eh? jetzt verwirrst du mich. wenn es um tactical reserves geht, gehts doch automatisch um matched play. und da stellt das gem webway strike nix bereit um weniger als 50% der punkte und oder einheiten normal zu platzieren (anders als die afaik bisher einzige ausnahme das sm droppod)
TACTICAL RESERVES
Instead of being set up on the battlefield during deployment, many units have the ability to be set up on teleportariums, in high orbit, in ambush, etc., in order to arrive on the battlefield mid-game as reinforcements. When setting up your army during deployment for a matched play game, at least half the total number of units in your army must be set up on the battlefield, and the combined points value of all the units you set up on the battlefield during deployment (including those that are embarked aboard Tr ansports that are set up on the battlefield) must be at least half of your army’s total points value, even if every unit in your army has an ability that would allow them to be set up elsewhere.
Furthermore, in matched play games, units that are not placed on the battlefield during deployment in order to arrive on the battle mid-game as reinforcements cannot arrive on the battlefield during the first battle round.
Finally, any unit that has not arrived on the battlefield by the end of the third battle round in a matched play game counts as having been destroyed.
Schon richtig. Tactical Reserves ist eine Matched-Play-spezifische Regel. Aber Webway Strike ist es nicht.
Webway Strike, etc.. sind Regeln, die für alle Varianten von 40K geschrieben sind. Wenn du dann Matched Play spielst, kommt da quasi mit Sternchen an Webway Strike und alle sonstigen Reserve/Deepstrike/Sonstwas-Regeln die Tactical Reserves Einschränkungen als Matched Play spezifische Zusatzregeln hinzu.