Spartan Games

Spartan Games


Der "alte" Spartan Games Thread zum nachlesen: Spartan Games Neuigkeiten

Link:
http://spartangames.co.uk

Regelwerke und Modelle zu Dynastopian Wars und Firestorm Armada sind über den Webshop von Planet Fantasy erhältlich.


Inhalt:
Figuren

Tabletop:

Dynastopian Wars

The world of Dystopian Wars is similar to our own, but subtly different. The year is 1870 and the Industrial Revolution occurred decades earlier than in our own world. Technology is far advanced, and in many cases, unrecognisable, which has led to the development of fantastic naval vessels, hulking land ships and terror from the skies in the form of airships and war balloons.
Dystopian Wars is set in a Steampunk Victorian world and is designed to ensure a fun game with a large selection of high quality models in a couple of hours. The rules support Naval, Aerial and Land models from the outset, so that you can set up battles and scenarios in any combat setting. Spartan Games will supply highly detailed, high quality resin and metal miniatures with which you can roam the high seas, scour the smog filled skies of Dystopian Wars for enemy flying ships, or doggedly defend the cities and countryside of your home nation.
Heroes of Myth & Legend
Our first set of 40mm miniatures start our journey into the world of Greek Mythology and focus in the main on Jason and his Argonauts. We've kicked off with a number of classic modelsfor this particular myth and added a few extra models along the way.
Firestorm Armada
This game is our second major product release, and follows the same ethos with which we designed The Uncharted Seas, both are games that are easy to learn and give a fast paced game. We are big fans of naval games whether they are on the ocean or in deep space, so it was a logical progression to ask our sculptors here at Spartan Games to work on some futuristic ship designs.
Firestorm Armada launched on November 23rd with four fleets in place: Terrans, Dindrenzi, Aquans and Sorylian. All four fleets also had Carrier upgrade ships available for them and in our 96 page core rule book we detailed two more races - The Directorate and The Relthoza. Over time we will roll out more upgrade ships, including such things as Escorts, Heavy Cruisers, Leviathans, Gunships and so on.
Uncharted Seas
The Uncharted Seas is a fast paced, action packed game of naval tactical combat set in a world of high fantasy. Using superb resin and white metal miniatures, and controlled by fast and easy to learn rules, the game allows you to wage war with fantastical squadrons of mighty warships.
Choose from one of several races, including the Iron Dwarfs with their steam powered ironclads, Orc Raiders with their grotesque machines of war, the ever powerful Dragon Lords, an ancient race of magical seafarers, Imperial Humans hell bent on grabbing as much land as they can and the Thaniras Elves with their sleek ships of war.
Maßstab:
--mm/40mm

Land:
England

Beispielbilder:

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Preview:

The Tervak’Nar Cometh…

There are many ships across the Uncharted Seas that strike fear into the hearts of fleet admirals when they are seen on the horizon. There is a special curse among the Orc Raider clans for Imperial Human martyr vessels who rob hard won victories from even their fiercest captains. Dwarven engineers spit at assignment to piston ram cruisers, for their precision engineering requires endless maintenance in sweltering and dangerous conditions. There are ships which are known for good luck and safe travel and there are ships cursed for everything under the sun, but there are some reputations that go beyond simple hatred.

The Ralgard Tervak’Nar Flagship (with Vantak Battleship)

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In recent times the Ralgard Flagship has, since its sails first appeared on the horizon of the Uncharted Seas, become the scourge of enemy fleets, making it cursed from the ports of Treymar to Aron-Delf. The ship has become known as the Red Ruin to sailors across the seas, its seemingly endless rows of cannons sound in a cacophony like a storm on the water, its towering hulk sits like the fortress it is, daring the foolish to meet their ends. The brave and the foolish alike have all gone to the depths against this beast, and the wise are quick to flee.

The Ralgard Tervak’Nar Flagship (Fore)
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I shared the sailor’s curse when making the flagship, all those guns are as daunting to put on to a model as they are to face in battle, but the real nightmare was all the latticework which required painstaking effort to put it into all the little corners of the ship. As tough as it was, it’s also very rewarding to see the final shape, as all the Ralgard ships are: both a joy and a curse to make. The end result was a massive hulking behemoth, one of the single largest objects we’ve made to date for the Uncharted Seas, a ship so big it could crush the opposition, even when accidentally dropped!

