A few more insights on the royal Court:
Basic (lesser) Lords come standard with Staff of Light but can upgrade it to (for a number points):
• Warscythe
• Gauntlet of Fire
• Hyperphase Sword
• Voidblade
And they can take any of the following gear (for a number of points):
• Sempiternal Weave
• Mindshackle Scarabs
• Tesseract Labyrinth
• Resurrection Orb
• Phase Shifter
As for Crypteks, their weapon/gear is as follows:
Harbinger of Destruction
• Weapon: Eldritch Lance (well covered by now)
• Potential Wargear: Gaze of Flame (Assault/Defensive Grenades for the unit) & Solar Pulse (well covered by now).
Harbinger of Eternity
• Weapon: Aeonstave (a regular CC weapon except: Any model that suffers an unsaved wound from it loses 'fleet' if it has it and reduces its WS, BS, I, & A to '1' for the rest of the game).
• Potential Wargear: Chronometron (The bearer, or his unit, can re-roll a single D6 each phase) & Timesplinter Cloak (3++ save).
Harbinger of Transmogrification
• Weapon: Termorstave (36", S4, AP-, Assault 1, Blast weapon that causes an enemy unit hit by it to count as moving in difficult terrain in their next movement phase).
• Potential Wargear: Seismic Crumble (A single enemy unit picked at the start of the enemy's assault phase has its assault move reduced by D3" if attempting to assault the Cryptek's unit) & Harp of Dissonance (Unlimited Range, S6, AP-, Assault 1, Entropic).
Harbinger of the Storm
• Weapon: Voltaic Staff (12", S5, AP-, Assault 4 weapon that hits vehicles like Haywire Grenades).
• Potential Wargear: Lightning Field (Enemy units assaulting the Cryptek's unit immediately suffer D6, S8, AP5 hits) & Ether Crystal (Any units arriving by Deep Strike within 6" of the Cryptek D6, S8, AP5 hits. If there is more than one Ether Crystal within range then you just increase the number by 1...so a total of D6+1 hits).
Harbinger of Despair
• Weapon: Abyssal Staff (Template, S8, AP1, Assault 1, roll against target's Ld instead of Toughness, does not affect vehicles).
• Potential Wargear: Nightmare Shroud (Each Necron shooting phase, pick an enemy unit within 18" and force them to take a morale test) & Veil of Darkness (Same as before but cannot be used to pull the unit out of combat).