Wenn der neue Däm-Codex wirklich inkompatibel bleibt, dann verkloppe ich meine Dämonen. Eine neue Armee werde ich deswegen nicht anfangen.
Schade eigentlich.
Schade eigentlich.
Und worauf beziehen sich diese Einträge zu den Herolden? Die stehen doch sicherlich nicht nur so da sondern sind Teil eines Artikels, oder?hat sich mal jemand im WD 145 (der aktuelle glaub ich) mal die seite 64 angeguckt?
da sind profile und optionen von herolden für die 4 götter abgebildet...
ist zwar nicht viel aber immerhin. ^^
Und worauf beziehen sich diese Einträge zu den Herolden? Die stehen doch sicherlich nicht nur so da sondern sind Teil eines Artikels, oder?
Greg
so ein bild gab es doch auch im amerikanischen WD nur stand da über den herolden deutlich die beiden buchstaben "HQ", war das bei dem deutschen WD anders?
Summary Codex Daemonica (from playtest ruleset)
thru page 15 of warseer discussion
HQ - Greater Daemons
The Bloodthirster has the best stats in the book and very good in assault. He has St7, At5, In4, 2+ invulnerable save against psychic powers, wings, chaos armour, force weapon, furious charge
soll um die 230 punkte kosten
The Lord of Change is the strongest for versatility. He is very powerful, he has a sort of force weapon, all the Tzeentch gifts and a shooting power, he can shoot very well and can shoot 3 times at 3 different targets and has a 3+ Inv. Save
soll um die 240 punkte kosten
The Keeper of Secrets is less strong but has more attacks and can shoot a "Lash" like power, can Hit and Run and has assault and defensive grenades, plus Fleet of foot and the highest initiative in the game. Can shoot two times. Has a range 18" S4 Ap 3 Assault 3 weapon and the Pavane of Slaanesh (lash like power).
soll um die 210 punkte kosten
The Great Unclean One is very resilient but sucks for initiative and powers in respect to the other three. He has Nurgle feel no pain + immune to instant death is a 5+ followed by a 4+ against anything (except PW in CC), has T6, I2and is slow and purposeful.
soll um die 200 punkte kosten
HQ - Heralds
2 heralds may be taken per force organization slot.
There are no daemonic weapons for normal HQ’s.
Heralds can have an Icon as an upgrade.
There are 4 Special Heralds, one for each God (there are no undivided heralds)
Yes, you can have Heralds in any combination of the Gods you (for example Nurgle and Tzeentch heralds in the same HQ).
Heralds can be given a chariot (Herald’s only). It changes the stats of the Herald and the herald loses its Independent character status. Depending on which God the chariot is affiliated with it gains +1 T, +2 W + 3A and so on....
The Slaanesh Herald is called “The Masque” and has a special rule called the eternal dance and a inv save of 3+, my friend tell me that he/her can shoot two Lash of submissions like power for shooting phase.
Soporific Musk – minus 1 attack to one enemy in HtH
The Nurgle Herald is called “Epidemius”.
Noxious Touch - wound on a 2+ in HtH
Nurgle Cloud of Flies - like having assault and defensive grenades,
Nurgle Aura of Decay - a S2 AP- that works like CSM nurgle power that shoots in HTH at all models within 6”
Tzeentch Herald
Boon of Mutation - see CSM psychic power, only is a ranged weapon
Breath of Chaos - Spry weapon
We are Legion - can shoot at two different targets with two different weapons.
Tzeentch Master of Sorcery - can shoot 2 times with different weapons (i.e. monstrous creatures can shoot 3 times)
Tzeentch Soul Devourer - Psionic Weapon
Elites - Flamers
Elites - Flesh hounds (w/ special character)
Elites - Fiends of Slaanesh
They have 2 wounds and are immune to instant death. Also they are beasts.
Elites - Beast of Nurgle
Beasts of Nurgle are like very toxic, tough but slow spawn...
They have FNP and poisoned attack.
Troops - Daemonettes
Have fleet and rending.
All of the troop choices are very cheap (not as cheap as an Ork but cheap)
Come in units of 5-20 and can have an Icon bearer as an upgrade.
sollen in etwa so viel kosten wie ein feuerkrieger
Troops - Bloodletters
Have power weapons and furious charge T4 but do not have a regular armour save.