The Ralgard Tervak’Nar Flagship (Fore)

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The Ralgard Tervak’Nar Flagship

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The Ralgard Tervak’Nar Flagship (with Vantak Battleship)

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The Ralgard Tervak’Nar Flagship (with Dralnak Balloonship)

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The Ralgard Tervak’Nar Flagship (with Balloons)

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Ich spiel kein US, aber das Elfenschiff und die Wassermonster gefallen mir.

Übrigens hat sich das wochenlange Warten für die Aquan-Spieler auf ihren Dreadnought mehr als gelohnt. Meines Erachtens das beste Schiff ist da und es sieht einfach großartig bösartig aus. 😉

Hier also der Medusa-Klasse-Dreadnought:

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Quelle: http://www.spartangames.co.uk/medusas-deadly-strike
 
Spartan Games announced a massive wave of new releases:
November is a very busy month for Spartan Games and we’re releasing new models for all 3 of our games:
- Dreadnoughts and Destroyers for every fleet in Firestorm Armada
- 5 scenery models for Dystopian Wars
- 5 Covenant Of Antarctica models for Dystopian Wars (naval battle group models now available separately)
- Phase 3 of the Uncharted Seas re-launch
Stock will be shipping to our retail partners in mid to late November.​
Darunter u.a. für US:

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für DW:
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für FSA:
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Quelle und mehr Infos mit vielen Bildern: http://ttfix.blogspot.com/2011/10/spartan-games-massive-announcement-of.html

US-Preisliste mit noch mehr Infos und auch Bildern: http://www.e-figures.com/PDF/PDF-FirestormArmada/Nov11_DW_&_FA_releases_MRSP.pdf
 
Technische Verbesserungen

Ein kleiner Vorgeschmack auf die kommenden Verbesserungen für die bisherigen Völker:

With our latest releases hitting gaming tables around the world, some of the more eagle-eyed Commanders out there may have noticed that the scientists, both home and abroad, have been working overtime to improve their machinery of war. And while the boffins of the Federated States of America have been concentrating on fitting a huge artillery piece to their Gunship, the other Nations have been making more encompassing tweaks to their beloved moving arsenals. This blog details a couple of the improvements that are being made to Dystopian Wars.

The Prussian Empire has been making advancements with its Tesla Coil technology.

From this point onward ALL Prussian Empire Tesla and Tesla Coils weapons have the following Model Assigned Rule (MAR) associated with them (regardless of whether it is listed on the Stat Card owned by the player, or not):

REDOUBTABLE: Any weapon with the Redoubtable Model Assigned Rule only reduces its Attack Dice (AD) by 1 for every 2 Hull Points (HP) of damage taken.
Empire of the Blazing Sun's Flag

Empire of the Blazing Sun's Flag

The Empire of the Blazing Sun have taken strides towards improving the mobility of their Naval vessels.

From this point onward ALL Empire of the Blazing Sun Naval models have the following Model Assigned Rule associated with them (regardless of whether it is listed on the Stat Card owned by the player, or not):

SHARP TURN: This model can Turn during the minimum move made at the beginning of its activation, rather than moving DIRECTLY ahead.
Kingdom of Britannia's Flag

Kingdom of Britannia's Flag

The Kingdom of Britannia have put their faith in the invention of a new Generator that will be making an appearance on suitable vessels within their Fleets.

Classified information on the Guardian Generator is detailed below – don’t read it if your security level isn’t up to snuff:

Guardian Generator

Esteemed Britannian Physicist Eugene Parker is the creator of the Guardian Generator, an invention that many in the Kingdom of Britannia military believe will save thousands of lives during the world war. This enhanced generator, which has become nicknamed the Big Brother Generator by Britannian crews, allows a vessel to not only protect itself, but to cast out a 6″ diameter defensive veil of protection that other models can shelter under. Parker started work on the Generator the day he received news that his only son, Giles Parker, had been killed in action following a naval engagement with Prussian forces south of Greenland. The Frigate his son was serving on was shadowing the Battleship Selenga when a salvo intended for the larger vessel struck the Frigate, destroying it with no survivors. Eugene Parker vowed that day to create a Sturginium powered Generator that would save the crews of unprotected vessels during combat.

