Deffkilla wartrike stats and other bitz:
Single model armed with a Killa Jet, Snagga Klaw, and 3 twin Boomsticks.
M14 ws2 bs5 s5 t6 w8 attacks5 ld7 sv4
Killa jet
Select one profile before attacking with this weapon:
-Burna Rng 8 Assaultd6 s5 ap-1 damage 1 attacks auto hit.
-cutta. Rng8 assault2 s8 ap-4 d6 damage. If target is within half range of this weapon, roll 2 dice when determining damage and discard the lowest result.
Snagga Klaw (shooting). Rng8 assault1 s4 ap0 damage1 reroll to wound rolls with this weapon
Twin Boomstick. Range12 assault2 s5 ap0 dmg1. If target is with half range of this weapon, add 1 to hit rolls
Snagga Klaw (melee) s+2 ap-2 dmgD3 reroll to wound rolls for this weapon.
Abilities:
Ere we go, mob rule, dakka dakka dakka
Friendly <clan> ork bikes and vehicles that are within 6”s of this models at the start of the close charge phase may charge even if the advanced this turn.
Once per battle, when advancing, this model may add 6”s to their movement instead of rolling a die.
Explodes. When this model is reduced to 0wounds roll a d6. On a 6 each unit within 3”s suffers 1 mortal wound.
Other bitz:
Stompa’s deffkannon is rng72” heavy 3d6 s10 ap-4 dmgD6
Super gatler is Rng48” heavy3d6 s7 ap-2 dmg1
Flash gitz have a 4+save
Snazzgun is rng24” heavy3 s6 ap-2 dmg2
Sadly only 1 ammo runt per 5 Flash Gitz (index allowed one per model).
Gorkanaughts deffstorm mega shoota is now rng36”heavy18 s6 ap-1 dmg1 (index was heavy 3d6)
No kannons, lobbas, or zzap gunz in codex.
Mek gunz are essentially the same except bubble chukka is heavyd6 sD6 ap-D6 dmgD6 (The old index rule for allocating is gone.)
Stratagems:
Skarboyz 1CP
Use this stratagem before the battle. Select a Goffs Boyz unit from your army to become a Skarboy unit. Change the strength characteristic of models in this unit to 5. Skarboy units can only “mob up” with other Skarboy units.
‘Ard boyz 2CP
Use this stratagem before the battle. Select one Boyz unit from your army to become an ‘Ard Boyz unit. Change the save characteristic of models in this unit to 5+. ‘Ard Boyz units can only mob up with ‘Ard boyz units.