40k Diskussion - Div. Gerüchte für W40K

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Iuchiban auf Warseer hat den Codex bereits und hat einige Fragen dazu beantwortet, hier mal die Zusammenfassung.
http://www.warseer.com/forums/showthread.php?406739-Codex-Khorne-Daemonkin/page11

- The units are all pretty much the same, but I don't know if its a problem of the spanish version, but Karanak is not in there.

- All three Bloodthirsters have same profile, but different equipment (Two hand weapon is D, but attackas at I 1)

The main rule of the codex is "Blood for the blood good":
You get "blood points for every unit you destroy and for every unit you are destroyed. Carachters slained in challenges generate blood points as well.

At the beginning of your turn you can spend those blood points (effects lasts till the beginning of your next turn)

1 Adamantium will

2 Rage + Furious Charge

3 Feel no pain

4 +1A

5 Summon 8 bloodletters of 5 Flesh hounds

6 Summon 3 Bloodcrushers or one Skull cannon

7 One carácter becomes a Demon Prince (LD test, if failed becomes a Spawn instead)

8 One carácter becomes a Bloodthirster (Same as above)

Once you spend a blood points you loose them all. For example if you have 5 and spend 4 for Feel No Pain, the left point is lost.

- Karn is NOT in the codex but Bezerkers are.

Artefacts are:
One Axe that you have to count the wounds infflicted with it:
1-2 +1S
3-4 Rampage
5-7 Sx2
8+ Instant Death
Effects are acumulative

One armour that gives you 3+, Feel no Pain and Eternal warrior

One Rune that gives bearer adamantium will, and you can explode it. If so, till your next turn, in a 24" bubble, all pyshic test get perils with any doublé

One Sword that gives you a blood point for every wound

One helmet that gives you fear and any 6 to hit generates an additional attack

One Axe that when bearer dies becomes a Bloodthirster but and the end your turn loses D3 wounds (Only inv saves allowed)

Axes are AP2 and Unwieldy +1S, the Sword is AP3

- Is it only units in the Khorne Daemonkin detachment that generate points when they die, or is it any unit in the controlling player's army?
Only the Demonkin units

- can BTs purchase the artefacts in the book?
No, I'm afraid they can't

- I'm going to assume that the wording to artifacts prevents a model from taking more then one? That's been the standard since the Ork dex, but it's possible that they changed the wording (maybe).
Only one per model

- There is Detachment similar to the Decurion: The Blood host
Mandatory: Slaughter cult (1 HQ, 2-8 Bezerkers, Bloodletters or Chaos Space Marines in any combination), 1-4 Possessed, 0-2 Spawn units, 0-2 Cultits
Benefits: Reroll Warlord trait and generates 1 Blood point every turn. When spending blood points you can for free get another bonus with less value than the first one.

- Then optional:
Lord of Slaughter: 1 BT
Brazen Onslaught: 1-4 units of Termis, 2-4 units of Bloodcrushers (+1A in CaC if opponent has more models in that combat)
Khorne Bloodstorm: 2-4 units of Raptors, 1-4 units of Warp Talons, 0-1 Helldrake (+1S of HoW attacks)
Gorepack: 2-4 Chaos Bikers, 1-4 Fleshhounds (Fleshhouds get HoW, and Bikers reroll to wound their HoW attacks
Charnel Cohort: 1 HQ (not a BT), 2-8 Bloodletters, 1-4 Fleshhounds, 1-4 Bloodcrushers, 0-4 Skull Cannon (Fear tests with -2LD, if HQ is in reserves may reroll to enter the battle. Other units do not scatter if enter reserves at 6" of the HQ

Dann hat einer noch ein interessantes Bild gepostet auf dem zu sehen ist, dass der Biker Champ eine Axt des Khorne auswählen kann - > http://i.imgur.com/GO0Q8qP.jpg
 
Klingt gut. Zu schade, dass es Khorne ist. Bei jedem anderen Gott hätte ich zugeschlagen.
Aber so wie ich das sehe, gibt´s für Bersis auch weiterhin keine gute Möglichkeit fix in den Nahkampf zu kommen.
Ich hoffe aber, dass das Teil trotzdem gut gekauft wird und GW zumindest drüber nachdenkt die anderen Götter hinterher zu schieben 🙂slaanesh🙂.
 
