40k Diskussion - 40k - Leagues of Votann

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Weiß man eigentlich für was "Votann" eigentlich stehen soll, also Planet, Gottheit, Planetensystem, Berühmtheit,...?

MMn soll es ganz profan-kernig an Wotan erinnern und gleichzeitig ein Name sein, den man besser schützen lassen kann bzw. weniger verwechselt wird, ebenso wie Aeldari, T´au (statt Eldar, Tau) usw.
 
Ja, das ist klar, die Frage bezog sich eher darauf welche Bedeutung der "Begriff" im 40K Universum hat, wenn die Rasse so heißen würde hätte ja "Votann" gereicht. Bei "Ligen von Votann" sollte Votann dann schon irgendwie erklärt werden und sei es nur der Heimatplanet (was allerdings ne sehr langweilige Begründung wäre)
 
Mit WHF kenn ich mich nicht aus aber Laut Lexicanum:

Als Ogerkönigreiche werden die Stammesgebiete der Oger in den Trauerbergen und der näheren Umgebung bezeichnet, wobei jeder Stamm ein gewisses Gebiet beherrscht, welcher von einem Tyrannen kontrolliert wird.

Also Ogerkönigreiche = Trauerberge und Umgebung.
Votann = ???
 
Votann = Volk
Leagues of Votann = Codex
Irgendwie nich, weil "Volk" schon von Squats beansprucht wird, Votann kann Mutterwelt/System/Raum-Sektorgebiet sein oder ein herausragender, legendärer Squatführer ala Eldanesh, hat "sein Volk" durch Wirren der Old Night/Xenosinvasion gebracht, vielleicht ist es sogar der Empra...
 
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wenn die Rasse so heißen würde hätte ja "Votann" gereicht.

Ja, stimmt! Oder zB "Votaans"
Meine Erklärung für den Namen war eben "off-play", Deine Frage eher "in-play"...

Die Bezeichnung "Leagues of Votaan" erinnert mich persönlich irgendwie an die Genestealer Cults (auch da wird dieser konkrete Plural im Gegensatz zu den sonstigen generische Völker-Plurals benutzt).
 
Dieser Artikel im Lexicanum hat den Fluff gut zusammen gefasst. Lohnt sich auf jeden Fall mal zu lesen. Leagues sind ein bestehendes Konzept, so wie Brotherhoods, Guilds, Strongholds usw


The 700 Leagues​


While the individual Strongholds are independent communities they maintain relations with other Strongholds. Alliances usually serve the purpose of defence or trade, but they also define power blocks within the Homeworlds. Powerful rival Strongholds organize the other communities into mutually supportive groups called Leagues. A League is headed by one particularly influential Stronghold and the other Strongholds in the League rely on their leader Stronghold for defence but also trade. Sometimes these follower Strongholds also identify themselves with their leader community on historic or cultural grounds. Some of these Leagues are permanent structures while others are of a more loose or temporary character. [2b]

Currently around 700 Leagues exist that vary in power and size. The absolute number of Leagues varies (see above), but the most powerful of them are rather constant and constitute the largest united political structures of the Squats. Examples include:[2b]



Alliances between Strongholds can date back thousands of years and the degree of interactions and interchange of peoples and cultures have turned them into virtually one nation. Other alliances take the form of loose federations in which the duties of patrolling space and the defence of outlying worlds against enemies such as Orks or Chaos are shared duties.[2b]

It is not unheard of for rivalling Leagues to engage in open warfare against each other - despite the otherwise strong sense of Squats for mutual preservation. When such wars happen, they can result in lasting enmity between the Squat factions as the Abhumans tend to not forget deeds of infamy for many generations. One such example is the conflict between the League of Thor and the League of Grindel. This unusually bitter war that was fought some two thousand years ago was caused by settlers from both Leagues clashing over the exploration of the Lost Stronghold of Dargon. During the course of the conflict several Strongholds were destroyed and the Strongholds of Thungrim and Bruggen were conquered by the League of Thor. The war only came to an end due to an external common threat when the massive Ork invasion of Grunhag the Flayer fell upon the Squats, forcing all Leagues to cooperate against the Greenskin menace. But even after the defeat of Grunhag's forces the League of Thor and the League of Grindel remained distrustful of each other and each League claims that it is still owed heavily in blood and honour by the other.[2b]


The Guilds​


During the Time of Isolation, being separated from the rest of human-populated space it was essential for the Squats to safeguard and preserve the technology to keep their Strongholds running, e.g. to maintain the technology and knowledge to maintain the technology for generating air and food supplies. Another crucial issue was defence. To tackle the task of preserving the necessary engineering skills and know-how the Guilds were created. These Guilds developed into a complex system that collected all available information and knowledge and archived them for future generations. It is the Guilds that are responsible for the training of all specialists that are necessary for running a Stronghold such as Engineers, miners and other experts. It was also the Guilds who headed the effort to develop alternative technologies and the Squats' unique machines (see Squat technology).[2c] So Guild Engineers fulfill the role of scientists and technicians in Squat society.[2d]

As the technical know-how was originally scattered across the different Homeworlds the first task was to gather all this knowledge together and make it freely available throughout Squat civilization. One objective is to ensure the free passage of information like advances in technology or rediscoveries of ancient knowledge between the Homeworlds without regard for or hindrance by individual rivalries (see above). To achieve this the Guild system permeates the whole structure of the Squat culture and the Guilds extend across all Leagues and Strongholds. As a consequence the Guilds are considered the common factor that unites all Strongholds, no matter where they are or which League they belong to. This also means that while a Guildsman is a member of a specific Stronghold which they are loyal to, they are also loyal to their Guild and engaged to spread know-how to the other Squats.[2c]

Entsprechende Bemalschema und Banner gabs natürlich auch
 

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Eine überraschend plausible Erklärung.?
Hatte schon mit schlimmerem gerechnet, wie 7 LoV die einen schlafenden Primarchen im Glassarg anschleppen oä.?
Bin gespannt wie es sich im zukünftigen Fluff wiederspiegelt,das AdMech dürfte ja teilweise den Aufstand proben, von iwe Hardlinern in anderen Bereichen ganz zu schweigen.?
 
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