Spartan Games

Spartan Games


Der "alte" Spartan Games Thread zum nachlesen: Spartan Games Neuigkeiten

Link:
http://spartangames.co.uk

Regelwerke und Modelle zu Dynastopian Wars und Firestorm Armada sind über den Webshop von Planet Fantasy erhältlich.


Inhalt:
Figuren

Tabletop:

Dynastopian Wars

The world of Dystopian Wars is similar to our own, but subtly different. The year is 1870 and the Industrial Revolution occurred decades earlier than in our own world. Technology is far advanced, and in many cases, unrecognisable, which has led to the development of fantastic naval vessels, hulking land ships and terror from the skies in the form of airships and war balloons.
Dystopian Wars is set in a Steampunk Victorian world and is designed to ensure a fun game with a large selection of high quality models in a couple of hours. The rules support Naval, Aerial and Land models from the outset, so that you can set up battles and scenarios in any combat setting. Spartan Games will supply highly detailed, high quality resin and metal miniatures with which you can roam the high seas, scour the smog filled skies of Dystopian Wars for enemy flying ships, or doggedly defend the cities and countryside of your home nation.
Heroes of Myth & Legend
Our first set of 40mm miniatures start our journey into the world of Greek Mythology and focus in the main on Jason and his Argonauts. We've kicked off with a number of classic modelsfor this particular myth and added a few extra models along the way.
Firestorm Armada
This game is our second major product release, and follows the same ethos with which we designed The Uncharted Seas, both are games that are easy to learn and give a fast paced game. We are big fans of naval games whether they are on the ocean or in deep space, so it was a logical progression to ask our sculptors here at Spartan Games to work on some futuristic ship designs.
Firestorm Armada launched on November 23rd with four fleets in place: Terrans, Dindrenzi, Aquans and Sorylian. All four fleets also had Carrier upgrade ships available for them and in our 96 page core rule book we detailed two more races - The Directorate and The Relthoza. Over time we will roll out more upgrade ships, including such things as Escorts, Heavy Cruisers, Leviathans, Gunships and so on.
Uncharted Seas
The Uncharted Seas is a fast paced, action packed game of naval tactical combat set in a world of high fantasy. Using superb resin and white metal miniatures, and controlled by fast and easy to learn rules, the game allows you to wage war with fantastical squadrons of mighty warships.
Choose from one of several races, including the Iron Dwarfs with their steam powered ironclads, Orc Raiders with their grotesque machines of war, the ever powerful Dragon Lords, an ancient race of magical seafarers, Imperial Humans hell bent on grabbing as much land as they can and the Thaniras Elves with their sleek ships of war.
Maßstab:
--mm/40mm

Land:
England

Beispielbilder:

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Nachdem es bereits als "first look" angekündigt wurde, erscheinen ab 01.05., neben den Schiffen der Italiener, noch ein paar weitere Modelle für Dystopian Wars:

Empire of the Blazing Sun
Ryuo Class Large Robot
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Hovering above the surface of the battlefield on four huge turbofans, the mere sight of this enormous squid shaped robot is enough to send faint hearted foes fleeing in horror. Of course, given its massed rocket batteries, powerful tentacle cannons and the writhing mass of grappling arms ready to rend Land Ships asunder - perhaps flight is the wise choice!

Komainu Class Garrison Tank
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The Komainu Class Garrison Tank is hardy enough to safely deliver its cargo, fast enough to get them where they need to be at a moment's notice and able to hold hundreds of soldiers within its confines, despite its modest size. The Komainu can even lay down a steady barrage of incendiary rockets as it advances, and fire enough to ward off any enemy seeking to pick off the transports before they can deliver their valuable cargo.

Ronin Class Heavy Walker
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A much smaller and more agile frame than the bulky O-I 'Taka-Ashi', but still exceptionally resilient, the MK II version of the Ronin Class Heavy Walker is able to deliver devastating close range firepower from its gun turret. The Mk I variant foregoes this heavy turret in favour of a huge complement of Rocket Corps Assault Samurai and a Cloud Generator to keep the Walker shrouded from enemy fire.

