die minis finde ich mal echt zu geil... eventuell fange ich ja doch nochmal was neues an *g*
Q
Bloodthirster- very strong, best stats in the book, in assault phase he can Instant Kill a space marine character in close combat
- his Initiative is like a marine.
- Mortal Strike: Range 12 S7 AP 2 weapon (possibly a whip)
- when assaulting he gets S8
- has furious charge and 2+ inv save against psychic power and force weapon, wings and chaos armour.
- 5 attacks possibly WS10
- Costs like a land raider
- Plastic Model likely
- BS less than 5
Great Unclean One
- has feel no pain, immune to instant death, T6 I2 and slow and purposeful.
- Relatively bad compared to other GD
- has breath of chaos and aura of decay(see below)
- poisoned 2+ wounding attacks
- WS 6 and “1 more attack”
- Costs like a well tooled out falcon
Lord of change
- is very powerful: has a sort of force weapon, all the tzeentch gifts and shooting powers, he can shoot 3 times at 3 different target
- has 3+ Inv. save
- costs like a land raider
- probably BS5
- Weakest greater daemon statwise
Keeper of Secrets- is weaker than a bloodthirster but has more attacks (possibly 6-7) and shoots a "Lash" like power
- can Hit and Run and has assault and defensive grenades, plus Fleet.
- Very good stats, the hightest initiative in the game (10 likely)
- Can shoot 2 times.
- has range 18" S4 AP 3 Assault 3 and the Pavane of Slaanesh (lash like power)
- costs like a great unclean one
- plastic model likely
(Undivided Greater Daemons only a Special Character)
Skarbrand, the Exiled One
He has a Chaos Armor, Furious Charge and a Special Rule called Burning Hatred.
Herald (2 for 1 slot)
- you can have Heralds of any combination of the gods you like (eg. Can have Nurgle and Tzeentch heralds in the same HQ)
- No Undivided Heralds
- Chariots are herald only and change the stats of the Herald and they loose their independent character status
- Has daemonic gift automatically, and can choose 3 options.
Nurgle Herald:
- Daemonic Gift: Plaguesword: not like the one in old chaos codex
- Feel no pain and slow and purposeful
- May ride palanquin of nurgle
Options:
- noxious touch: wound 2+ in HtH
- Cloud of flies: like having assault and defensive grenades.
- aura of decay: a S2 AP – autohitting Shoot in HtH to all model in 6" like CSM power
- breath of chaos: Spray template weapon
- Unholy might: +1 strength
- Chaos icon
Possible metal model with palanquin.
Slaneesh Herald:
- Daemonic gift: Rending claws and possibly aura/gaze of aquiescence
- May have mount of slaanesh or chariot
Options
- Chaos icon
- soporific musk: -1att one enemy in HtH
- Transfixing gaze
- Something(?) of slaanesh
- Some more stuff not shown in WD (possibly pavane of slaanesh and/or beam of slaanesh)
Tzeentch Herald
Daemonic Gift: Daemonic Gaze
- May take disc of tzeentch or chariot
Options:
- we are legion: it allows to shoot at two different target with different weapon
- Soul Devourer: Psychic (Force?) Weapon
- Master of Sorcery: Can shoot 2 times with different weapons (i.e. monstruos creatures can shoot 3 times)
- Bolt of tzeentch: Str 9 AP 2 assault 1
- Breath of chaos
- Chaos icon
- Boon of mutation: turning into spawn, like chaos power
Khorne Herald
Daemonic gift: hellblade
Furious Charge
May take juggernaught or chariot
Options:
- Blessing of the blood God: 2+ inv save against psionic power and force weapon
- Chaos armour: 3+ save (remnants of power armour)
Chaos icon
- Unholy might: +1 strength
- Fury of khorne: Rending
- Death strike: Whip attack, see bloodthirster
Possible metal model wearing a jacket.
ELITE
Flamers
- Changed a lot
- Much cheaper than before
- Shoot better than horrors
Flesh hounds (w/special character)
- Much the same as before
- Worth their price
- Good at flanking
- There is a special character for them who has a whole Cerebus type look going on with multiple heads.
