Ne Woche zu spät aber besser als nie mal noch paar Infos von dem PC Gamer Artikel (wo auch das Autarch Bild wegkommt)
- ALL armies can field a "proper" army.
- 4 squads instead of 6 , if you dont want to field all 4, they can be replaced with standard units.
- Find and capture command posts to be able to field bigger units / more little units what ever you want. and how many you can build depends on your pop cap,
- you can decide to shelve a commander in favour of being able to have for example a seer council , basically double edged sword to what unit you decide to take with you.
"As you can tell , your decision about who to take often comes down t what abilities and kit you've unlocked for your heroes. The clever thing is that your not just upgrading the heroes themselves ; if there is one you dont like and never take , that would be a pretty boring process , so alot of their traits are double edged , they unlock an ability for themselves but also change or upgrade the squad his replaced with you if you bench him."
basically means you arent locking yourself into one set of units.
- more of an army building game
- resources are back
- Points / power and other stuff to further increase your population cap
- So you can choose to go off course on the mission to unlock more and better units or you can still use micromanagement well to win the day.
-upgrades at the end of mission , choice between elite army or eliter commanders etc
-Four races have four heroes each more than four alternatives to those heroes , and a whole army with seven different kinds of units each with two unique upgrades , so basically 40 units to play with.
-Tyranids have only one hero in the campaign , the swarm lord.
- tyranids have up to around 140 units , carnifex worth roughly 25 pop cap for SP
- The ork warboss has a "battlewagon" basically rams stuff , is it a new unit or a Truk modified idk.
- Missions are similar to Chaos rising in the fact they are carefully scripted but dont always end up like boss battles ! hurray !
-Alot of missions are unique to each race , with only a few being common to each campaign.
- Each races campaign might not be in the same time period , the guy just said " it would give away the plot too much".
- Tyraninds fight tyraninds ( disconnected from hivemind)
-Orkz fight Orkz (different clans)
-Eldar fight eldar (different craftworlds)
- somtimes you have to capture a headquarters before you can start building up more units.
- Crates are back but now contain resources as well as wargear.
- Mid mission upgrades were also mentioned , were they just for the ordinary units or commanders ? probably ordinary.
Dow2 was supposedly going to be shipped with multiple campaign races but due to lack of time it wasnt.
So retribution has bigger armies and more to field but they claim to hold on to the roleplaying still.
------Red Dox