A Walker that moved can still fire all of its weapons in the subsequent Shooting phase. When firing a Walker’s weapons, pivot the Walker on the spot so that its guns are aimed at the target (assume that weapons mounted on a Walker can swivel horizontally and vertically up to 45°). Range is measured from the weapon itself and line of sight is measured from the mounting point of the weapon and along its barrel, as normal for vehicles. This pivoting in the Shooting phase does not count as moving and represents the vastly superior agility of Walkers in comparison with other vehicles. Keep in mind, however, that its facing will determine where its rear armour is going to be when the enemy returns fire! Immobilised Walkers cannot pivot, and can only shoot at models within their current weapon arc.