Es gibt ein kleines Mini-Update zum Nona-Blade, jetzt fehlt nur noch das Fahrwerk.
Leider sieht man auf den Photos, aufgrund blöder Belichtung, fast keine Akzente und ähnliches. Aber glaubt mir, sie sind da
Morgen gibts ein kleines 3-Spieler jeder gegen jeden Tabletop-Simulator-Spiel mit
@Yuri und
@Askarlon. Ich habe eine kleine, thematische Custodes-Liste für das Szenario "Failed Negotiations" geschrieben und bin gespannt wie es läuft ^^
Für Interessierte hier das Szenario, das ich im Internet gefunden habe:
Setup:
Three HQ units (can be single model or model attached to command squad) are placed in the middle of the board to have a constructive discussion. This middle is depicted as a circle which has a diameter of 12´´. You may park your attached HQ ride (Rhino, Trukk, etc.) outside this circle. Minimum distance to the HQ unit would be 2´´. Meanwhile the rest of the forces sit bored in their respective deployment zones and dream about their favoured women/torture victims/brood mothers at home/dungeon/hive ship. Suddenly one of the arguments begin with the fabled words:
"Your mother..." and all hell breaks loose.
Start of game:
Determine which player goes first. Play then proceeds ALWAYS in a clockwise manner even in later turns. This is a deviation from the written scenario rules but ensures that there are no stupid double turns which tend to wreck the game. Just take a look at AoS and see for yourself how this turned out.
Aim of the game:
Your HQ must survive the game. If all HQs survive, the winner is the person who scored the most VP during the game.
The Scenario's VPs are based on Power level. Basically, Player A only gained VP=PL for killing units of Player B, who in turn only got points off Player C, who in turn only got point off Player A.
So basically Rock, Paper, Scissors.
Special rules:
The most prominent one was that
all your units in your deployment zone must make a wake up roll because they don´t expect a fight to break out. It went like this:
Choose three (yes, only three) of your units at he start of your turn and make a Ld test for them. If you pass, you wake up and can act as normal. Otherwise the unit may not be activated. If a unit is shot at or a template scatters on a unit, they wake up automatically. Vehicles that don´t have a Ld value roll on the following chart to wake up:
Roll 2D6 (and add them together). You need the following score to successfully wake up:
Core & Support: 6 or less
Fast: 7 or less
Elite: 8 or less
Note: Units with attached transport vehicles only roll once.
Nach dem Nona-Blade werde ich mich wohl wieder kurz meinen Custodes zuwenden und danach wieder ein bisschen Adeptus Titanicus. Hab irgendwie gerade voll Lust auf letzteres, am Liebsten noch mit tollem Gelände und eigenem Spieltisch
😀