Prussian Empire
Schildtrager Class Medium Robot
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New from the forges step the Schildtrager Class Medium Robots. Returning to the Order's knightly heritage, these towering engines are a wall of iron shrouded in a crackling energy shield that only the most concerted of assaults can pierce. Protecting more vulnerable vehicles behind their metal bulk and gigantic shield, these robots are swiftly finding a place at the vanguard of Prussian Empire assault forces. From the fore of the assault they push back the enemy in an unrelenting advance whilst absorbing any return fire hurled their way.

A2-L 'Ritter' Class Light Tank
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The forces of the Prussian Empire are celebrated for their devastating boarding actions. This tactic has now become even easier for Prussian ground Commanders to achieve with the 'A2-L Ritter', a dedicated boarding tank. Ritter Squadrons take up position deep within the Prussian formation where they can avoid enemy gunfire. Then, when the advance is close enough they hurtle out from the lines to swamp a vulnerable target - even able to capture a reeling Land Ship if they pick their moment well.

Republique of France
Grele Class Flak Tank
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The Grele Class Flak Tank assures the Republique of France continue to dominate the air from the ground. Squadrons of these Flak Tanks are able to create a wide and impenetrable net that even the largest airships and sky fortresses will fear to approach, and any lesser vessels will be shot from the sky in seconds. Another common tactic is to attach these vehicles as close support to their other armoured Squadrons. This deters any attempt to weaken their advance with opportunistic bombing runs and can be used to effectively shield the Squadron from rocket attacks and boarding assaults.

Federated States of America
Columbia Class Land Train
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The Columbia Class Land Train is an ironclad marvel that is able to traverse the battlefield without relying on vulnerable rail tracks. The true strength of the Columbia, however, is its outstanding versatility. The powerful Sturgicite fuelled engine can tow a great variety of carriage configurations, enough to suit any battlefield situation. A simple carriage swap can change the train from flak defence to troop transport - allowing a Commander to bring the tools they need for the task at hand, without needing a large supply of individual tanks or an expensive refitting process.
 
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Und auch für Dystopian Legions ist am 01.05. was dabei:

Kingdom of Britannia
Armstrong 14 Pounder Cannons
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To keep pace with the ever evolving war, Britannian Commanders are interspersing their lines with more and more Armstrong 14 Pounder Cannons. Any attempt by an armoured spearhead to break the line will end in flaming wrecks after the Armstrongs open fire with their distinctive thunderous report.

Prussian Empire
300kV Pak 69
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The 300kV Pak 69 is unlike any of the Field Pieces employed by the other nations of the Dystopian World. In place of rocket bombardment or cannon shells it uses the Prussian Empire's renowned mastery of Tesla technology to blast the enemy asunder with raw lightning! Its unique properties make it a singularly devastating weapon against enemy infantry. Whilst unable to achieve the same range as its rivals, the Pak 69 can project a bolt of energy that arcs between troopers, potentially catching multiple Sections within the blast.

Federated States of America
M1867 3" Hotchkiss Revolving Cannon
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The unique design of the M1867 3" Hotchkiss Revolving Cannon affords it an unmatchable rate of fire given the large calibre shells it hurls at the enemy, allowing its crew to hammer an ironclad to scrap in seconds, or crumble an emplacement to rubble for the Federal Infantry to storm with their carbines. Whether attempting to breech a defensive position or hold ground against an enemy assault the Hotchkiss Field Piece is a worthy asset.

Empire of the Blazing Sun
Kawachi-Kanpon Type-17 Launcher
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The Blazing Sun military have long been great innovators in the field of rocket technology, and the Field Pieces brought to battle alongside their Infantry are no exception. Crewed by a pair of experienced Imperial Artillery gunners, the Kawachi-Kanpon Type-17 Launcher is a towering device whose suppressing barrages pin infantry in place or blast ironclads to shrapnel with equal ease.
 
Designer’s Insight: Mar 13

Kingdom of Britannia Steward Class Guardian Tank

I gave the Steward a third track as I wanted this mobile command hub to feel like nothing could stand in its way on the battlefield. I envisioned the interior of the tank to have as many engineers and crew as soldiers and fighting units. Men shovelling coal into boilers atop gantries and walkways as troops run around readying for battle, all cramped and tripping over each other as they went about their duty’s just to accommodate a third track running through the centre of the tank’s hull! The small command drop on shadows the beautiful St Paul’s Cathedral drop on that belongs to the Sovereign Land Ship and provides a familiar aesthetic to the other British units.

