Vom Open Day
Via Facebook
‘More from Garro at the Open Day.
“gang war three is mostly written
•gang war two will include rules for Orlocks, the new ZM tiles, and rules for hired guns, and hangers on.
•bounty hunters are completely custom, having full access to the trading post and about to take up to 5 weapons, and three skills. Hive scum will be a collection of low level add ons who are basically cannon fodder for your gang.
•there will be four hang-ons to start with: cook, scout, doc, and armourer.
• escher, Goliath, and orlock will get their resin weapon packs early next year around the same time GW2 comes out.
• GW3 will include a massively increased trading post and house armoury lists. Including the vast majority of imperial weapons and wargear.
•GW3 will include more specialised missions including one with civilians.
•white dwarf will have a 3rd new gang after book 2 launches made up exclusively of bounty hunters. These will have your usual levels of ganger with use of the trading post lists in place of a house list. Gangers will have a level of rareity attached to them”’
MeanGreenStompa - DakkaDakka
I asked Andy Hoare at Open Day. Having played the RPGs from FFG where Arbites were so fleshed out and knowing Andy Hoare wrote so much for those games, I asked him to really sum up the differences and then second about Enforcers appearing in Necromunda. He categorically stated 'Enforcers' would be in, congratulated me on understanding the difference and then let me know how many people had been asking him about Arbites...
Enforcers serve the ruling House on Necromunda and keep the laws both Imperial and local to planet and hive, the Arbites are a terrifying Imperium wide law enforcement body that answers to the Imperial Law alone.
[...]
I spoke with the manager of Specialist Games, who confirmed that Enforcers would be a playable faction for Necromunda, along with 'a whole host of other ideas I've been mulling over'. He seemed very much for inclusion and against exclusion, with regards the weird and wonderful and shadowy corners of the 40k universe and old ideas and concepts.