Mir fehlt auch irgendwie die leere linke Hand ... die fehlende Flammenfaust will ich schon garnicht mehr ankreiden, auch wenn ich sie schon öfter spielen wollte.Och bitte, nen kleinen Klunpen flaches Plastik ohne jegliche Optionen für 22 Eier?!
Mir fehlt auch irgendwie die leere linke Hand ... die fehlende Flammenfaust will ich schon garnicht mehr ankreiden, auch wenn ich sie schon öfter spielen wollte.Och bitte, nen kleinen Klunpen flaches Plastik ohne jegliche Optionen für 22 Eier?!
via an anonymous source on Faeit 212
I have the codex, and I know the new decurion detachment has been a hot issue. Here are the rules for it straight from the codex.
-The Decurion Detachment is a special type of detachment that can be included in any battle-forged army
-Units cannot normally belong to more than one detachment, units from a formation that is part of a Decurion Detachment are an exeption and are both part of their formation and the detachment with both command benefits and special rules
-If the Warlord is a part of a Decurion Detachment, that entire Decurion Detachment is your primary detachment
-You can take Combined Arms and Allied Detachments and/or Decurion Detachments for Battle-Forged Armies
Necron Special Rules
Reanimation Protocols are for whenever a model suffers an unsaved wound and can be used against "no saves of any kind" as RA is not a saving throw. It also works against instant death weapons, but not destroyer or removed from play. Standard is a 5+ and can never be improved better than a 4+. If you have fnp, and RA, you must choose which one to use., but not both.
Living Metal ignores shaken results but still loses a hull point. On the roll of a 6 at the end of the round, regain a lost hull point.
Warlord Traits
1. Warlord has Eternal Warrior
2. Warlord has Zealot
3. Warlord and friendlies within 12" re-roll failed morale, pinning and fear
4. While warlord is alive, add or subtract 1 to reserve rolls and seize the initiative after the roll is made
5. Warlord and friendles within 12" have relentless and crusader
6. Warlord must accept challenges and re-rollls all failed to hit rolls in challenges. If an enemy refuses a challenge the Warlord gains hatred for rest of game.
Ist wegen der neuen RA-Regelung eigentlich schon der Untergang des Abendlandes ausgerufen worden? ;-)
Mir kommt das viel viel stärker vor als vorher und ich bin noch vorsichtig, welcher Preis dafür gezahlt werden muss (Punkte, Rettungswürfe nerf, Widerstand, usw.)Ist wegen der neuen RA-Regelung eigentlich schon der Untergang des Abendlandes ausgerufen worden?
Steh ich gerade aufm schlauch? Ich seh gerade nicht, wo das schlechter sein soll.
Mir kommt das viel viel stärker vor als vorher und ich bin noch vorsichtig, welcher Preis dafür gezahlt werden muss (Punkte, Rettungswürfe nerf, Widerstand, usw.)
Oder meinst du die Nicht-Necron-Fraktion, die hier mit liest? Joa da könnt ichs auch verstehen. Gondellord mit 2+/3++ UND 4+ fnp ... hahaha.
1. Reanimation protocol changed like Fantasy's ward save. Can be used at Instant Death.
2. Resurrection orb now gives reroll of current phase's protocol. One use only.
3. Lychguard and Praetorian guard's point value almost halved.
4. Invul save of lychguard now same as storm shield. But no reflection.
5. Praetorian's magic stick's range increased to 12"
6. Triarch stalker now have ability which increasing nearby unit's BS.
7. At start of Each turn, Nemesor Zandrek pick one of the Warlord trait of Codex or rulebook and use it until next turn.
8. He still applies nearby enemy unit's special rule to himself.
9. All the fliers nerfed. Point increase and Weapon's power decrease.
10. Cryptek is now HQ slot.
11. Mss got a serious nerf.
Flyers still dedicated ttansports. Points increase, weapons nerfed, and if you crash, you get hurt and get out there, no walking on from board edge.
HAHAHAHAHA quantum shielding nerfed to av 12, goes away on a glance OR pen.
via an anonymous source on Faeit 212
Some stat changes I noticed:
Overlords (and the othet special character overlords)- WS and BS 5 instead
of 4
Lords - 2 wounds instead of 1
Cryptek - 2 wounds instead of 1
Orikan the Diviner- once the change in stats happens, it remains for the
entire game!
Flayed ones - same stats but now have 2 weapons (flayer claws, AP5, shred)
so have 4 attacks total.
Triarch praetorians - 2 attacks instead of 1.
Canoptek Wraiths - Toughness 5 instead of 4
Destroyers (both versions) - 2 wounds instead of 1 (finally)
Obelisk - 14 AV all around, instead of 12.
The Phase shifter, which is now 4+ inv save instead of 3+, states
specifically that it doesnt work on the catacomb Barge, just the Overlord,
so no more jackass rules interpretation.
Death Ray - now is 24" S10, AP1, Heavy 1, Blast, Lance
Doomsday cannon, +1 strength to both profiles (so 8/10)
via an anonymous source on Faeit 212
Reanimation Protocols are for whenever a model suffers an unsaved wound and can be used against "no saves of any kind" as RA is not a saving throw.
It also works against instant death weapons,
but not destroyer or removed from play.
Standard is a 5+ and can never be improved better than a 4+.
If you have fnp, and RA, you must choose which one to use., but not both.
Ich habs nicht gerallt. Wird echt nach jeder "unsaved wound" reanimiert? Das wäre doch Blödsinn.
Haha. Warum nur glaub ich bloß, dass dein faq nicht kürzer wird mit dem neuen Codex? 🙂@Sensibelchen
Ich bin MASSIVST begeistert! 🙂
Haha. Warum nur glaub ich bloß, dass dein faq nicht kürzer wird mit dem neuen Codex? 🙂