- Possible new metal models, "very old school with scales and the wierd ruffle neck thing like those spitting dinosaurs in Jurassic park"
Fiends of Slaanesh
- have 2 wounds and are immune to instant death.
- they are beasts.
- 4 rending attacks on the charge
- I5 and hit and run
- Possible new metal models, "look cool apparently, they're big too, 40mm base I think"
Beast of nurgle
- are like very toxic, tough but slow spawn... (FNP and poisoned attack)
- can do a tremendous ammount of attacks (D6)
- Costs over double a marine
- Possible new metal models, "looks like a cross between a Ravenor body with lots of tentacles coming out of the top. It's kind of rearing up I gather."
TROOPS
- The troop choices are very cheap (not as an ork but cheap)
- One (or sometimes more) models may be upgraded with a gift.
- One can be upgraded to be a musician with an Instrument of Chaos which makes you win a melee fight by one wound if the result is a draw. Very cheap.
Daemonettes
- fleet and rending
- are the best choice not only for rending, but for their cost.
- 5-20 per unit
- cost less then Lesser Daemon in CSM codex (possibly same as a firewarrior)
- As many attacks on the charge as harlequins
- S3 T3
Bloodletters
- PW and FC
- cost a bit less then a Chaos space marine (possibly same as lesser daemon)
- no armour save
- have the toughness and strength of a Space Marine
- 5-20 per unit
- WS5
- one Bloodletter may be given Rending, upgrading him like he were a Champion (his stats are unchanged).
Plaguebearers
- FNP, Posioned Weapons, Slow and Purposeful
- cost less then Lesser Daemon in CSM codex
- 5-20 per unit
- have toughness one point more then lesser daemons
Pink Horrors (w/special charcter)
- Special character (the Changeling)
- Shooting one: shoot a S3 ap3 bolt and have access to one bolt of tzeentch for troop choice
- cost less then a Chaos space marines
- 5-20 per unit
- Shoot more than once per shooting phase(?)
- a "Horde of Horrors can be really competitive, if tooled up properly"
furies
- Count as FOC slot, but not towards mandatory troops choice
- They are cheap and can fly.
- S and T of a SM, WS and I of an Imperial Guard.
- Cost like Sisters of Battle.
- Kinda uninspiring
nurglings
- they cost like an ork
- worse stats than an imperial guardsman
- they do not have FNP, only the Swarm rule
- 2 wounds
- squad size 4-7
- like fire warriors in combat
- Count as FOC slot, but not towards mandotary troops choice
FAST ATTACK
Bloodcrushers
- 4+ armour save
Seekers of Slaanesh
- are mounted daemonettes not the SoC one.
- they have daemonettes stat plus 1 attack and are cavalry
Screamers
- are jetbikes, interesting choice with upgrade, suck without.
HEAVY SUPPORT
Soulgrinder (modified Defiler)
- 2 close combat weapons, one Mawcannon (whitch can be ugraded) and a Reaper.
- Is a walker
- Costs like a defiler
- 4 attacks and a “harvester” (possible same as reaper) built into one of its ccw.
- the Mawcannon has a 'Vomit' weapon profile which can be upgraded to 'Tongue' weapon or to 'Phlegm' weapon.
- not markable
- "tougher defiler" perhaps referring to AV values. "can't be penetrated by heavy bolters".
- "Apparently when we get to see the Soulgrinder they have some kick ass paint schemes with 1 having a fire theme and 1 having an ice theme. I believe these might be done with the some of the new inks coming out ?"
Daemon Prince (very customizable choice)
- Daemon Prince Stat are lower then the CSM one, is cheaper, but can buy upgrade to become an HQ choice.
- Can be more dangeruos in HtH then the CSM (expecialy the nurgle one) or if marked Tzeentch be a very good mobile fire base with 4+ inv.