The Guardian Generator grants the model it is fitted to ALL of the effects of a single Shield Generator. Roll 2D6 Shield Dice for each Guardian Generator:

• Against Gunnery Attacks, AA and CC, a roll of 4 or 5 results in a success which cancels one hit against this model.
• Against Rockets and Torpedoes, a roll of 5 results in a success which cancels one hit against this model.
• A roll of RED6 always results in a success which cancels two hits against this model.

The Guardian Generator also grants ALL nearby Friendly models WITHOUT a Shield Generator a limited amount of protection. Roll 1d6 Shield Dice for any model, without a Shield Generator, that is hit with an attack, within 6″ of the centre of the vessel fitted with the Guardian Generator:

• Against Gunnery Attacks, AA and CC, a roll of 4 or 5 results in a success which cancels one hit against this model.
• Against Rockets and Torpedoes, a roll of 5 results in a success which cancels one hit against this model.
• A roll of RED6 always results in a success which cancels two hits against this model.

A model can only gain the effect of ONE Guardian Generator at any one time.
 
Weitere Verbesserungen

On December 16th we posted online our first State of the Nations blog for Dystopian Wars, and one section, in particular, generated an amount of discussion on our Forum. The subject was that the minimum movement of a vessel in Dystopian Wars must be directly ahead.

We’ve referred to this as a ‘clarification’, and not a rule change, because it was the intention of the original design that this rule be in place, and so areas of balance were created with this in mind. However, the rule was not clearly signposted, and some gaming groups were split on its use.

While play-testing the current improvements being presented for Dystopian Wars, we looked to ensure that all of our playgroups were playing the minimum move rule the same way. Which meant that we also had the chance to ensure that this was indeed the right way to play the rule. It didn’t take long for the positive feedback to come back, and of particular note was the way it provided a perceived fix to some of the issues certain groups were having with particular models now that they were using the rule the way we had originally intended it.

This sort of fix we often refer to as a soft fix – a solution to a number of smaller issues via a single change, which is not directly related to one particular model; as opposed to the hard fix of changing point costs or stats on a model. The knock-on effect of a soft fix, however, often has far greater implications than the more constrained tweak of a numeric value, and these implications won’t always be immediately obvious.

While some models have received hard fixes in various places, it’s the soft fixes that will often have the longer-lasting effects.

Which is a neat way to segue into briefly discussing changes made to the Stat Cards…

Where hard fixes were still justified, after the core rules received their amendments, we’ve tweaked the Stats. Some of these tweaks are for the sake of consistency, and some are quite minor, but a few will stand out as being very important for their Nation.

We’ve also made a PDF of the updated Model Assigned Rules available (just the rules, not the character text, for easier consumption). It’s worth reading these when referencing the changes to the Stat Cards to get the full picture.

As a final point for today, something raised on our forums was that the online part of our community covers only a small cross-section of our complete player base. This is something we’re acutely aware of, and we do have plans to ensure that our players who don’t regularly frequent our website won’t be left behind. For now, though, it could be seen as somewhat of a boon; we have a large number of vastly experienced players on our forum, and we see your input as an invaluable and important tool for improving all of our games – we always welcome informed feedback.

To view the PDF Stat Cards below, please click on the link for the model you wish to see. If the PDF does not load, or you wish to save it on your machine, you can ‘Right-Click > Save Target As’ to save it.


Hier gehts zu den PDF: http://www.spartangames.co.uk/fate-of-the-nations
 
Ich habs auch schon im passenden Forentopic geschrieben.

Die Änderungen waren sicher mehr als nötig. Ich vermute einfach, dass Spartan vor einem Jahr das Regelbuch rausgehauen hat, ohne wirklich alle Spitzen firekt zu testen. Man sieht das ja auch, dass die übers Jahr rausgekommenen Einheiten nicht immer mehr genau dem Listeneintrag im Buch entsprochen haben.

Ich finde das so aber auch besser als GW, wo man mitunter bis zur nächsten Edition warten muss. Allerdings muss sich Spartan Games es schon gefallen lassen, dass man die Frage stellt, warum manche Klopper (Inari, obscured-Regel) nicht eher aufgefallen sind.
 
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Das se das Regelwerk ueberarbeiten wollen stimmt mich wirklich mal froehlich. Ist das aktuelle ein wahrer Alptraum zu lesen.....

Anstatt die Franzosen rauszubringen haetten die sich mehr auf die Russen konzentrieren koennen. Auf die bin ich ja sehr gespannt......

Ansonsten aber auch sehr sehr schoene Modelle der Schneckenfresser.