Having read the book, ive got to say i love the book.
First of all theres an odd rule where if you shoot through an interveneing unit, the unit behind gets a 4+ cover save. But the unit that is intervening is not hit by the saved shots...
However, in a practice game, a funny situation came up. Since its a cover save, it is ignored by template weapons, so when some flamers used the 4+ glance breath of chaos, i didnt get my save :_(
Skimmers are not nerfed at all!!! at cruising speed they get a 4+ cover save!! so half of your hits are negated.
My leman russes suffer, since ordenance weapons scatter 2D6 always now, and minus my BS of 3. But no partials so i cant complain.
Transports can now transport any unit, not just the unit they were bought for. All the requirement is is that you have to set up the transport with its dedicated unit, containing them or none. But from turn 1 onwards you can have Kroot riding round in devilfish, etc.
Vehicle squadrons: another reason not to have them. If one of your vehicles is immobilised, the result is changed to vehicle wrecked, since the other members of the squad know that it is worthless and abandon it.
Force weapons do indeed cause instant death, so daemons, nids etc are immune to the instant kill. Still hurts them with its power weapon effect.
Scouts and infiltrators are AWESOME. You can choose not to deploy them normally, as in they can still get a free move or set up as infiltrators as they do in 4th edition. Instead, you place them in reserve. When they arrive, they come on from the short board edges!! IE the sides!!! on a roll of a 1-2, the left side, 3-4 right side, 5-6 you choose. !!!! And the board edge is all the way along, so you can come on in the opponents deployment zone, turn 2.
Ravenwing ftw, genestealer scuttling army ftw.
Wound allocation is a bit retarded. In my test game against dark angels, 5 terminators were wounded 11 times by Breath of chaos, so i was taking 5+ invun. from some Flamers of tzeench. So each member of the squad had 2 wounds, and 3 on one of the basic powerfist guys. The squad was 5 men strong, consisting of 2 powerfist guys, 1 chainfist, 2 lightning claw guys.
When saves are rolled, you roll each group of armed the same together. Ie the 4 saves on the two lightning claw guys, which i failed 2 of. Now i didnt read this part in the book, but my opponent did. But apparently you take 2 wounds, even though i then rolled on the chainfist and failed twice, only he died. So had i rolled the two lightning claw guys seperately, there was a chance only 1 would have died.
I also saw the pictures in the book, and the PLASTIC DROP POD!!! it looks amazing. It has hinged doors, and inside each of the 5 compartments is 2 rollercoaster style restrains, as in nemesis rollercoaster, not a lap bar.
This model looks great. Also were the plastic clip together dreadnought from the battleforce, which looks great. It has a plastic multimelta option! HUZZAH!
5th edition will rock!