via PiñaColada - DakkaDakka
I also posted this in the ork rumours thread but in case anyone hasn't seen it:
https://www.youtube.com/watch?v=A0Om3NgWxEI
I'll make some bullet points later if noone beats me to it. But some interesting stuff in here
The previous leaked clan traits seem to be true unfortunately..
No warboss, painboy or big mek on bike.
New wartrike model.
The squig buggies are actually named rockettrukk squig buggy
Ghaz is apparently amazing, don't know if it's a new model
There's a mekshop that buffs vehicles sort of like the forgeshrine for knights but this one seems good.
Dakkadakkadakka is an army wide rule, 6's generates extra shots.
Apparently the gorkanaut is amazing now.
KFF is now "wholly within" (presumably 9" but not stated)
There's a stratagem that lets orks keep 20 power level off the board and deepstrike in anywhere on the board more than 9" away from the enemy.
Green tide stratagem, Take a boyz unit under half strength and set it up wholly within 6" of table and more than 9" away from the enemy (Don't know if it also replenishes the unit ála
tide of traitors)
Grot shield stratagem, when suffering a wound on a 2+ a grot unit within 3" suffers a wound instead. Grots have to be closer to the firing unit
Ramming speed stratagem, ork vehicles can charge 3d6" and does mortal wounds when it successfully charges
Long uncrontrolled bursts stratagem, add +1 for flyers against other flyers
Looted stratagem, ork infantry units gain +1 Save when a vehicle is destroyed near them.
Get stuck in stratagem, ork infantry can pile in and fight again in CC