Nat-oll.... ^^
wobei dann kann ich mich länger freuen und bin später enttäuscht ;-p
wobei dann kann ich mich länger freuen und bin später enttäuscht ;-p
In der Tat. Laut warseer sollen die Vorbestellungen erst nach der zweiten Releasewelle dieses Monats online gehen. Also die Woche nach dem 18. - und damit erst gut eine Woche vor dem Release...
die zweite releasewelle ist die der gruftkönige also nächste woche
While you place terrain, you deploy Magil Focus points. Think of these as landmarks inhibited with strong magics, like towers, magical stairs, Columns of Fire, or what ever. Each army starts with a designated number of Focus points, it depends of the scale of the game. 1 per army per 1000 points is, what I was told, suggested in the book.
You may place 1 Wizard including a mount on top of the Focus point, and one guarding unit within a limited space - enough to place about 30 standard base-sized miniatures, I was told. The rest of your army is deployed as usual.
The game is all about dominating these points, which grant great boni to your wizard while he stands atop of them. The Magic Phase is strongly buffed with 4D6 Power dice. In addition, you determine the ascending wind of magic at the beginning of each magic phase. (It's done randomly by some sort of tool, don't ask me what it is, I don't know, but apperantly it's not a dice.) Army book Lores are associated with Army book rules, for example if the Lore of Light is the Ascendand Lore this turn, High Magic is Ascended aswell (I don't know if High Lore is really associated with Lore of Light - it's simply a example of my understanding of the mechanics).
The Ascended magic gains a +4 bonus on attempts to cast their spells. You cannot change the Ascendend in any way, though it's determined new in every magic phase.
There is also a bunch of new spells which appearently give you the possibility not only to summon Monsters loke the Cockatrice, but also whole units from other armies. I personally didn't by this one. It was a long evening with a LOT of beer.