D
Deleted member 4411
Gast
Oh, es gibt heute Morgen noch limitierte Exemplare? Hätte gedacht, dass die 888 Stück innerhalb zwei Stunden weg seien.
Gruß
General Grundmann
Gruß
General Grundmann
Wie kommst Du denn darauf??:huh:Oh ich hatte so gehofft das neue Black Templar Formationen vorgestellt werden 🙁...
Oh ich hatte so gehofft das neue Black Templar Formationen vorgestellt werden 🙁
Freu mich trotzdem für die Khornies 😉
- The units are all pretty much the same, but I don't know if its a problem of the spanish version, but Karanak is not in there.
- All three Bloodthirsters have same profile, but different equipment (Two hand weapon is D, but attackas at I 1)
The main rule of the codex is "Blood for the blood good":
You get "blood points for every unit you destroy and for every unit you are destroyed. Carachters slained in challenges generate blood points as well.
At the beginning of your turn you can spend those blood points (effects lasts till the beginning of your next turn)
1 Adamantium will
2 Rage + Furious Charge
3 Feel no pain
4 +1A
5 Summon 8 bloodletters of 5 Flesh hounds
6 Summon 3 Bloodcrushers or one Skull cannon
7 One carácter becomes a Demon Prince (LD test, if failed becomes a Spawn instead)
8 One carácter becomes a Bloodthirster (Same as above)
Once you spend a blood points you loose them all. For example if you have 5 and spend 4 for Feel No Pain, the left point is lost.
- Karn is NOT in the codex but Bezerkers are.
Artefacts are:
One Axe that you have to count the wounds infflicted with it:
1-2 +1S
3-4 Rampage
5-7 Sx2
8+ Instant Death
Effects are acumulative
One armour that gives you 3+, Feel no Pain and Eternal warrior
One Rune that gives bearer adamantium will, and you can explode it. If so, till your next turn, in a 24" bubble, all pyshic test get perils with any doublé
One Sword that gives you a blood point for every wound
One helmet that gives you fear and any 6 to hit generates an additional attack
One Axe that when bearer dies becomes a Bloodthirster but and the end your turn loses D3 wounds (Only inv saves allowed)
Axes are AP2 and Unwieldy +1S, the Sword is AP3
- Is it only units in the Khorne Daemonkin detachment that generate points when they die, or is it any unit in the controlling player's army?
Only the Demonkin units
- can BTs purchase the artefacts in the book?
No, I'm afraid they can't
- I'm going to assume that the wording to artifacts prevents a model from taking more then one? That's been the standard since the Ork dex, but it's possible that they changed the wording (maybe).
Only one per model
- There is Detachment similar to the Decurion: The Blood host
Mandatory: Slaughter cult (1 HQ, 2-8 Bezerkers, Bloodletters or Chaos Space Marines in any combination), 1-4 Possessed, 0-2 Spawn units, 0-2 Cultits
Benefits: Reroll Warlord trait and generates 1 Blood point every turn. When spending blood points you can for free get another bonus with less value than the first one.
- Then optional:
Lord of Slaughter: 1 BT
Brazen Onslaught: 1-4 units of Termis, 2-4 units of Bloodcrushers (+1A in CaC if opponent has more models in that combat)
Khorne Bloodstorm: 2-4 units of Raptors, 1-4 units of Warp Talons, 0-1 Helldrake (+1S of HoW attacks)
Gorepack: 2-4 Chaos Bikers, 1-4 Fleshhounds (Fleshhouds get HoW, and Bikers reroll to wound their HoW attacks
Charnel Cohort: 1 HQ (not a BT), 2-8 Bloodletters, 1-4 Fleshhounds, 1-4 Bloodcrushers, 0-4 Skull Cannon (Fear tests with -2LD, if HQ is in reserves may reroll to enter the battle. Other units do not scatter if enter reserves at 6" of the HQ
Blood Runs...Anger Rises...Death Wakes, War Calls!😉888ster Post. 🙂 Und das im Gerüchtethread zum Khorne-Dämonen Codex. ;-) Wenn das kein Zeichen ist...
Originally Posted by WildWeasel
The rule preventing CD from joining non-CD is Daemonic Instability - it would be pretty major if the units here lack it.
All daemon units have Fearless, instead of Instability.
spawns, possesed and helbrutes are all the same. Only thing is that they all have Mark of Khorne. Fiends are Daemons of Khorne.
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There are no rewards for Daemons.
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Units in the codex are:
HQ: Chaos Lord, Daemon Prince, Herald, Blood Throne, Skulltaker, 3x BT
Troops: Chaos cultists, CSM, Zerkers, Bloodletters
Elite: Possessed, Chaos Termis, Bloodcrushers
FA: Spawns, Rhino, Bikerts, Flesh hounds, Raptors, Talons, Heldrake
HS: Land Raider, Fiends, Defiler, Soul Grinder, Helbrute, Skull cannon
LoW: Lord of Skulls
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Zerkers and CSM can take Rhinos
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BT can't take any equipment at all. Daemon Princes can take artefacts
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Termis in the codex do have the Mark of Khorne. That's all. The rest of the unit entry is the same.
It's in the point cost, but is not for free. For example a CSM is 15 pointsOriginally Posted by aracerssx View Post
do cd&csm units in the book have to buy the mok/dok or are they free for them?
... and do cd units still have access to their normal purchasable wargear (locci/banner/rewards)?
The differences are The blood points mechanic and new Artefacts. By the way, I cannot see any rule preventing Daemons IC joining non-Daemon units. The BT are unique as well. The one with the two handed axe attacks with D Strength but at I 1.Originally Posted by Mike3791 View Post
How is this codex different then using mono khorne CSM/CD allies?
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All daemon units have Fearless, instead of Instability.
Daemons may be taken normally (See one of my previous posts).Originally Posted by RTB01 View Post
Can daemons be taken normally or just through blood points?
Are summoned units good for one turn then disappear back to the warp?
Many thanks for your comments and help
Summoned units don't dissapear unless destroyed
Yes to both.Originally Posted by 0604854 View Post
So can you confirm that daemonic characters can join non daemonic unis (and vice versa) and whether they benefit from locus and other such rules.
Only one per HQ optionOriginally Posted by The_Skulltaker View Post
Can you still take 4 heralds of khorne per 1 HQ slot?
They have access to the loci.Originally Posted by WildWeasel View Post
Still haven't gotten confirmation on if CD units have access to loci and their other upgrades.
Ok, nach wie vor keine furchtlosen Termis, wie kann man so etwas wirklich jedes mal aufs neue wieder vergessen/ignorieren...