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Kingdom of Britannia Steward Class Guardian Tank

Kingdom of Britannia Foxhound Class Light Tank

The Foxhound has all the bespoke beauty of a WWI tank (a running theme through all the British armoured units), complete with ‘wagon wheels’ at the rear to accommodate the weight of the main gun at its ‘heavy end.’ The idea behind the rack of shells was to promote a relentless bombardment feel; a plunger pushes each shell along the rack forcing the next into the chamber. Of course the exposed shells would be at risk of damage or sabotage, but It looked too cool to pass up on.

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Kingdom of Britannia Foxhound Class Light Tank

Prussian Empire HM-1 ‘Recke’ Class Heavy Tank

The Prussian Empire armoured forces were some of the earliest land based models made for Dystopian Wars and remain some of my favourites. It’s hard to say why; I think the slab-sided nature and merging draft angles that pay homage to Germany’s first forays into mechanised warfare makes them enticing from a design standpoint. On the surface it’s a very boxy aesthetic, but when you get down to it the obtuse angles perfectly complement the obtuse mindset of the Prussian Military doctrine. Looking back to the early models it was only the grand Sturmpanzer that utilised the idea of merged multiple hulls to give it a dominating presence ahead of the other tanks, so I felt giving the biggest and meanest medium class tank the same dreadful persona and multiple hulls was the next step. I also added a vast array of tracks at its base to chew up the ground it passes. The great ramp at the front and the German style roofing help convey the idea that this vehicle is filled with personnel, even more so than many of the Prussian vessels already on the tabletop.

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Prussian Empire HM-1 ‘Recke’ Class Heavy Tank

Empire of the Blazing Sun Myobu Class Light Gyro Tank

We have amphibious tanks in Dystopian Wars, we have great walking contraptions that can stomp over land and sea, we have ships that ply the skies, we have subterranean and submersible monstrosities than bring the war to every level of the battlefield and even a hovering squid to boot! The Myobu Light Gyro Tank may just be the first tank that can fly, or at least hop.

Conveying the strange nature of such a vehicle was a challenge as the Blazing Sun forces, and many of the other Dystopian Wars Nations, have very different styles between their Land, Naval and Aerial models. The cylindrical train style is something shared by the Blazing Sun’s Naval and Aerial units but left off the muddy ground, and while it fits flyers nicely, making it also seem rugged enough for ground combat is a more difficult challenge. After all, it would be easy to strap wings on to any one of the tanks we already produce, but it would be too easy to picture them breaking off the instant the Myobu came crashing back to the ground. The solution was to make something that looked rugged, to bring the eye to the way the superstructure links down to the axles of the major wheels to look like heavy suspension and continue those lines up into an overarching framework. Curving the edges gives us the hint of the aerial cylinders the Blazing Sun are known for as well as the addition of a pair of Gyrotors to give the Myobu the force it needs to leave the ground. There’s also some handy short-lived rocket engines hidden above the tracks (both at the rear for thrust and the front for slightly more controlled deceleration) .

The Myobu may be one of the smaller medium models we produce, but I had more fun making it than some of our much bigger, more complicated models.

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Empire of the Blazing Sun Myobu Class Light Gyro Tank

Empire of the Blazing Sun O-I ‘Miage-Nyudo’ Class Heavy Walker

The O-I Heavy Walker holds a special place in my heart because one of my goals with the Dystopian Wars models has been to convey the motion and scale of these massive mechanical monstrosities as they soar, trundle and stomp over the battlefields of Dystopian Wars. Every time I look at a Blazing Sun four legged walker I see the odd hydraulic waddle it would make as it crosses the field, laughably at odds with the fury of its massive cannons and rocket salvos.

So any opportunity to add to that model is welcome, and a functional addition of an observation tower makes it even more appealing. Imagine the waddling behemoth and its tilting motion as it moves; it made me smile thinking how much worse the experience would be for the poor souls way up at the top.

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Empire of the Blazing Sun O-I ‘Miage-Nyudo’ Class Heavy Walker

Covenant of Antarctica Orpheus Class Drone Controller

I think I got a bit carried away with walking crabs and spiders for the Covenant Land models. I admit that, as fun as it was, the screw-propelled drive system on the Socrates Bombard is still one of my favourite touches on the Covenant vehicles as it really captures the pragmatism this Covenant of the world’s great thinkers would take to life on ice and snow. I savoured an opportunity to put more of these devices into practice, and for a largely static control vehicle the Orpheus was the perfect example. It also allows the opportunity to incorporate elements of the Pericles’ superstructure into the model; where on the fleet carrier the massive launch racks also double as the control crew’s antenna array, here it is just the antenna. The rest of the model is fairly boxy when compared to the other Covenant models to emphasise the idea that it’s stocked full of drones ready to launch.

