Es gibt einen Mangel an Dämonenherolden? ...is mir noch nie aufgefallen!
Es gibt keinen Herold für Khorne (bis auf den auf Moloch), Nurgle und Slaanesh. Alles was da ist gehört zu den Kriegern des Chaos oder ist ein BCM.
Es gibt einen Mangel an Dämonenherolden? ...is mir noch nie aufgefallen!
The leaks are here apparently. Here is the information we have been waiting for, Codex release, model waves, psychic cards and more!!!!! Check it all out below.
No rumors this time, as it looks very real. No pics yet, but be ready for them. (I am sure GW wont let me keep them up long, so watch carefully.
via pizzaguardian at Dakkadakka
New Range Items
Warhammer: Daemons of Chaos
96 page full colour, hardback Warhammer Armies book
Codex: Chaos Daemons
104 page full colour, hardback Codex
Chaos Daemons: Plague Drones of Nurgle
This box contains a multipart plastic kit that makes three Plague Drones that are multi-posable and offer collectors a large variety when assembling them
Chaos Daemons: Burning Chariot of Tzeentch/Herald of Tzeentch on Burning Chariot of Tzeentch
This box contains a multipart plastic kit that makes either a Burning Chariot of Tzeentch or a Herald of Tzeentch on a Burning Chariot of Tzeentch
Chaos Daemons: Blood Throne of Khorne/Skull Cannon of Khorne
This box contains a multipart plastic kit that makes either a Blood Throne of Khorne or a Skull Cannon of Khorne
Herald of Nurgle
This Clampack contains a new plastic Herald of Nurgle on a sculpted base
New Finecast Releases
Herald of Khorne
A clampack that contains one highly detailed Citadel Finecast resin miniature
Herald of Slaanesh
A clampack that contains one highly detailed Citadel Finecast resin miniature
Available While Stocks Last
These Items are highly limited, please request the quantity you require and we will supply you as close to this number as we can.
Warhammer Battle Magic: Daemons of Chaos
A deck of 21 cards that contains the 6 spells for the Lores of Tzeentch, Nurgle and Slaanesh as well as their signature spells
Psychic Powers: Chaos Daemons
A deck of 12 cards that contains the Primaris powers and 3 Psychic powers for the Lores Tzeentch, Slaanesh, Nurgle as well
Posted by Natfka at 10:00 AM
via Matt (not his real name) from the Faeit 212 inbox
Now that GW have released their teaser trailer I can give you the big scoop of information I have been holding. This information has only been told to a view of us and you must realise that is why we had to wait for GW to make their move. So this is what I know in the way of rules, stats and points - their is a view upgrades but nothing to amazing.
I will start with the big daemons -
The bloodthirsters : 280pts
WS BS S T W I A LD SV
10 4 9 7 5 5 5 10 5+
Daemonic gifts: blood axe, armour of terror, whip of destruction
special rules: daemon, daemonic flight, furious charge, rage,blood without end
blood axe - user gains a previously lost wound he has lost earlier in game for every kill he makes on a 4+
armour of terror - user gains a 2+ save and 5+ invulnerable. The bearer gains a 4+ feel no pain if the weapons AP in lower than 3
whip of destruction - 12'' shooting attack - strength 8 AP 4 rending
daemon - see page 36
daemonic flight- see chaos special rules
furious charge & rage - rule book (P41&37)
blood without end- the bloodthirsters gain +d6 attacks on the charge and makes another strike at initiative step 1 for every wound he causes.
These extra strikes do not produce any further strikes.
Great unclean one : 260pts
WS BS S T W I A LD SV
5 4 6 8 6 1 4 10 6+
Daemonic gifts: plague sword of death, bloated body, aura of decay
special rules: daemon, slow and purposeful,my master gifts all,shrouded
plague sword of death - wounds everything on 2+ with an ap of 3 - turns characters into spawn
bloated body - the daemon has a 4+ armour save and a 3+ feel no pain on any weapon AP 5 or below.
aura of decay - the great unclean one has defensive and assault grenades and causes all enemy weapons to count as -1 strength (I believe this is ranged and
close combat)
daemon - page 36
slow and purposeful - page 42
shrouded- page 41
my master gifts all - pick an enemy and friendly unit at the beginning of the game. The enemy unit gains -1 toughness and strength while a friendly plaguebearers count as +1 strength and +1 to there feel no pain rolls.
troop units :
bloodletters: 14pts each
WS BS S T W I A LD SV
5 0 5 4 1 4 2 10 6+
daemonic gifts: blood swords (strength: user AP: 4)
special rules: daemon, furious charge,rage
unit type: infantry
Number/squad: 5-20
Daemonettes of slannesh: 12pts each
WS BS S T W I A LD SV
4 0 4 3 1 6 2 10 6+
Daemonic gifts: rending claws
special rules: fleet, make them suffer (+1 added to strength - already included)
Unit type: infantry
Number/squad: 5-15
Wargear:
tzeench gift of betrayal -50pts (one use)
pick an enemy independent character at random, that model or unit must pass a leadership test with a -4 penalty or be removed after being sucked into the warp for tzeench amusement, models from codex: space marine, dark angels,black templars,grey knights,space wolves,blood angels take a -2 penalty instead to represent their resistance from the dark gods temptations.
nurgle's blessing (30pts)
pick a nurgle unit in your army, that model/unit gains +1 to their feel no pain roll.
sword of a thousand souls: 45pts
the bearer must charge every enemy unit and must challenge but gain +2d6 extra attacks on the charge.
dance of death: 40pts
pick an enemy unit at the beginning of the game, that unit must roll a initiative test every turn of the game or is under the control of the daemon player. The unit under control may charge friendly models but cannot move off the board or into any piece of terrain that can cause hard to the model. If the enemy passes the initiative test more than three times during the battle then the dance has been removed for the remainder of the game.
Blutdämon.... wtf :nuke: