For example, let us examine a unit of four Ork Nobz,
which have 2 Wounds each. Three of the Nobz are
identical, while one has been upgraded with a better
weapon. If the unit suffers nine wounds, the player
must allocate two on each model, leaving a spare
wound that he will allocate on a normal Nob. The
player then takes seven saves for the three normal
Nobz, failing three. He cannot put a single wound on
each Nob, but must remove one model as well as
recording that one normal Nob has suffered a wound.
He then takes the two saves for the upgraded Nob and
fails one, so he must record that the upgraded Nob has
suffered a wound as well. The unit is then fired upon
by another enemy and suffers a single wound. This will
automatically kill the wounded Nob and cannot be
allocated to the remaining healthy Nob.
If amongst the unsaved wounds there are some that
inflict instant death, the player must first, if possible,
remove one unwounded model for each unsaved
wound that causes instant death, and then proceed as
normal (this is done for each group of identical
multiple-wound models). This rule is designed to stop
players avoiding single wounds by putting them on a
model that has suffered instant death anyway.
In the example above, if one of the three unsaved
wounds on the normal Nobz caused instant death, the
player would remove one unwounded Nob for that
wound and then another normal Nob for the remaining
two unsaved wounds. This would leave only one
normal Nob and the upgraded Nob, which suffered
one wound.