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Covenant of Antarctica Orpheus Class Drone Controller

Covenant of Antarctica Skorpios Class Heavy Bombard

Never let it be said that I didn’t enjoy making the Socrates Bombard: the massive spherical weapon mount, the screw driven trolley for an undercarriage… everything about it screams the right level of ridiculous combined with a menacing purpose. That said, it does stand out from the other Covenant land models, so the most obvious means of differentiating a second bombard in the range was to lean on the side of the biomimicry. As can be plainly seen the main hull is a modification of the Atticus hull but every one of the changes to the core model is made to imply the weight of the massive cannon strapped to the back. The stance has been squared off and the rear legs have been thickened out to bear the force of tremendous recoil, while tiny fore appendages have been added for stability. You can see the abdominal section sagging under the weight of the main weapon while it’s elevation is assisted by an armature at the front of the hull.

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Covenant of Antarctica Skorpios Class Heavy Bombard

Republique of France Arbalete Class Medium Land Carrier

Tanks are all fine and dandy, guns being as easy to model as the next detail, but the truly exciting models to make for Dystopian Wars are not necessarily combat vessels, sometimes it’s the strangest contraptions with the oddest purposes that really get my mind working. Like the Covenant of Antarctica Callimachus Orb or the Russian Coalition Vorkuta Drill, the Arbalete is a support vessel for the armies of the Dystopian world so without modelling racks of gun barrels and rocket batteries extra thought has to go into the mechanics of how such a device would work. Our carriers have the benefit of Element 270 enhanced aircraft, materials and mechanisms to justify their relatively short decks, but fitting a launch onto a medium vessel? It was a challenge, one made worse by the fact that I didn’t want to just copy the Covenant’s drone launch racks for the Republique of France, which really cut down my options.

In our world when flight decks shorten we made use of the Steam catapult, so I threw one of those in. Not enough? How about a massive ballista style catapult to assist the steam variant? If that’s not enough then mounting the deck on a pivot so it can launch fighters at a high angle would have to do it. It’s a good job implausible isn’t a word we use around here!

After that addition the model is fairly straight forward, but the necessity to justify the role on the battlefield was important enough that the rear part of the deck features a deployable ramp for lifting new fighters onto the precarious deck to be launched in sequence. Most of the concept sketches are dedicated to the exact motions with which this ramp works… I do get bogged down on details like that.

In order to incorporate this feature everything else from the driving compartment to the smoke stacks were moved to the front of the model, but in the end I think both the shape and the mechanism work phenomenally at conveying this mad device’s role on the battlefield.

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Republique of France Arbalete Class Medium Land Carrier

Russian Coalition Orlov Class Heavy Tank

For this set of releases we had a lot of fun playing around with size classes, nudging the definition of medium class land model to its upper and lower limits. The Orlov just might be the biggest medium class model out there now as when I made it I pushed its hull out as far as it would go, still fitting on our medium tank bases. On that little acrylic rectangle we have more interleaved armoured wheels than any other Russian medium, two massive central compartments with their menacing front grills and two enormous naval turrets (the landship only has one). There’s not much more than can be said for the Orlov; every little piece of malevolence in the Russian aesthetic and the most ominous features from the land range have been shoved into one model that is equal parts slab steel tonnage to bristling weapon barrels. I think even the more monstrous mediums on the Dystopian battlefield might think twice about their chances when they see this rolling over the horizon, but what else would they expect from the Russian Coalition? They do already have the Kursk Land Dreadnought after all…

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Russian Coalition Orlov Class Heavy Tank

All of these deadly armoured models are compatible with Dystopian Wars and Armoured Clash and are available to buy now from the Spartan Games Online Store.
 
Die Chinesen sind... also... em... unispiriert.
N paar Bilder von alten chinesischen Klöstern und die auf einen Metallrumpf gesetzt. Fertig.
Die fliegende Festung hätte noch was cooles, wenn nicht wirklich alle Schiffe und Flieger so aussehen würden.
Schade, da hatte ich mehr kreativität und weniger "Architektur" erwartet. Zumindest scheinen sie eher auf Fixed Channel oder 360° (Raketen?) zu setzen. Denn Türme haben sie nicht wirklich viele.

