Sci-Fi Diskussion - Aeronautica Imperalis

Warmaster

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Flight Command bringt Aeronautica Imperialis auf den PC und macht dabei keine so schlechte Figur



Fans of deep, turn-based airborne combat strategy will be cheered to hear that Green Man Gaming has expanded its published line-up with Aeronautica Imperialis: Flight Command, an entirely brand new entry into the Warhammer 40,000 universe which will release for PC this May.

Based upon the hugely popular Games Workshop property of the same name and emerging from veteran UK studio Binary Planets, Aeronautica Imperialis: Flight Command puts players in the shiny (or not so shiny) shoes of a high-ranking Flight Commander in the Imperial Navy or a Skwadron Kommanda of the Ork Air Waaagh!

With a veritable fleet to command in turn-based tactical combat scenarios, players will wage war both in the skies and on ground-based targets as they take control of a wide range of Warhammer 40,000 craft including Marauder Bombers, Thunderbolts, Bombas and Fightas as each side struggles for aerial superiority.

Channeling this conflict is the cinematic single-player story campaign that Aeronautica Imperialis: Flight Command encompasses. An entirely self contained campaign set on the classic Rynn’s World setting that is linked together with jaw-dropping cinematic sequences, in Aeronautica Imperialis: Flight Command’s single-player campaign players will take players on a sky-soaring odyssey stuffed with intense dogfights, spectacular ground strikes and much more besides.

Beyond the epic single-player campaign of Aeronautica Imperialis: Flight Command are eight mission-based scenarios that players can get stuck into too – either as single-player skirmishes, or against other players in online multiplayer competitive encounters.

Deftly suited for armchair generals and tactical newcomers alike, Once players have been suitably coached by the ten training missions of Aeronautica Imperialis: Flight Command, a bounty of tactical opportunities become available. These include crucial actions such as permitting players to dish out commands to various fleet elements, directly affect ship controls such as altitude and speed, while also enabling the deployment of a wide range of devastating weapons systems.

Key to Aeronautica Imperialis: Flight Command are the functional differences that exist between the two very different Imperial Navy and Ork Air Waaagh factions, as each has a set of unique units and abilities that the other does not.

Ultimately though, Aeronautica Imperialis: Flight Command empowers players to wage war in the skies like never before, putting a massive range of large and small ships at their fingertips in the sorts of scenarios that just haven’t been explored in previous video game adaptations of the Warhammer 40,000 universe.

“Following the creation of our Digital Partners Programme at the end of last year, we are very proud to now announce our first game under this new system and couldn’t be happier that it’s Games Workshop licenced title” commented Ian McGregor, Chief Marketing Officer for Green Man Gaming.

“Games Workshop are worldwide leaders in tabletop miniatures gaming, and the Warhammer 40,000 brand is a supreme testament to that. After 45 years at the top, it’s not surprising that Games Workshop has an incredibly dedicated and enthusiastic fanbase, and we can’t wait to show what we’ve been working on, whilst also welcoming a whole new audience of passionate gamers to this phenomenon.”

Game Features:

Fully licensed models that come straight from Games Workshop
Turn-based strategy like never before – a deep yet visually engaging combination of simultaneous turn-based strategy and atmospheric cinematic action.
Choice of two factions – the noble Aeronautica Imperialis or the savage Ork Air Waaagh!
Seven unique self-contained story driven scenarios.
All scenarios can be played against single player AI or head-to-head online.
An engaging single player campaign.
A robust training system suited for tactical rookies and veterans alike.
In-depth tactical elements including altitude, pilot commands and a wide range of weapon systems.

Published by Green Man Gaming, Aeronautica Imperialis: Flight Command will launch on Steam for PC in late May 2020 priced at £18.99 / $24.99 / €22.99.


