So nochmal mit besonderen Modellen, hab liste der Forgeworl auf ATT gefunden
Tau: Overwatch on a 5 regardless of firing model BS or any modifiers.
Tau: Darkstrider, Shadowsun, Aun Va, Longstrike
Tau: 5+ save against Mortal Wounds
Tau: Move 6" after Shooting
Tau: 3CP "+1 Wound after wounding a target"
Vior'la: Treats all RF weapons as assault weapons (RF 1 treated as assault 1) "if Advance". Additionally, no penalty to advance and fire the assault weapons.
Vior'la: Aun Shi
Vior'la: If warlord has master of war, Volley Fire or Failure is Not an Option ability, the range increased to 9". additionally, if your army is battleforged, +1 command pt
Vior'la: Upgrade Flamer S6 -1 D2
Vior'la: 2CP Hot Blooded Double Fire Infantrie
Dal'yth: Unit that does not manta strike, move , fall back, charge , pile in or consolidate this turn may claim the benefit of cover even while in the open.
Dal'yth: Shas'o R'myr
Dal'yth: While within 12" of Warlord, friendly Kroot and Vespid units gain For The Greater Good ability
Dal'yth: Signature: -1 To hit
Dal'yth: 1CP Shoot and move 6"
Sa'cea: +1 LD, Additionally, in shooting phase, you can reroll a single failed hit roll for each Sa'cea unit
Sa'cea:
Sa'cea: Friendly Sa'cea unit within 6" of warlord, reduce the number of model that flee as a result of morale by 1
Sa'cea: -2 to Charge
Sa'cea: 2 CP. +1 Marker for Unit and all Units in 6"
Bork'an: Add 6" to maximum range of any Rapid Fire and Heavy weapon they are armed with.
Bork'an: Shas'o R'alai *normaly Ke'lshan but useable in Bork'an
Bork'an: For each hit roll made by warlord, +1 to wound for that hit
Bork'an: Plasma Upgrade 30" S7 -3 D2
Bork'an: 1CP Reroll Attack Numbers of Range Weapons ( one dice )
Farsight: Reroll wounds of 1 against models that are within 6' of the firing (farsight) model.
Farsight: Farsight
Farsight: Warlord can perform 6" heroic intervention. Additionally, if your warlord has charged , was charged or heroic intervened, until end of phase, can reroll hits.
Farsight: Fusion Blades
Farsight: 2CP +1 to hit after Mantastrike
Tau: Overwatch on a 5 regardless of firing model BS or any modifiers.
Tau: Darkstrider, Shadowsun, Aun Va, Longstrike
Tau: 5+ save against Mortal Wounds
Tau: Move 6" after Shooting
Tau: 3CP "+1 Wound after wounding a target"
Vior'la: Treats all RF weapons as assault weapons (RF 1 treated as assault 1) "if Advance". Additionally, no penalty to advance and fire the assault weapons.
Vior'la: Aun Shi
Vior'la: If warlord has master of war, Volley Fire or Failure is Not an Option ability, the range increased to 9". additionally, if your army is battleforged, +1 command pt
Vior'la: Upgrade Flamer S6 -1 D2
Vior'la: 2CP Hot Blooded Double Fire Infantrie
Dal'yth: Unit that does not manta strike, move , fall back, charge , pile in or consolidate this turn may claim the benefit of cover even while in the open.
Dal'yth: Shas'o R'myr
Dal'yth: While within 12" of Warlord, friendly Kroot and Vespid units gain For The Greater Good ability
Dal'yth: Signature: -1 To hit
Dal'yth: 1CP Shoot and move 6"
Sa'cea: +1 LD, Additionally, in shooting phase, you can reroll a single failed hit roll for each Sa'cea unit
Sa'cea:
Sa'cea: Friendly Sa'cea unit within 6" of warlord, reduce the number of model that flee as a result of morale by 1
Sa'cea: -2 to Charge
Sa'cea: 2 CP. +1 Marker for Unit and all Units in 6"
Bork'an: Add 6" to maximum range of any Rapid Fire and Heavy weapon they are armed with.
Bork'an: Shas'o R'alai *normaly Ke'lshan but useable in Bork'an
Bork'an: For each hit roll made by warlord, +1 to wound for that hit
Bork'an: Plasma Upgrade 30" S7 -3 D2
Bork'an: 1CP Reroll Attack Numbers of Range Weapons ( one dice )
Farsight: Reroll wounds of 1 against models that are within 6' of the firing (farsight) model.
Farsight: Farsight
Farsight: Warlord can perform 6" heroic intervention. Additionally, if your warlord has charged , was charged or heroic intervened, until end of phase, can reroll hits.
Farsight: Fusion Blades
Farsight: 2CP +1 to hit after Mantastrike