Teufel sollte dieses 2te schwere Psibolter Profil Sinn machen? Salve an ner Monströsen?
 
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für einige Sachen die da so geschrieben wurden brauch ich schon den Beweis in meinen Händen vor mir ... oder ne gute Fotomontage ^^, weil doch einiges etwas, ich sag mal wirr anmutet wie z.B der schwere Psibolter, selbiges Draigo angeblich nur noch S4 und W4 was schon ne harte Keule wäre für nen Typen der ein LoW sein will

naja sind ja zum Glück nur noch paar Tage 🙂
 
Was is denn "Force" nochmal den Psylencer betreffend? Hab grade kein Regelbuch zur Hand....

Wenn nicht verhinderte Wunde dann Instant Death. Aber halt "nur" Stärke 4.

Von den Fahrzeugen haben nur noch die Cybots den psychic pilot. Also weniger WCs für die Armeen, welche auf viele Razorbacks und Rhinos gesetzt haben. Wird etwas aufgefangen von den günstigeren Libbys, wenn man die denn setzen möchte.
 
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So ich hab die Leaks aus einer sehr sehr sehr sehr sicheren Quelle 😉

Hier die Gerüchte.

Army wide Special rules:
Aegis: a unit that contains at least one model with this special rule rerolls all rolls of 1 on deny the witch rolls.

spiritual purity: cannot use malefic daemonology. only perils on double 6's when casting sanctic.

Combat squads: (we all know this one)

Warlord Traits:

1: daemonhunter:
the warlord has the hatred (daemons) special rule. when the warlord casts the banishment psychic power he succeeds in channeling on a 2+ on the warp charge rolls instead of 4+.

2: hammer of righteousnes:
the warlord and his unit gain the hammer of wrath USR

3: unyielding anvil:
the warlord and all units of codex: grey knights within 12" gain the stubborn usr

4: the first in the battle:
if you place the warlord and his unit in deepstrike reserve he arrives on turn 1 and can reroll the scatter dice.

5: master of counterattack:
the warlord and his unit gain the counter attack USR

6: master scholar:
the warlord may roll one additional psychic power when generating psychic powers. this power has to be from the daemonology: sanctic discipline.

melee weapons:
nemesis force sword: s user ap 3 melee, daemonbane, force.

nemesis force halberd: s +1 ap 3 melee, two handed, daemonbane, force.

nemesis daemonhammer: sx2 ap 2 melee, unwieldly, concussive, specialist weapon, daemonbane, force.

nemesis warding stave: s+2 ap 4 melee, daemonbane, concussive, psiprotection, force.
psi protection: user gains adamant will usr

nemesis falchions: s user ap 3 melee, daemonbane, force, specialist weapon
(you always buy these in pairs so +1A)

nemesis longsword Sx2 ap 2 melee, daemonbane, specialist weapon master crafted, force.

daemonbane: a unit that activates its force weapons may reroll all failed to wound and armour pen rolls on enemys with the daemon special rule.

servo arm: same as marines. sx2 ap 1 melee, specialist weapon, unwieldly.

ranged weapons:
psycannon: 24" s7 ap 4 salvo 2/4, rending (hard nerf for PAGK )
heavy psycannon: 2 fire modes:
scattered: 24" s7 ap 4 heavy 1,blast 5", rending
concentrated: 24" s7 ap 4 salvo 3/6, rending

psylencer: 24" s4 ap- heavy 6, force
gatling psylencer: 24" s 4 ap - heavy 12. force
that force addition might become nice but no longer wounds daemons on 4+.

incinerator: template S6 ap 4, assault 1, soul blaze
heavy incinerator: template S6 ap 4 heavy 1, torrent, soul blaze.

psyk out grenades: enemy psyker that assault a unit with these does not gain +1 attack.

you can throw psyk out grenades now:
8" s2 ap - assault 1, blast 3", psy shock

psy shock: a random psyker within the unit suffers a perils of the warp if the unit is hit.


brotherhood banner: allied units of codex: grey knights within 12" of model with the banner reroll failed morale tests. in additon all models in the same unit as the banner bearer gain +1 attack.

reliks (suck mostly.. but are cheap..)

deimos rage: stormbolter with 36" s4 ap 5 assault 3, master crafted, precision shots.

domina liber daemonica:
the wielder of this relik can roll for a additional psychic power. this power has to be generated from the daemonology: sanctic discipline.
in addition every allied unit of codex: grey knights within 6" of the model with this relik can reroll all rolls of 1 when they try to channel daemonology: sanctic powers.

bone shard of solor:
the bearer gains a 3+ invulnerable save if he is within 12" of a model with the special rule daemon. this invulnerable save becomes a 2+ if a model with the special rule daemon of khorne is within 12". in addition the bearer also gains the hatred: khorne special rule.

armor of martyrs:
terminator armour with 2+/5++. the user gains it will not die, relentless, feel no pain, bulky and cannot sweeping advance.

nemesis banner:
allied units of codex: grey knights within 12" gain the fearless usr. all units in the same units as the banner gain +1 attack. all daemons with the daemon usr treat all terrain within 12" of the model with the banner as dangerous terrain. even open terrain counts as dangerous.

the soulgleeve:
s+ 1 ap 3 melee, daemonbane, force, soulprint(sp?), two handed.

soulprint: a character that wields the soulgliev may reroll all failed channel rolls when activating the forceweapon. in addition the wielder rerolls all failed to hit, to wound and armour pen rolls when the gleeves force effect is active. (against everything, not only daemons)


Psybolt ammo is gone
 
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Der Wechsel von +2I hin zu +1S bei der Hellebarde ist ein herber Verlust.

Nein, es wurde damit ein Riesenfehler beseitigt. Wenn die Grey Knights so gut wie alles autokillen durch Force Weapons und dann sogar noch vor oder gleichzeitig mit den besten und schnellsten Nahkampfeinheiten von Nahkampfarmeen drankommen, dann ist das einfach nur ein Designfehler.
 
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