Die Australier sehen wie ne Mischung aus Russen und Japanern aus IMO. Gefallen mir zumindest besser als die beiden Fraktionen selbst. Interessant werden die U-Bott-Träger. Bin mal gespannt.
 
Ui ui ui. Spartan geht aber in die vollen die nächsten Monate. Gleich 3 neue Fraktionen für Dystopian Wars. Während ich mit den Chinesen noch irgendwie gerechnet habe kommen die Australier wirklich etwas überraschend - auch wenn man sagen muss, dass in den SG-Foren recht lange nach Australiern geschrieen wurde.

Mal meine Meinungen:

Chinesen:
Sind recht cool geworden. Eine Mischung aus dem klassischen Dschunkenrumpf mit draufgesetzten Pagoden. Ähnlich wie bei den Ralgard von Uncharted Seas dürften wir uns auf stärkere Fixed Fore Geschützee und Breitseiten einstellen. Wirklich genial ist für mich die Sky Fortress, die ihrem Namen alle Ehre macht. Einzig mich stört das die zu modern aussehen. Mit den Schornsteinen und den kompakten Rümpfen wirken die schon sehr fortschrittlich, fast sogar einen Tick fortschrittlicher als der Covenant.

Australier:
Ganz ok, aber nicht mein Fall. Für mich sehen die aber eher nach einer Mischung aus Briten und Amerikanern aus. Wird wohl die erste Starterbox, die ich mir nicht sofort beim Release kaufe.

Flottenpacks:
Nun, ich habe das Zeug alles. Ansonsten sind die als Ergänzung der Starterflotten wirklich gut zu gebrauchen. Werden die eigentlich die Blister ersetzen oder bleiben die Modelle auch weiterhin einzeln erhältlich?
 
Ich warte immer noch auf die SUSA.
Aber am Ende wird es so sein wie mit den Kreel bei Uncharted Seas: Die waren von Anbeginn angekündigt und sind bis heute nicht da.
Ich wünche mir für die SUSA eine vollwertige Fraktion, nicht ein paar Schiffchen wie bei den Dänen.

EDIT: Ich finde die neuen Fraktionen optisch gar nicht so schlecht: Die Chinesen sehen aus wie maoistische Straflager mit Exerzierhöfen. Bei den Australiern wissen mir die hinteren Antriebe der Schlachtschiffe (oder was ist das?) und die prägnanten Schornsteine zu gefallen.
 
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The Ack-Ack Express


“And here comes the 08.13 Ack-Ack Express, right on time! Let’s see those devils make a strafing run now.”

In the Civil War many trains were repurposed and heavily armed and armoured for military use. Since then the industry has developed apace, culminating in the Columbia Class Land Train – a marvel able to traverse the battlefield without relying on vulnerable railroads.

The true advantage of the Columbia is its exceptional versatility. A simple carriage swap can change the train from flak defence to troop transport – allowing a Commander to bring the tools they need for the task at hand.

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Federated States of America Columbia Class Land Train

A Columbia Land Train can perform fire support at short or long range with its Gun Carriages or Rocket Batteries. A full complement of Gun Carriages can even put holes in a Land Ship at short ranges, while the Rocket Batteries can offer punishing suppressing fire.

Likewise, a Columbia can defend the lines from aerial assault with Flak Carriages if held close to vulnerable vehicles or even hunt down aircraft using powerful Ack Ack batteries with Telescopic Zoom. In turn the Support Carriages assist nearby Infantry and increase the Commander’s tactical options through their Radio Network.

A common tactic of FSA Commanders is to swiftly deliver Infantry to the thick of the fighting in Personnel Carriages, without needing to expend their limited Fatigue or come under enemy fire.

Finally, if all else fails, a string of powerful Bombard Carriages can pound the foe to dust whilst safely hidden within the American lines.

http://www.spartangames.co.uk/wp/wp...dw-fsa-columbia-land-train-stats-document.pdf



Designing the Italians

When I was given the chance to design the Italian aesthetic I knew I wanted to throw in a few stereotypes to help make them a nation that would really stand out. Like all that is iconic in Italian design, whether it be supercars, sports boats, apparel or other fashionable invention, my overall goal was a nation of elegance and beauty delivered through detail and craftsmanship. Of course, reliability, ruggedness and, ultimately, practicality was also considered. And let’s not forget….deadly on the gaming table!

