Der Tritt in die Nüsse scheint kein Ende nehmen zu wollen:
Quelle:
http://www.lounge.belloflostsouls.net/showthread.php?46719-Dark-Eldar-Rumor-Roundup/page41
>Splinter Cannon is, 4/6 Salvo. Shredder does not have Mono-filament, but does have Shred.
>As for the Mandrakes, they lost the 5++, but got Shrouded and Stealth. They also start automatically with Baleblast and the only change to it is instead of pinning it has got Soul Blaze.
>Power from Pain gives a set bonus depending upon what round it is, with no other requirements. The bonuses stack, so by the end of the game, your units really have a lot of bonuses.
>1. None,
>2. FNP 6+
>3. FNP 5+
>4. Furious Charge
>5. Fearless
>6. Rage
>Someone has a Power Lance (I can see it's profile in the summary) in the codex, but I have no specific unit pages so unsure. However, the most logical choice are Scourges, who have a polearm model option for the Solarite
>Cronos weapons stayed the same, they lost their additional support effects though, because Cronos now has a passive aura around itself (described in my prev. post). This is my conjecture but I think Talos and Cronos can be mixed in the same unit for a nice effect of 2 Taloi and a Cronos, with 4+ FnP on all of them
>Baleblast now indeed has Soul Blaze instead of Pinning. Mandrakes also lost their 5++, which means the leak about them having Stealth and Shrouded instead is almost certainly true
>I correct myself - Archon only boosts Power from Pain turn number when fielded in the new Dark Eldar detachment which also grants 5+ cover save for Troops and 6+ cover save for everything else on the first turn
>Shock Prow now gives AV14 when ramming
>Chain Snares now let a vehicle Tank Shock but not Ram
>Splinter Cannons are Salvo 4/6 and got more expensive
>Someone in the codex has a Crucible of Malediction (most likely Haemonculi) - once per game, all Psyker units (Brotherhoods included) within 3D6" suffer a S6 hit with no saves of any kind allowed
>Artefacts:
Animus Vitae - already described this in my other post
Archangel of Pain - once per game, all units within 9" test LD with a -2 penalty, then take a wound with no cover/armor saves for each point they failed. Doesn't work against units with ATSKNF
Armor of Misery - a Ghostplate with Fear and -2 LD penalty to all enemy units within 6"
Djin Blade - AP3, +2 Attacks, after all attacks roll D6, on 1 the bearer suffers a wound with no saves
Helm of Spite - Adamantium Will for all friendly units within 12", Psykers within 12" suffer Perils on any double.
Parasite's Kiss - Pistol, Poison 2+, Master-crafted, after inflicting an unsaved wound, the bearer restores a single wound.
>I am now almost sure that Venom Blade can be taken on the Acothyst only. There are two different weapons table for Coven and non-Coven units. Coven units get VB, ECW, Scissorhand, Flesh Gauntlet, Mindphase, and Agoniser. Out of these, VB and ECW can only be taken on the Acothyst. Non-Coven units get Power Sword (no option for other types) and Agoniser, that's it. So I Imagine the old VBs of all the kits will now be Power Swords. Also, Haemonculi can no longer take Power Weapons (unless it's specified directly in his profile, I haven't seen it)
>Agoniser is now Poison 4+, still AP3, same cost
>Scissorhand is Poison 4+, Rending
>ECW is Poison 5+ (sic), AP3, Concussive and is also the most expensive of all Coven weapons
>Flesh Gauntlet is Poison 4+, ID on a to hit roll of 6
>PGL does NOT confer grenades anymore - I have not seen the Incubi profile page, so cannot say if they've gained grenades or not
>Both PGL and TGL do not work against ATSKNF
>Monoscythe, Shatterfield and Necrotoxin missiles haven't changed
>There are no new ranged weapons other than Ossefactor and Dark Scythe (24", S8, AP2, blast, only on Voidraven Bomber), that info about AP2 blast for Talos also seems incorrect, I think someone confused Stinger Pod for it (which hasn't changed)
>Reaver save is still 5+, all HoW attacks are Rending, base is 1 S4 hit, Caltrops D6 S6, Grav is 1 S4 Concussive
>Significant stat changes for Beasts: Khymeras are now S4 and T4 (majority T4 for a Khymera pack!), Rzorwing Flocks are now WS2, A4, W3, Clawed Fiend is now WS3, W3
@Edit
Habe mal alles Raus was schon X-mal gepostet wurde