Greatpack:
- For every unit in the formation roll a D6 at the beginning of the game. Add +2 to the roll for the troop units that have an IC joined. For every 6+, that unit gets flanking. Additionally, if a the leader is a Wolf Lord, a single unit in Reserves can enter the battlefield automatically instead of rolling.
Reroll warlord trait
WYRDSTORM RUNEPRIESTS
2-5 Runepriests
Harness Warp Charges with 3+ when using Tempestas discipline.
Every turn choose a Rune Priest of the formation. That one gets the following power:
- Livinstorm (WC3)
24", S7, AP- Assault 2D6, Shock (For every 6 you get +2 hits). Add +1D6 attacks to the power for every Runepriest in the formation beyond the 1st.
THE BLACKMANES
Ragnar Blackmane or Wolf Guard Battle Leader
1 unit of Wolf guard, Terminators or Thunderwolves
3-5 units of Blood Claws, Skyclaws or Swiftclaws
0-1 Lukas
4-6 Grey Hunters, Land Speeders
1-2 Long Fangs
1 Wolf scouts
0-2 Lone Wolves
Units disembarking from a Drop Pod get Fearless and FnP6+ that turn.
If Ragnar is on the battlefield, all "Claw" units reroll to hit in combat
All unit that normally can purchase a Drop Pod, can get it for free. Have to pay the upgrades. All Drop Pods of this formation enter the battlefield in turn 1.
Wulfen murderpack:
2-5 units of Wulfen
Add +1 to the curse of the wulfen roll for every unit on the battlefield.
There is a 7+ result.
- Hunt: Affected units can move twice this turn. (THAT ONE IS GOOD)
- Kill: Affected units get +1A
The Wulfen units that get an additional attack for every 6 to hit in combat
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[TD="class: row1"]Spear of Russ:
1-3 Iron priests
1-3 Units of: Predators, Whirlwinds or Vindicators
1-3 Units of Land Raiders of any type
One vehicle at 6" of one of the Iron Priests gets one of the following rules: Tank Hunter, Monster hunter, Precision shots, Preferred enemy
All vehicles get the Power of the Machine Spirit rule if at 12" of one Land Raider
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Bis auf Ragnars Kompanie ist allgemein nichts da was es leichter macht in Richtung Gegner zu kommen außer eine Nicht-Transporter Armee mit vielen Wulfen.
Ansonsten sowas:
*************** 1 HQ ***************
Wolflord, 2 x Fenriswolf, Runenrüstung, Donnerwolf
+ 1 x Wolfsklaue, 1 x Energiehammer -> 50 Pkt.
- - - > 241 Punkte
*************** 8 Sturm ***************
Thunderwolf Cavalry
3 Thunderwolf Cavalry, 3 x Boltpistole, 2 x Sturmschild, 1 x Frostaxt
- - - > 170 Punkte
Skyclaws
7 Skyclaw, 1 x Flammenwerfer, Energiefaust
- - - > 135 Punkte
Skyclaws
7 Skyclaw, 1 x Flammenwerfer, Energiefaust
- - - > 135 Punkte
Swiftclaws
3 Swiftclaw, 3 x Boltpistole, Plasmawerfer, Energieaxt
- - - > 90 Punkte
Swiftclaws
3 Swiftclaw, 3 x Boltpistole, Plasmawerfer, Energieaxt
- - - > 90 Punkte
Land Speeder Schwadron
1 Landspeeder, 1 x Schwerer Flammenwerfer, 1 x Multimelter
- - - > 70 Punkte
Land Speeder Schwadron
1 Landspeeder, 1 x Schwerer Flammenwerfer, 1 x Multimelter
- - - > 70 Punkte
Land Speeder Schwadron
1 Landspeeder, 1 x Schwerer Flammenwerfer, 1 x Multimelter
- - - > 70 Punkte
*************** 2 Unterstützung ***************
Long Fangs
4 Long Fangs, 3 x Multimelter, Ancient, 1 x Kettenschwert, 1 x Boltpistole
- - - > 90 Punkte
Long Fangs
4 Long Fangs, 3 x Plasmakanone, Ancient, 1 x Kettenschwert, 1 x Boltpistole
- - - > 105 Punkte
Gesamtpunkte Space Wolves : 1266
Und den Rest mit Wulfen auffüllen.
THE BLACKMANES
Ragnar Blackmane or Wolf Guard Battle Leader
1 unit of Wolf guard, Terminators or Thunderwolves
3-5 units of Blood Claws, Skyclaws or Swiftclaws
0-1 Lukas
4-6 Grey Hunters, Land Speeders
1-2 Long Fangs
1 Wolf scouts
0-2 Lone Wolves