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The Battleship was used to set the scene for the overall Italian aesthetic. Once I had completed it the look of the other vessels fell quickly into place.

This approach is exemplified by the smoke stack arrangement. I wanted so desperately from the beginning of the design process to have at least a triple stack at the front to give the vessels a fast and furious hot-rod appearance. At the same time I also wanted them to be tall and narrow to help convey a sense of elegance and posture. Most vessels sport a thin, stiletto-like conning tower and bridge. As such, sat high above the deck, the ship’s main crew can survey the surrounding Mediterranean waters with a distinct advantage.

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Towards the end of the design stage the Carrier had become quite the menace, especially with the addition of Torpedo Assault Craft. Packing almost as much punch as a Battleship, I’m confident it will be the pride of every players fleet.

Of course we all realise that having the triple smoke stacks mounted in front of the bridge will lead to smoke being blown straight in their faces! Still, instead of compromising my vision, I installed an elaborate extraction system to channel the smoke around the hull of the vessel and out of a make-shift exhaust port towards the rear. The more elaborate the contraption the better in my opinion!

The Italians were also the perfect nation to boast an over-abundance of ornate decoration. Dystopian Wars gets its distinctly unique industrial look from a strict manufacturing mind-set. A production line of thousands upon thousands of units would waste no time on ornate craftsmanship, other than what can be welded or riveted on as a plaque or plate. I thought that the Italians were a bit more deserving of some traditional flavour, however, and abstracted some ornamental elements into the hull design.

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The Cruisers and Frigates are less elaborate than their ‘older siblings’ but still leave their own unique impression. The Frigate brings depth-charges to the war arena whilst the cruiser sports a nice balance of armaments.

Dystopian Wars is also noted for its recognition of architecture throughout each nation’s various monolithic war-machines. Italy has an incredibly rich history of architecture and design. After some study I attempted not to fall into the trap of going too Renaissance or Venetian-Gothic and chose Palladian with Corinthian swirls and columns as it seemed more historically accurate.

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The Destroyer sacrifices a traditional bridge, instead using prisms and periscopes to navigate, thus removing obvious weak-points for the enemy to target.

We intended to give the Italians an abundance of torpedoes from the beginning, so all of the naval units have gigantic mechanical magazines on deck that feed the ordinance downward into their launchers at a 90 degree angle. Rather than launch underwater I preferred the idea of them coming out at a higher point and hitting the surface of the water.

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The Bomber is loosely inspired by the Caproni CA aircraft. I added various other elements to give it a ‘seaplane feel.’

The stacked gun turrets also provided a bit of flavour that we had not tried in Dystopian Wars before, allowing the big guns to shoot at more menacing targets whilst the smaller top turret could independently pick off lesser threats. The cranes help to give a slightly more industrial feel to the larger ships. The battleship has one to load ordinance and supplies from the shore whilst the carrier uses it primarily to winch the fighters up onto the deck.

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Continuing the tri-plane theme the Fighters were based on a fantastic single-seat plane concept I found whilst conducting my initial research. Making the wings cast whilst maintaining the triple wing look was tricky but I think I got the balance just right.
 
Hallo. Ich bin zwar nicht so gut wie Duncan, aber da es heute die ersten Bilder der neuen zwei Boxen zu den Osmanen gegeben hat, will ich sie auch hier vorstellen. (Im Spartan Unterforum wurde ja auch schon darauf hingewiesen.) Wie bei den Italienern und Chinesen wird es auch bei den Osmanen erstmal zwei Boxen geben. Eine recht klassische Flottenbox und eine Support-Group. Hier mal die Bilder:

Die Flottenbox.

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Man beachte, dass alle 3 Schiffstypen wie die Franzosen auch Surface Skimmer sind und damit auch in Landschlachten eingesetzt werden können. Außerdem sind statt der üblichen zwei Medium Bomber 3 Small Flyers in der Box. Dazu kommen noch die 8 "skimming Mines" - mal sehen was die können.


