So sehr ich die Dark Eldar auch liebe, aber der Preis ist mir dann doch zu hoch^^ Der normale Codex reicht mir dann, stehen ja die selben Regeln drin 😉
Tja, es scheint so, als gäbe es mindestens 500 Menschen auf der Welt für die der Preis nicht zu hoch war.
Soll heißen: Das Teil ist schon ausverkauft.
http://natfka.blogspot.de/2014/09/dark-eldar-raider-costs-liquifier-and.htmlvia an anonymous source on Faeit 212
Wyches inv save says it works against all wounds in the Fight Sub Phase.
Dark Scythes are 24" S8 AP2 Heavy 1, Blast, Lance
Liquifier guns are still in the book but they're S3 now, still D6
ap.
Raiders and Venoms are both 55 points base.
Allied wraithguard yeah its a nice combo, with the webway portal you dont scatter.
Archons, succubus and haemonculus all can have it (35 points)
http://natfka.blogspot.de/2014/09/dark-eldar-troops-choices-court-of.htmlvia an anonymous source on Faeit 212
Court of the archon is now between 1 and 12 models chosen in any combination from the 4 types (so can have 12 sslyths if you want etc, thissame exact method is applied to the beastmasters where you now dont even need to take beastmasters if you wanted to), Lhamean 10pts, Ur-ghul 15, Medusae 25 and sslyth 25 and can take a venom or raider. Stats wise they look the same as before, some equipment changed though. The Lhamean now has a Shaimeshi blade, 2+ poison with a 6 to wound causing instant death (there's quite a few weapons with this rule). The medusae's eyeburst changed to a S4 template ap3.
Hellion's are fast attack, no way to change, same for wracks (elites) the only 2 squads that change their role are the kabalite warriors when they upgrade (3pts per model) to trueborn and the wyches upgrading to bloodbrides (3pts), they both are then considered Elites.
The succubus has a new weapon exclusive to her, the Archite glaive which can be used 1 or 2 handed, 1handed is S user, AP3 melee while the other is +1S, Ap2 and two handed.
http://natfka.blogspot.de/2014/09/dark-eldar-warlord-traits-and-combat.htmlvia an anonymous source on Faeit 212
combat drugs work very much the same as before with no feel no pain option. They are still random but give a +1 to the stats that really do help, +1attack, strength, inititiative, toughness, weapon skill, or leadership.
warlord traits seem a little hit or miss.
de within 12" have fear
can re-roll the dice for seize the initiative, for night fight, and reserves
warlord gets rage
warlord gets hatred
warlord gets +1 weapon skill
de within 12" have fearless
die succu finde ich auf den zweiten blick schon besser als die aktuelle. allein weil sie nicht so eine ultra schwere rüstung an hat. sie passt mehr zu den hagas. die aktuelle succu könnte auch ein weiblicher archon sein. mmn.
Also kommen jetzt noch Succubus, Archon nächste Woche, bzw für Releasewoche 3? Ist dann Schluss mit DE?
http://natfka.blogspot.de/2014/09/the-guns-and-artifacts-of-dark-eldar.htmlvia anonymous sources on Faeit 212
Ossefactor- 24" s1 ap2 assault 1, fleshbane with calcific spears; if a model is removed as a casualty, the unit suffers d6 extra random hits at strength equal to toughness of the victim with ap-
Hexrifle- 36" sX ap4 assault 1, sniper, arcane payload. any precision shot has the instant death rule
Huskblades are now ap3
Plasma Grenade Launcher-18" s1 ap- assault 1, blast, soulfright
Archite Glaive
one handed- user strength ap3
double handed- +1 strength ap2
Power axes not listed as an option making klaives, archite glaives, and demi-klaives the only ap2 melee weapons.
artifacts
animus vitae is an 8" s4 ap2 assault 1, one use only item that causes all dark eldar to treat the current round one higher for power from pain. Can stack with other effects
archangel of pain
enemy units within 9" must make a leadership at -2 or suffer wounds by each point failed leadership by. no armor saves or cover allowed. marines and fearless units are immune.
armour
4+ save, 6+ invul, and gains fear. all enemy within 6" -2 leadership
Djinn blade
gives +2 attacks ap3 and if you roll a 1 on a d6 suffer a wound with no saves allowed.
helm
friendly de within 12" get adamantium will, enemy psykers within 12" suffer perils on any doubles
Parasite pistol
12" s1 ap5 poisoned 2+ each time a wound is inflicted, gain one wound back
Laut einem Beitrag auf 40kings.de ist die Sonderregel "Soulfright" das Interessante an diesen Waffen:Plasmagranat launcher s1? Gift wird der wohl nicht haben oder?
Leider nein, laut FAQ hatte sie DS2.Hatte die Staubklinge, als Energiewaffe mit eigenen Regeln, nicht eh schon nur DS3?