Podcast mit Jes Goodwin zur Shadowspear Box
https://youtu.be/RSs6Wx9_haA
Zusammenfassung
https://youtu.be/RSs6Wx9_haA
Zusammenfassung
Sarges - Disqus - War of Sigmar Kommentare
Wildweasel from B&C did a summary:
Chance to readdress the CSM line, replace aged kit, reinterpret classic units, add new Daemon Engines. Not “reinventing the wheel” but updating to modern design and figure making technology.
Space Marines drilling down into more of what the Primaris are and can do.
Vanguard Marines were in development during Dark Imperium and original Primaris design – DI was establishing the basics while they were plotting out more specialized development (in this case, taking the Reivers and their Phobos armor and having them as part of a Phobos range of units).
Not a substitute for Scouts – full Astartes in lighter armor.
No molded on iconography, Chaos is not Power specific.
Reivers popular part of original Primaris release.
Reivers/Phobos armor won’t be the only expression of CC focused Primaris.
Darren Latham one of the CSM sculptors.
Dovetail in with the look of the DV Chosen, keeping in mind the Chosen are higher ranking and thus blingier.
Doesn’t affect Dark Imperium – DI still the starter set.
May be more Mk X variants in the future.
Each type was designed as a build-up from the lighter versions, Phobos > Tacticus > Gravis.
A given suit isn’t modular in the sense that Bob the Marine can pull bits off his Tacticus suit to make Phobos, but it’s commonality and modularity of design and manufacturing.
Jes did an initial very comprehensive list of Primaris Marine units – it has been changing over time, some units being dropped, added, merged etc. Reviers, Inceptors, etc designed as part of a larger range.
Suppressors are a lighter version of the flying Gravis armor of the Inceptors, not for hard orbital drops.
Infiltrators have the same skull and bones chest icon as Reivers, tying them together. Lighter equipment (carbine smaller than boltgun, standard bolt pistols not the Reiver heavy pistol)
Models are “easy to make” not push fit.
Langdown (sp?) sculpted most of the Marines.
Each side has a couple of duplicated frames, but have a few extra “narrative” parts so they aren’t exact copies.
Jes checking notes to remind himself of names of units he worked on five years ago
Vanguard tend to have small talismans on their armor in lieu of larger reliquaries and such. Eliminators have a “skull of the Emperor” icon next to their multi-compartment ammo pouches, as they select and take each round, they touch it to the icon to bless it.
“Primaris thing isn’t just a reset…there’s no point trying to junk everything, it just makes more work!” – Jes
Suppressors add a new dimension to the force, integrate fire support into Vanguard forces, not just “here’s Primaris Devastators.” Lighter flight suit than Inceptors, smaller thrusters, grav vanes across the body for more maneuverability. Rules team went back and forth on “it’s Heavy Support, but it’s Fast Attack??” Jes: “It’s in my job description to give the rules writers as many problems as possible.”
Suppressors were in the initial test models Jes sculpted, done even before initial concept drawings. Reiver, Intercessor, Gravis, Inceptor, Suppressor “maybe other types” part of that initial test sculpts. All suit types intended to allow for more units using them in the future. “Leaving doors open” is something Jes repeats a few times.
Librarian: touches on a given Marine may have multiple types of suits in his personal armory and that this would apply to the HQ’s as well. Don’t want each variant of an HQ type to look just like slight variants, but emphasize the design elements of the variant armor while melding in the key iconography of the HQ type.
Captain: has the chest Aquila and relics unlike rest of Vanguard. Has design elements from across the Vanguard range to show his varied training and pick of kit. Steve Parte sculpted.
Some random blabber on the Lieutenant. Almost 50 minutes on the Primaris half.
Darren did more of the CSM design – Jes suggest having him on to go into better detail.
The new CSM unit is what to expect the design aesthetic to build from. Not too overwrought for the rank and file, with higher-ranking things getting more ornate and haywire.
Possessed type models hard to do without just being “here’s a guy with claw and funny head.” Some design calls from the Diaz daemon prince. The two Greater Possessed each have a theme, one is “teethy wet guy” and the other “bony dry guy”. Jes’s favorite is bony dry guy “Looks like the happier of the two.”
Obliterators: design cues from Helbrute, organic melding of flesh and metal. Challenge to have a static model that represents something morphing weapons without it looking like a mess. Ammo is produced internally so feeds and belts go into the body. Jes: “Absolute nightmare for the rules writers, but that’s what they are paid for. They can deal with that one, I don’t have to!”
Spectrums of how “Chaosy” each unit/sculpt is, how man/machine, etc. Used pie charts during Dark Vengeance when concepting units.
They don’t like Jes calling the Heldrake “space chicken”.
Venomcrawler: Time to break out of the existing daemon engine base designs. They want the base daemon engines designs to be animalistic, making this spidery was one of the first choices made. As we get more engines they look more varied while still carrying common design dues to tie them all together. Reinforce the idea that daemon engines come in all kinds of shapes and flavors, not just the one or two designs that had happened to get models so far.
Master of Possession: Darren drew elements from lots of different concept arts, worked into a shared theme so not just patchwork. “Different flavor of evil space wizard.” “Only the worse people levitate.” Barbaric shaman theme.
About 20 minutes on the CSM.
Jes favorite SM Chapter: doesn’t know. Favorite CSM Legion: the spikiest ones, probably World Eaters. “Guess we’ll need to do some new models for them then."