Leider orakeln die Seher, dass dieses Jahr kein weiterer Großer Dämon seine Plastikinkarnation erleben soll... andererseits, was wissen die schon 😀

888ster Post. 🙂 Und das im Gerüchtethread zum Khorne-Dämonen Codex. ;-) Wenn das kein Zeichen ist...
Blood Runs...Anger Rises...Death Wakes, War Calls!😉
 
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Finde ich stimmig, dass die einzigartigen Charaktere (Karnak, Kharn) in dem Codex nicht drin sind. Sie sind ja bereits in anderen gültigen Codices enthalten. So spart man sich lange Diskussionen, ob der Kharn aus dem CSM-Codex und der Kharn aus dem Demonkin Codex gleichzeitig in einer Armee enthalten sein dürfen. Da hat mal jemand mitgedacht.
 
Hab noch ein wenig durch den warseer thread gelesen. Im Moment kann ich die Seite nicht aufrufen, aber das hier habe ich bisher herausgelesen:

spawns, possesed and helbrutes are all the same. Only thing is that they all have Mark of Khorne. Fiends are Daemons of Khorne.
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There are no rewards for Daemons.
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Units in the codex are:

HQ: Chaos Lord, Daemon Prince, Herald, Blood Throne, Skulltaker, 3x BT
Troops: Chaos cultists, CSM, Zerkers, Bloodletters
Elite: Possessed, Chaos Termis, Bloodcrushers
FA: Spawns, Rhino, Bikerts, Flesh hounds, Raptors, Talons, Heldrake
HS: Land Raider, Fiends, Defiler, Soul Grinder, Helbrute, Skull cannon
LoW: Lord of Skulls
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Zerkers and CSM can take Rhinos
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BT can't take any equipment at all. Daemon Princes can take artefacts
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Termis in the codex do have the Mark of Khorne. That's all. The rest of the unit entry is the same.

Originally Posted by aracerssx View Post
do cd&csm units in the book have to buy the mok/dok or are they free for them?
... and do cd units still have access to their normal purchasable wargear (locci/banner/rewards)?
It's in the point cost, but is not for free. For example a CSM is 15 points

Originally Posted by Mike3791 View Post
How is this codex different then using mono khorne CSM/CD allies?
The differences are The blood points mechanic and new Artefacts. By the way, I cannot see any rule preventing Daemons IC joining non-Daemon units. The BT are unique as well. The one with the two handed axe attacks with D Strength but at I 1.
—-
All daemon units have Fearless, instead of Instability.

Originally Posted by RTB01 View Post
Can daemons be taken normally or just through blood points?
Are summoned units good for one turn then disappear back to the warp?
Many thanks for your comments and help
Daemons may be taken normally (See one of my previous posts).

Summoned units don't dissapear unless destroyed

Originally Posted by 0604854 View Post
So can you confirm that daemonic characters can join non daemonic unis (and vice versa) and whether they benefit from locus and other such rules.
Yes to both.


Originally Posted by The_Skulltaker View Post
Can you still take 4 heralds of khorne per 1 HQ slot?
Only one per HQ option

Originally Posted by WildWeasel View Post
Still haven't gotten confirmation on if CD units have access to loci and their other upgrades.
They have access to the loci.

Für mich sieht das nach einem verdammt schicken Codex aus, wenn das alles so stimmt.

Schade, dass keine Obliterators in der Armee sind, die habe ich erst kürzlich lieb gewonnen.

EDIT: mehr Infos gibt es gerade nicht.
 
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