German TOs house rules to first GT
Not my decision but after seeing what is happening in the games played I don't find this too drastic. I'm just the messenger in this case and was asked to post this here. Don't shoot me
😉
The group that decided to "ban Votann in Germany" (meaning a hand full of very handsome TOs and players) reassembled in these grim times of Warhammer 40k in order to restore the fun for their community. After careful consideration they decided the following houserules to be applicable on their tournaments. This list is by no means enough to extinguish the dumpsterfire that 10th edition looks to be by now, but it is the first step into the direction of making the game fun again.
Unless GW fixes the plentiful issues of 10th edition themselves in a timely manner, starting with the first 10th edition GT in Germany (Münsterland GT) we will use the following houserules in order to make the game enjoyable for all players:
- [Towering] gets replaced with the 9th edition visibility rules that were used for models >18 wounds. This means, that they can not ignore "obscuring" ruins for line of sight, but can be seen as per true line of sight
- Wraithknights Heavy Wraithcannons lose the [Devastating Wounds] ability
- Fatedice are limited to one dice per unit per phase
- [Indirect] fire suffers the same penalty as in 9th edition (-1BS and +1 to save) in addition to any other applicable rules like cover, [Stealth], etc. and cannot benefit from the +1 to hit for being [Heavy] when fired without line of sight (model wise)
- Thousand Sons “Twist of Fate” Cabal Ritual is modified to “any armour saving throws of the unit are modified by -2” instead
- The range of the “Fire Overwatch” stratagem is reduced to 12” and only visible units can be shot
- Mortal Wounds from a single unit are capped at 6 MW per unit per phase when targeted at a non-Monster or non-Vehicle unit, any additional wounds e.g. with Assault Canons are then handled as normal (saves can be made etc.)
- Models can move over and stay on objectives without limitations (as per 9th)
- Lone Operative and similar abilities are subject to investigation of how to fix them best (tbd.)
This should be seen as a first try to restore the fun of Warhammer 40k in these grim times. It might be subject to change after the first results and/or actions done by GW themselves.