Necromunda Underhive (2017)

Hier ein detailierteres Unboxing, inkl. Gang War Buch


weitere Infos, HBMC im Dakka Forum

Went to GW today and got a look at everything in the box.

Miniatures:
The Goliaths and Eschers look great. As the post above me says, it is a sprue of 5 doubled up, but we expected that and nothing in the pictures has hidden that. It does mean you get two of the things that might be more rare (shock whip, combi-needler, etc.) but there's plenty of basic weaponry there.

I expect additional weapon sprues will come allowing for more mundane weapons, whereas the general plastics will cover the things unique to each Gang (don't think for a second that Escher and Goliaths will be the only gang getting unique weapons!).

The Terrain:
Not as big as I'd thought. Kinda makes you see why the boxed barricade/objective set comes with two sprues. Any less and it'd be a bit like GW's old 40K scatter terrain pack with the tank traps (ie. a bit thin on the ground!).

Didn't get the greatest look at the tiles, but still they looked great.

Those bundles of grenades/meltas are actually traps. I thought they were insets for the crates for different types of loot, but they have an ingame use beyond aesthetics.

The Rules:
I did get to spend a bit of time flicking through the rule book. It's a very grey book, as the background is grey and the artwork is all grey-scale. Looks very Necromunda-y, and the artwork is good.

The artwork, sadly though, is very limited. It's all Escher/Goliaths and nothing in between. Outside of fluff descriptions there is nothing in there for the other major gangs. No minis (not that I expected any) and no new sketches. Reminds me of a GW Codex where there are new units that don't get art/photos because the Codex comes out before the miniature and GW is paranoid about showing off new stuff.

There's a nice big section full of all the universal weapon rules, and a big armoury as well. Reminded me a lot of the 40K RPGs. Good stuff.

Then two big sections on the two gangs, and a scenario section which has specific tile layouts.

Absolutely NO campaign stuff in there from what I could see. Zip. Zero. Zilch. It does make the Gang War book feel very much like Day 1 DLC but I do think this is case of what they could fit into a box and keep it at BB prices. Any more and the book would be heavier, thicker and therefore take up more room and (cumulatively) cost more to ship. This is a compromise.

[..]

Mighty Ape did an unboxing, and showed off a bit of the Gang War book.

What I gathered from the video...

There are more skill types:

Agility
Brawn (taking over from Muscle)
Combat
Cunning (taking over from Stealth)
Ferocity
Leadership
Shooting
Savant (taking over from Techno)

The Injury Chart is quite different. It's a D66 roll, but it happens when you go OoA.

11 - Lesson Learned - Recovery (which means you're alive but miss the next game or something - can't quite make it out) and gain XP.
12-26 - Out Cold - Misses the rest of the battle... and something I can't make out.
31-45 - Grievous Wound - Into Recovery.
46 - Humiliated.
51 - Head Injury
52 - Eye Injury
53 - Hand Injury
54 - Hobbled
55 - Spinal Injury
56 - Enfeebled
61-65 - Critical Injury (need medical attention otherwise dead).
66 - Memorable Death - Dead, and the person who killed you gets XP.

How is XP gained? Not sure, but it's no longer 'levels'. You spend XP to get things. Eg 12 XP for +1W, or 3 XP for +1Int.

There are territories as you'd expect, and most of the old ones make a return (no Slag Pile!). Chem-Pit, Settlement, Mine Workings, Tunnel Network, Vent Network (YAY!), Drinking Hole, Guilder Contact, Friendly Doc, Workshop, Gambling Den, Spore Cave. You can send captured gangers to the mines to work, or sell them to Guilder Contacts. Settlements automatically generate free Juves!!! Or you can get 30 Creds. Your choice.

Rarity on the trading post is a value (eg. Power Sword, Rarity 9) that you test against to find stuff. The Combat Shotgun has two types of ammo that use the flamer template.

Gang War is no fluff, all crunch. That's fine.

[..]

Gang Rules for Escher and Goliath, including all their gang-specific stuff. Nothing for the other gangs (No Model = No Rule, remember?).

The legacy PDF will have rules for things that did exist.

Mit seinen bisherigen Gangs kann man mit den Legacy Gang Rules (auf Necromunda.com) ab Tag 1 spielen.
 
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Aus dem Livestream, via Yaktribe und DakkaDakka

Extra characters to come (hired hands?) such as medics.

They are called hanger-ons and will be non-fighters that help you outside combat (medics, cooks, etc. the ratskin scout may be reworked as one of them). They were mentionned in an interview in WD.

[..]

Yes, that was in answer to the heavy stubber question.
Basically, they will be adding new weapons to the pool as they are going (since we can't have rules without minis), and gangs will not be strictly limited to their original HWL.
Also, rules for legacy weapons should be in the legacy gangs pdf.

[..]

They are showing the gang dice (first new thing in the stream so far).
Escher's are purple with yellow markings. Goliath's are copper with red marking.

[..]

Andy Hoare likened it to the "current" Blood Bowl scheduled, now that they've ramped up releases. They also said that they've got "planned" releases (and I use the term planned VERY loosely) that will keep the designers / sculptures (at their current maximum capacity) going for a couple of years...

[..]

Orlocks Q1 2018, other gangs following at one per quarter...

[..]

Interesting quote from Dakka:

"The next gang will be Orlocks in Q1. The gang designs that eventually became the gangs we know were originally from a concept book drawn by John Blanche. This book was lost for many years but has recently been found. It contains designs for many gangs that never became models. They may be dipping back into that book in the future.

The legacy gang pdf will cover the original 6 gangs only and will only cover the weapons the old metal models have. The rules that come with the plastic gangs later will probably be quite different."

Erste Fotos der Gussrahmen

https://yaktribe.games/community/threads/new-official-necromunda-in-2017.5994/page-131#post-123735

- - - Aktualisiert - - -

Waffen in den Gussrahmen

Thorgor - Yaktribe

Complete list of the weapon options (hand-held weapons only, for one sprue, double everything for the boxes):

Escher:
1 combi boltgun/needler
1 shock whip
1 chem-thrower
3 lasguns
4 laspistols
1 autogun
1 autpistol
1 shotgun
1 plasma pistol
3 knifes
2 swords

Goliath:
1 combi plasma/stubber
1 power hammer
1 rivet cannon
1 renderizer
1 brute cleaver
1 spud-jacker
1 grenade-launcher
2 stub cannon
1 combat shotgun
1 stub gun
1 grenade
 
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Waren die jemals im Klassischen vertreten?

Keine Gangregeln, allerdings konnte man gegen sie spielen (Symbionten, Magus, Hybriden, Symbiokultisten, Chaoskultisten und Tiermenschen hatten Profile und Regeln in der Deviant Scum/Abweichler-Sektion von Outlander/Outlaws. Wie von Warmaster erwähnt gab es auch Gangregeln in den Magazinen, die waren allerdings von Fans geschrieben (und nicht wirklich ausbalanciert).

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Diese werden mit den Legacy Gang Regeln auf der Webseite laut GW auf FB noch erweitert. Schwere Waffen usw. fallen also nicht weg.

Ah gut, hatte mir schon Sorgen gemacht.🙂