Movement
all units move like fast cav now (minus the reform). meaning you can wheel as much as you want as long as no model goes beyond their movement/march value.
- Unit strength concept is gone.
- Fighting by initiative, like W40k.
- Magic is going to be much more powerful, but can “kill” the wizards. The miscasting table is completely changed.
- The rulebook (550 pages) has a lot of background about the old World and the new lands, new background.
- Shooting units on bended knee can fire with 2 rows.
- No limits in points to each unit class: Characters, Core, Special, Rare. You only have to keep the percentage for each class, i don’t know the exact amount yet.
- GW tournaments will be with armies of 3000 pts, I’m 99% sure of this.
- Fighting in close combat with 2 or more rows for all units. No details.
- Changes in some weapons descriptions, like pikes…
- The concept of the combat row wil change pretty much. I’ll detail this in few time.
- Terrain! A lot of class of games (like the missions of 40k), more important “golf courses” gone, because the table must have 1D6+2 (or perhaps +4, i can’t remember). The terrain elements will have differents effects inside and around them.
2.- The most powerful magic ever (with great changes)
3.- Mandatory in all the games: 1D6 + 4 terrain elements
4.- Games of 3000 pts.
5.- CC Fight in 2 rows (it seems all the units)
6.- Infantry with Spears: CC with 3 rows
7.- High Elves spearmen: CC with 5 rows (
)
8.- Close combat is resolved in initiative order
9.- Reduced psychology (no more details)
10.- Army list based in percentages. This will entail some armies to take 4 or more heros, whilst they don’t exceed the point percentage.
11.- All the measurement in inches (interest only Spain)
12.- Revamp of armies like Ogre Kingdoms
13.- Terrain subject: The gameboard will be plenty of terrain elements. Those elements will not affect so much the movement but will affect fleeing units, like in the War of the Ring game.
14.- Different class of missions.
nfantry: Will charge their movement + 1D6 inches
Cavalry: Will charge their movement + 2D6 inches