Die Support-Group

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Insgesamt besteht die Unterstützerbox aus einen Dreadnaught, zwei Battlecruisern, 4 Zerstörern, 4 Fregatten, 3 weiteren Small Flyers und 11 Tiny Flyer Bases. DIe ungerade Anzahl an Tiny Flyers ist interessant. Außerdem haben die Osmanen keinen Carrier. Anscheinend haben die Schiffe dafür Close Air Support: Vermutung: 5 auf dem Dread und jeweils 3 auf einem BC. Auch sind Dread, BC und DD keine Skimmer.


Weitere Detailansichten:

Sadrazam-Class Skimming Battleship
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Fettah-Class Skimming Cruiser
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Kanuni Class Dreadnaught
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Meine Meinung:

Zunächst war ich von den Osmanen ehrlich gesagt nicht so angetan. Das Minarett-Thema wirkt etwas überstrapaziert. Auf der anderen Seite erfüllen die Osmanen die Erwartungen, die ich an die Italiener hatte: Die Schiffe sind mehr Kunstobjekt und architektonisches Füllhorn als Militäreinheiten und vor allem der Dreadnaught ist unglaublich detailliert. Den arabischen/islamischen Baustil hat man wirklich gut kopiert. Auch kann man mit sandfarbenen Steintönen bemaltechnisch hier mal ganz andere AKzente setzen.
Ich denke, einmal werden die Boxen ihren Weg zu mir finden.
 
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Machen die Spartaner noch was in Richtung Uncharted Seas oder ist das System tot zu Gunsten von Dystopian Wars?

Schwer zu sagen. Letztes Jahr gab es ja nochmal das große Update, bei dem fast alle alten Modelle durch neue ausgetauscht wurde. Außerdem gab es ja ein neues Master-Regelbuch. Ich denke, dass Spartan das System als abgeschlossen betrachtet und keine neuen Einheiten mehr entwickelt. So ganz passt das aber auch nicht, ddenn die Sky Pirates aus besagtem Regelbuch sind nbis heute nicht erschienen. Also schon gut möglich, dass Uncharted Seas in Spartans Planung nur noch eine untergeordnete Rolle spielt.

Neueinsteiger müssen da wohl mit dem auskommen was aktuell da ist, viel mehr wird es nicht mehr geben, denke ich...
 
Neueinsteiger müssen da wohl mit dem auskommen was aktuell da ist, viel mehr wird es nicht mehr geben, denke ich...
Das ist natürlich schade, da mit die Thematik Schiffe versenken auf Fantasy-Art schon eher zusagt (ich hab mir auch probeweise mal ein Orkschiff gekauft, das hat ja ein Zinnsegel auf einem (glattgeschleiften) Resin-Korpus) als das Steampunkgedampfe.

Bei einigen Shops werden die Sachen auch aus dem Programm gehauen mit Mordsrabatten, aber dann lohnt es sich wohl nicht da quer einzusteigen, wenn dann der Nachschub versiegt.
 
Die Dreadfleet Schiffe liegen von der größe her denke ich zwschen cruisern und battleships (hab beides). Vom style her passen sie bis auf kleine ausnahmen allerdings garnicht zueinander.

Zu UCS werden so bald wohl keine Modelle mehr erscheinen. Im offiziellen Forum reden sie gerade darüber wie sie ohne weitere model-releases mit der community zusammen an UCS arbeiten können.

An sich lässt sich UCS aber durchaus spielen und ist relativ komplett. Allein die Mitspielerfrage ist die Entscheidende. Ich habim Endeffekt 2,5 Flotten aber noch nie gespielt...
 
Wie der brückenkopf heute berichtet, wird Spartan den Vertrieb der Uncharted Seas Reihe einstellen. Die Modelle sind demnächst nur noch über den Spartan eigenen Shop erhältlich. Hier mal das Statemant von Spartan:

When Spartan Games entered the wargaming market in mid-2008, we launched with our Uncharted Seas fantasy naval game. We were a very small company then: we didn’t have any offices and we didn’t even cast the models ourselves, but we felt that Uncharted Seas breathed new life into naval wargaming and we were proud of it.

Almost five years later, things are very different for us. We’ve grown significantly from our modest beginnings and now employ world-class model designers and model makers whose skill and creativity have led to games such as Dystopian Wars, Dystopian Legions and Firestorm Armada. We look to make each game better than the last and we’ve certainly learned a lot in those five years, and as we’ve learned to make better games with better models, players have embraced these new games, often at the expense of Uncharted Seas.

