Ein Nutzer, der unerkannt werden will, auf TWF (rumor):
"I have touched the promo set. I have seen it. It is real. Here's what I know.
- you do not need to re-base your armies. Bases have one function only; to make your model stand up. All measurement is done from the model itself. A wing, a horn, the very tip of a sword sticking out...doesn't matter. If you want to re-base your army, stick your models on tiny weights so you can group them up as tightly as possible. Why? Because each model now fights against any model in a 360 degree arc that is up to 3" away.
- army books are gone but the new rules are free. And not just the rules but the rules for EVERY FANTASY MODEL GW CURRENTLY SELLS. So you're going to want to buy a printer because each unit comes with it's own card. The old stats are gone and have now been replaced with the cards. Whether a Human swings at a Dragon, a Steam Tank, or a Zombie, he hits on a 4+. Zombies however are easy to hit so on the Zombie card they might have a rule that anything swinging at them gets +1 to hit so the Human would then hit on a 3+. However when the Human swings on a Chaos Warrior, he may hit on a 4+ but because of their armor, he may be -1 to wound them. Every unit has its own cards (I now understand why this is a low model count game). You can now field anything from any army. If you want an army to consist of warp lightning cannons led by a Wood Elf on a dragon, knock yourself out. But the minimum unit size is whatever was sold in the box. Witch Elves are sold in boxes of 10 so that is their minimum unit size. Only 1 Screaming Bell comes in a box so minimum unit size is 1. There are no maximum unit sizes. Weapon specifications also come on the cards. Elvish archers have a bow, it shoots 24" and always hits on a 4+ for example. Orcs have Choppas that give +1 to wound on the charge. It's all on the cards themselves which is why the rules pack is so small.
- Brettonians and Beastmen still exist. There are cards for EVERY model.
- Whatever your units used to do, it has all changed. It might be the same. But it probably isn't.
- Wizards have cards just like everyone else. But they list the spells they can cast. So magic does exist. A Goblin Shaman casts different spells than a Necromancer.
- This game cannot be used for tournament play. When Player A achieves one of a handful of victory objectives (like killing Player B's General), Player B then gets a "hail mary" shot where they can specify a particular condition they have to meet and if they do it, they win. For example, Player A kills Player B's General. Player B picks the option to kill player A's General within a single turn. If he does it, Player B wins. If not, Player A wins. It's like adding weights to the winner to make his actual winning more difficult.
And then we run into the real problems. I am going to guess that the geniuses at GW did not bother to playtest the game because I saw no rules for fielding armies. Just show up, put down some models.
"I brought 39 Skaven Slaves led by an Ogre. What did you bring?"
"I brought 40 Star Dragons."
WTF?! There is no points system? Like...none?!?!?! Just throw some **** on the table and start rolling dice?! Are you freaking kidding me??????? Ok, I get that you can now buy a box of anything and you can play. They figured out a way to beat the high entrance cost of the game. But...words fail me at the stupidity of the game. In its current release form, it is completely unplayable. In absolutely no way do I see how this could be even fun as it is. Without some kind of balance, there is no game. Now the rules are free and in theory they could update them at any time with point costs. And if that happens instantaneously, great! But IMHO the folks at GW needed to get it right and in the beginning or there will just be an exodus of players. If they fix this 3 months from now, people will have found a new game they like and not bother with the train wreck this looks to be. I would guess they have 30 days to fix it or their fantasy product is done.