Valrak wartet noch auf seine Freigabe, hat bereits die Beta gespielt, und gibt hier einen ersten Überblick und wird sobald möglich mehr zeigen

 
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Warmaster

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Einige Details der nächsten Releases für Aeronautica Imperialis, die für April geplant waren und jetzt nach Ende des Verkaufsstops bald eintreffen dürften

Posts vom März 2020:

Beaky Brigade - B&C Forum

I haven't seen the latest WHC stream, but the word on Facebook is they hinted that the reverse side of the new Taros board is...

A cave!?!

Yes, apparently there is going to be some action movie style flying along some sort of cave system or tube tunnels. I guess think Star Wars level close confines flying and it makes sense.

Iron Hands Fanatic - B&C Forum

I saw parts of it - the stuff I remember:

The Taros campaign in the book is actually the second war for Taros - the Imperium returns to the planet after it's taken by the T'au (at this point it's a pretty well established world and relatively deep in T'au space) to reclaim it. By now Taros has been extensively mined - so extensively in fact that there's a series of massive caverns that wormhole the planet's crust, in which some of the campaign's engagements will take place (they wanted to include rules for more sci-fi themed settings). Another setting mentioned for campaign battles is in the upper stratosphere around a space elevator the T'au have constructed to transport the planet's mineral wealth into orbit.

There was talk of some familiar characters from the Taros Imperial Armour book returning, but not a huge amount of detail on any of the aircraft aside from discussing the general design philosophy of T'au aircraft - they're mid-ranged focused similar to the Imperials, and tend to have really high manoeuvrability but slightly slower speeds. As Aeronautica breaks down aircraft by their main weapon (i.e Thunderbolt & Thunderbolt Fury), the large degree of weapon modularity of the T'au aircraft means they've had to extend their serial numbers and split them into different profiles - so you'll have multiple Barracuda variants for the railgun/burst cannon/ion cannon for example. As the model previews have indicated, Taros also brings in more of the support aircraft that tend to be seconded to Guard Regiments - your Valkyries/Vendettas/Vultures.

That's about as much detail as I remember - they didn't show any images not already previewed on WarCom and didn't actually have the book on stream, but there was mention of perhaps having another preview closer to release so they can discuss the actual content in more detail.


Link: http://www.bolterandchainsword.com/topic/361424-aeronautica-imperialis-taros/page-2


Das stand in den Startlöchern vor dem Lockdown:

https://www.warhammer-community.com/2020/01/29/new-reveals-from-nuremberggw-homepage-post-1/
 
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Cypress0102

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Ich freu mich schon auf die 2. Staffel von Aeronautika Imperialis.
Mein Sohn liebt es mit mir die kleinen Flugzeuge zu bauen und ich bin daher bisher auch all in gegangen.
Bei den Tau muss ich allerdings schauen ob ich mir alle Flieger kaufe, kommt stark auf das Design an.
Die imperialen Flieger sind allerdings schon fest einbudgetiert.
 

Ferox21

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Die Rückkehr von Aeronautica Imperialis war auch für mich eine Überraschung. Wie einige andere hatte ich das System schon abgeschrieben - und da bringt GW jetzt ein neues Starterset mit Eldar und Space Marines.

Beim Video zum Plastik-Thunderhawk wird cool von GW gwtroll - die reflexartige Forderung einiger Fans nach einem Plastik-Thunderhawk ist ja mittlerweile fast zu einem eigenen Meme geworden. Die Box und das Thunderhawk werde ich mir sicher zulegen. Gerade das T-Hawk dürfte schnell weggehen. Hoffentlich hat GW das nicht wieder so arg limitiert produziert.
 
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olsch

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Spielt jemand AI und kann mir sagen, wie lang so eine standard Runde dauert?
Wenn's einigermaßen flott geht, kann ich meinen Spiel-Buddy vielleicht dazu überreden :unsure:
Ich finde die Modelle nämlich schon sehr schick...
Ich habe nur ein paar Spiele gemacht aber wenn die Regeln sitzen so 45-60 Minuten.
 
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