SPECIAL CHARACTERS
There are 3 special Greater Daemons (one for Nurgle, one For Tzeentch and one Undivided) and 4 Special Heralds (one for each God)
Nurgle Greater Daemon Character
- Kugath the plaguefather
- has two special rules: Blessing of Pus and nurgling infestation
Nurgkle Herald Character
- Epidemius
Slaneesh Herald Character
- the Masque
- special rule called the eternal dance and a inv save of 3+
- can shoot two Lash of submission like powers for shooting phase
- 3 human arms and a big **** off claw arm, posed kind lictory. Wields a staff with a mask at either end and changes it's personality depending on who it chooses to be.
Tzeentch Greater Daemon Character
- Oracle of Tzeentch
- is a monstruos creature with 1 wound (possibly some strange rule)
GENERAL RULES:
All Daemons have Invulnerable save, can be placed in deep strike and have immunity to instant death.
All codex entries (yes, even the Soulgrinder) are daemons.
They can't be included in Chaos Space Marines armies, they are an independent force.
A full God army can be made, the strength of the force varies for the chosen God (IMHO Mono-Tzeentch and Slaanesh are the strongest)
ICONS:
Daemons can be placed all in deep strike, and than enter in play at 6" from an icon and assault.
Possible deployment/entering play will be: half the army will have to start in reserve to be summoned by those starting on the board.
"Well, I've been told that Daemons will suffer from a Major backdraw: they HAVE to be placed in Deep Strike at the beginning of the game, apart from half of the squads which are deployed as normal. It's very similar to the Deathwing Strike... but that would make the few existing squads at the beginning of the game suffer great losses from enemy fire... with the risk to lose all icons..."
Icons are available to:
Herald
Bloodletters
Daemonettes
Plaguebearers
Horrors
Bloodcrushers
Seekers
Daemon Prince
It's very expensive for troops (10 points less the then a lascannon to a Choosen CSM unit) but cheap for DP (like a flamer)
OTHER:
- no nurgle or tzeentch cavalry, the first have Daemon Beast and the second Screamers (that are considered jetbike)
- there are no psychic powers, only shooting weapons. This is one of the strongest things in the list
- there are no daemonic weapons for normal HQ, don't know for special one.
- Nugle sucks very bad. It's very tough but slow like hell and can go only in HtH to do some damage, but only GD and DP negates saves
- Nurgle DP is a must for all-Nurgle armies
- Virtually Tzeentch can deploy up to 17 (seventeen!) S9 AP2 Assault1 shots...
- Screamers will not have access to Icons, thus preventing daemon bomb.
- Things will get better for all things nurgle in 5th ed.
- Possibly entitled "Codex: Deamonic Legions"
hm... wenn das im Groben so stimmt, ahne ich schlimme Listen...
Die einzelnen Einheiten hören ich zwar hart an, jedoch muss die hälfte der Armee auf dem Tisch starten und die andere in Reserve. Wenn man mit viel Feuer die auf dem Tisch befindlichen Iconen wegholzt ist feierabend. Man muss mal abwarten. Da Dämonen je nicht wirklich viel Beshuss aushalten. Die werden ja schon von Taschenlampen weggeblasen.
Wenn ich mir hier so manche Einheiten anschauen, und mit ihren direkten Tyranidengegenstücken vergleiche, dann weiß ich momentan nicht, wie hier eine generelle Gegen-Taktik aussehen soll. Ich meine, man kann kaum innerhalb der Zeit, in der die Dämonen noch nicht auf dem Feld sind, genug Schaden anrichten, da man diese Zeit ja selbst erst braucht, um in den Nahkampf zu kommen. Mmh, mal schauen.
Es gibt ein Farbartwork von Mr. Blanche, der einen Chaoskrieger namens Harry zeigt, der einem Skelett mit nem Hammer den Schädel abdrischt. Dazu gibt es jetzt ein neues Artwork und dazu wiederum eine Figur zum Jubiläum.Aber: Wer ist "HARRY THE HAMMER" ? Laut der französischen Seite? 2ter von Unten?