Habe die Werte gerade nicht im Kopf, hatte ein Warboss schon immer nur Moral 8?
Stompa ist nett, ich befürchte aber ca. 20% mehr Punkte. 4 Zoll Bewegung ist zwar nicht viel, aber so wird halt deutlich, dass so eine Rüstung halt was wiegt.
Fast alle haben eine schlechtere Moral bekommen ein normaler SM hat auch nur 7, der Sergeant 8 früher 9. Bei den Imperium wird das wohl richtig wehtun da die wohl nur 5-6 haben werden und der normale Ork könnten auch bei ca 6 landen
Passt en Stompa in einen Heizakult?
Ich Male ihn auch rot an :/
Klar tut er das! Ich hab auch einen der ist doch auch schnell 😀
Ach und der Stompa wird bestimmt günstiger, der Khorne Superheavy ist ja auch von 888 auf 465 runter.
Der Khorne Heavy kann aber glaube ich keine Einheiten transportieren, oder?Ach und der Stompa wird bestimmt günstiger, der Khorne Superheavy ist ja auch von 888 auf 465 runter.
Battlewagon is WS 5+ BS 5+ T 7, W 16, Sv 4+ Power 11 (about 220 points with upgrades included) M, S and A depend on remaining wounds. It is now slightly tougher from the side than it was before, but weaker from the front vs. most weapons. Weapons mostly as expected, deffrolla is good again.
Stompa is BS 5+, T 8, W 40, A 4, Sv 4+ Power 49 (980 points) M, WS and S dependent on remaining wounds. Takes slightly more lascannon shots to wreck now, but degrades as it takes damage which wasn't the case in 7th. Deffkannon is only D6 shots (2D6 vs. units of 20 or more), mega-choppa has two attack modes, one S Userx2 (up to S 20), AP -5, D 6, the other triples the number of attacks at S User, AP -2, D D3. Only gives a re-roll to morale tests for nearby units rather than fearless.
Overall, not looking good for mechanised orks.
Or any orks, in fact, since it seems the basic boy has slowed to M 5" and not decreased in points (i.e. is relatively more expensive compared to basic marines) and mega-armour is now M 4".
boyz cost the same with slugga, choppa and bomms; hit on 3+, shoot on 5+; if 20 or more gain an additional attack
nobz 17ppm, 3 models minimum
Battlewagon rules:
Battlewagon
Rokkit Launcha is 24", Assault 1, S8, AP-2, DamD3
Big Shoota is 36", Assault 3, S5, AP0, Dam1
Cannonsomethingsomething pick a profile
Frag is 36", Heavy D6, S4, AP0, Dam1
Krak/Massive 36", Heavy 1, S8, AP-2, DamD6
Tank Kannon 24", Heavy D6, S7, AP-2, Dam2
Bombard(?) is 48", Heavy D6, S5, AP0, Dam1, can fire indirectly
Zzapgun is 36", Heavy 1, S2D6, AP-3, Dam3, if you get a 11+ on S it deals 3 mortal wounds instead
Crushing Ball S+1, AP-1, Dam1, cannot quite read all it says in the notes, but something about limiting the number of attacks to 3
Megagrabber (?) is SUser, AP-3, DamD3, can only attack once with this
Death-Rolla is SUser, AP-2, Dam1, this weapon hits on 2+
Explodes at 0 Wounds on a 6, dealing 6 mortal wounds within 6"
Closed up: Has T8 but loses open-topped
Moving Fortress: Ignores the penalty for moving and shooting Heavy weapons
Open-topped: Units embarked can shoot from it, but cannot do so while the unit is within melee range of an enemy unit.
Can carry 20 Ork infantry models, models in mega-armour take two spots. If you have taken the tank gun it can only transport 12 models.