Come in units of 5-20 and can have an Icon bearer as an upgrade.
sollen etwas weniger als 14 punkte kosten
Troops - Plaguebearers
Have FNP, Poisoned Weapons, Slow and Purposeful
Come in units of 5-20 and can have an Icon bearer as an upgrade.
sollen billiger als 14 punkte werden
Troops - Pink Horrors (w/special character)
Horrors shoot a S3 ap3 bolt and have access to Bolt of Change - S9 AP2.
The pink Horrors can field one special character (the Changeling) as the Flesh Hound
Come in units of 5-20 and can have an Icon bearer as an upgrade.
sollen über 12 punkte kosten
Troops - Furies
All of the troop choices are very cheap (not as cheap as an Ork but cheap)
Come in units of 5-20 and can NOT have an Icon bearer as an upgrade.
sollen 13 punkte kosten
Troops – Nurglings
No Nurgle cavalry, they have Daemon Beasts.
Stat are very low, but they cost like a ork...
They have 3 wounds and like all daemons are immune to instant death.
They have not FNP, only the Swarm rule.
Come in units of 5-20 and can NOT have an Icon bearer as an upgrade.
Fast Attack – Bloodcrushers
Are cavalry.
Fast Attack - Seekers of Slaanesh
Are mounted daemonettes and are cavalry.
They have daemonette stats and are plus one attack.
Can have an Icon bearer as an upgrade.
sollen um die 18 punkte kosten
Fast Attack - Screamers
Not Tzeentch cavalry, Screamers have jetbike rules, an interesting choice with upgrade, but suck without.
Fast Attack - Juggernauts
Not very fast.
Can have an Icon bearer as an upgrade.
Heavy Support - Soulgrinder
This is a modified Defiler.
Vehicle, walker type.
Don't know the exact rules of the Soulgrinder except he has 2 close combat weapons, one Mawcannon (which can be upgraded) and a Reaper.
punktkosten ähnlich wie bei einer geißel
Heavy Support - Daemon Prince
This is a very customizable choice.
DP’s can have an Icon as an upgrade.
DP’s can fly and can wound anything at 2+
Daemon Prince stats are lower then the CSM one but is cheaper.
You can buy upgrades to become as good as the QG choice. Can be more dangerous in HtH then the CSM (especially the Nurgle one).
If marked Tzeentch, it can be a very good mobile fire base.
Special Character – Greater Daemon of Nurgle
“Kugath the Plaguefather”, and has two special rules: Blessing of Pus and nurglings infestation
Special Character – Greater Daemon of Tzeentch
“The Oracle of Tzeentch”, and is a monstrous creature with 1 wound (I suspect some strange rule).
Special Character – Undivided Greater Daemon
General Rules:
All Daemons have an 5+ Invulnerable save
All Daemons can be placed in deep strike and can then enter play up to 6" from an icon and assault.
All Daemons have immunity to Instant death
All entries in this codex (even the Soulgrinder) are daemons.
Misc. stuff:
Codex Daemonica can NOT be combined with Codex Chaos Space Marines armies. You will have to play Apocolypse or a friendly game with a willing opponent to do this.
There is NOT a way to make a Lost and the Damned list with this codex.
You can make a list aligned to only a single God, the strength of the force varies for the chosen God (for example, Mono-Tzeentch and Mono-Slaanesh are the strongest).
Every core choice and some HQ/Heavy Supports and the Juggernaut can have an Icon bearer as an upgrade.
There are no psychic powers, only shooting weapon abilities!!! This is one of the strongest things in the list.
Khorne daemons cost the same as a Pink Horror and they cost less than a Chaos space marine.
Icons are very expensive for troops (10 points less than a lascannon to a Chosen CSM unit) but cheap for DP’s (like a flamer)
Core daemons are cheap, all unit cost less then a CSM, Daemonette and Plague less then Lesser Daemon in CSM codex
To understand what you can do with a Mono-God Army, a Tzeentchian army can field like 13 S9 Ap 2 assault weapons.
Mono-Nurgle sucks very badly. It's very tough but slow as hell, has no shooty abilities and can only do some damage in HtH. It has no way to negate saves except the GD and DP units. The Nurgle DP is a must, and Beast can do a tremendous amount of attacks. I give you hope, they have toughness one point more then lesser daemons and FNP.
The "spray" weapon is like taking the CSM psionic power, then making it a ranged weapon without the test.
The plaguesword is like the old one in the old chaos codex.
Unholy Might – plus 1 strength
Mortal Strike - range 12 S7 ap 2 weapon