Our people have got lots of great ideas that we want to keep bringing you, but we recognise that Spartan Games – and just as importantly the wargames market itself – can only support so many games through an indirect sales model. Although we re-sculpted Uncharted Seas 18 months ago, incorporating all the skills we’ve learned in model design and making since the original launch, customers’ interest has moved to our other games.

Because of these factors we have taken the difficult decision to discontinue Uncharted Seas from distribution from July 1st 2013; thereafter it will continue to be sold mail order only. Whilst we understand that deleting a game brings about issues for our customers, we feel that it is the right thing to do and we hope you understand the above reasons. The coming months will see more new and exciting initiatives from Spartan Games – starting with the launch of Spartan Scenics that we announced earlier this week – which we look forward to bringing to you, and I would like to take this opportunity to thank you on behalf of all at Spartan Games for your valued business.

Kind regards
Gary
Quelle: brueckenkopf-online


Meine Meinung dazu, die ich auch auf dem brückenkopf gepostet habe:

Nun, das ist schon bedauerlich und schon ein kleiner Schock. Vor allem wenn man bedenkt, dass die Uncharted Seas Modelle ja noch vor einem guten Jahr redisegnt wurden, wie ja auch in dem Statement anagesprochen wurde. Sehr schade.

Aber ich kann Spartans Argumente schon verstehen. Letztes Jahr gab es für UnchS ein komplettes Overhaul mit neuem Master Regelbuch und neuen Modellen, sicher mit der Erwartung, das Spiel neu zu beleben. Das ist aber anscheinend nicht aufgegangen und wenn das Spiel kaum keiner kauft kann ich die Entscheidung schon nachvollziehen, es komplett vom Markt zu nehmen. Ich habe meine 3 Fraktionen (Menschen, Zwerge und Elfen) zwar auch komplett modernisiert, seitdem aber auch nicht mehr wirklich mit gespielt, das muss ich offen zugeben.

Insgesamt also wohl schon ein richtiger Schritt von Spartan, wenn sich das System nicht mehr verkaufen lässt. Und man muss es ja zu Gute halten, dass es einen offenen Brief an die Spielerschaft gibt und man das System nicht einfach kommentarlos aus dem Programm nimmt wie bspw. bei GW oder anderen größeren Firmen.

Ein Nachgeschmack bleibt aber schon, denn ohne Uncharted Seas wäre Spartan sicher nicht da angekommen wo sie heute sind…
 
Finde diesen Schritt zwar bedauerlich aber auch gut, da er Ressourcen frei macht für andere sachen.

Man darf ja nicht vergessen, das Spartan nicht GW ist (zum glück auch) und die auch nicht zu viele Systeme laufen lassen dürfen. Entweder fangen Sie jetzt an, mehr den focus auf bestehende systeme zu lenken oder fangen wieder was Neues an.
US ist ja an sich nicht tot (noch nicht). Ich gehe davon aus, das alles abverkauft wird und dann ist entgültig ende. Auch wenn nochmal ne Meldung kam, das da immer noch einige Leute dran sitzen.....
 
Sehr bedauerlich!
Während ich den jetzigen Schritt aber nachvollziehbar finde, halte ich insbesondere SGs Strategie in den letzten Jahren seit Erscheien von UcS für viel bedauerlicher!
Der Spartaner macht es sich hier, denke ich, etwas einfach, wenn er die VErantwortung für die Maßnahme mehr oder weniger auf die mangelnde Nachfrage schiebt, denn es ist doch offensichtlich, dass UcS SG-intern schon mit FA nicht mehr weiterentwickelt wurde und mit DW dann mausetot war. Die einsamen Piratenballons sprechen doch Bände, hier hat jemand mitten in der Schicht aufgehört zu arbeiten.
Ohne Angebot (Support) keine Nachfrage, so lautet die richtige Gleichung!
Natürlich haben die SG-Fans die neuen shiny DW- und FA-Schiffchen gekauft! Weil einfach keine UcS nachkamen!
Das einzig verwunderliche ist, wie SG praktisch von Null in die Extremo-Nische "Steampunk-Naval-TT" vordringen konnte und sich dort hält und sogar weiter ausbaut.
Dabei wünsche ich den Spartanern weiterhin viel Erfolg, aber sie haben mich enttäuscht: Kreel wird es jetzt wohl nie geben...