Ultramarinres:
- Can use one battle doctrine (Tac, Dev or Assault) once per game. Can use Tac once, Dev once, and Assault once.
White Scars
- Reroll when running
- Bikes get skilled rider, and +1S to HoW attacks
Imperial Fists
- Reroll "1" to hit when using bolt weapons (Bolt pistol, boltgun, heavy bolter, assault bolter and combi-weapons)
- Reroll to penétrate against buildings. Devs and Dev cents have tankhunter SR.
-Black Templars
- Crusade + Adamantium Will
- No Libs
- If a unit loses a model during any shooting phase, that unit gets Counterattack and Rage.
Iron Hands
- Characters and vehicles have the "It will not die" SR. Techmarines have +1 to repair
- Non, vehicle models get FnP (6+). If model already has FnP, gains +1 instead.
Salamanders
- FnP (4+) vs flamers. Reroll to wound and to penetrate when firing flamers.
- All characters improve one weapon to Mastercrafted
Raven Guard
- Shrouded during until turn 2. May add +1 to night fight roll
- May use jump packs both in Movement and Assault phase. Reroll to wound HoW attacks.
Some info about the Special Characters
Kor'sarro Khan
- Gives Scout to the Bikes in his army
- Give 1D3 victory points if he kills the enemy warlord in a challenge.
Warlord trait: 12" bubble of rerolling L tests
Vulkan
- No changes
Warlord trait: FnP
Shrike
- No changes
Warlord trait: Fear. Fear tests with 3D6
Lysander
- No changes
Warlord trait: FnP
Kantor
- Sternguard vets have objetive secured SR
- Oath of Rynn: same
Warlord trait: FnP
Helbrecht
- No changes
- Warlord and unit have Furious charge
Grimaldus
- Cenobyte servitors give FnP at 6"
- Units in same Detachment use warlord L