Die ersten haben bereits ihr Buch und auf warseer und COTEC gibt es bereits die ersten Infos. Hier die Infos von warseer:
So I'll start with the thing everyone is waiting to here.
50 Great weapon, Khorne Marauders with full command are 580 points, a massive 11 points per model, they do however retain their statline, and flails are 2 points as 3 points to great weapons
Now on the more mundane things that have changed.
Mark of Khorne; frenzy
Mark of Tzeentch; +1 ward save
Mark of Slaanesh; Auto pass fear, terror and panic
Mark of Nugrle; Flat -1 to hit in close combat
Marks on a per model basis, usually 2 points per model, slaanesh is generally 1 ppm
Mutant regen is gone (except throgg), and troll vomit is no longer magical, same cost
Chaos ogres gain impact hits
Dragon ogres gain halberd option 60 points per model
Forsaken are basically the same, same point cost, with a chart of rollable USR, ranging from asf, poison, etc
MofK on Forsaken is hatred, MofS is Swiftstride
Eye of the gods are all stat increases, except for 12 which turns characters, and chosen champ into Daemon Prince, units gain stubburn
Valkia always gets +1 S when she rolls on eye of the gods
Sigvald always rolls +1 A on eotgs, and gained T5
Chaos warriors same statline 14 ppm, halberd 3 points great weapon 3 points, shield 1 point
Warhounds true core, poison attacks 1 ppm, swift stride 2 ppm, 6+ scaly skin 1ppm
Chariots as normal 110 points true core
Shaggoth 215
Hellcannon gains 5+ ward, and magical attacks 210, everything else is the same
Chaos lord stays the same, mounts change a little manticore for example is 150, and marks are somewhat cheaper, mundane gear drops in price
Chaos sorcerers 110 points, lores as rumoured, same statline
Daemon Princes!!!
A wait for it... Mazing.
Chaos lord statline, ws9, S6, 5+ ward, Magical attacks, Unbreakable , must take a mark Khorne is +1s on charge, Nurgle is -1 to hit, Slaanesh is armour piercing?, and Tzeentch is re-roll 1's on ward and channel attempts
235 no wings, 40 for wings, 20 for chaos armour, 20 for 5+ scally skin, 25 points of magic gear, 100 points of Gifts, all sorts of cool gifts flaming attacks, poison attacks, a cool double strength half attacks one, 1 for each god, etc, all are really cool, and reasonably priced at first glance.
New stuff:
Chimera 230, SofM stats with a 4+ armour, for 15 points gains regeneration, for 20 points gains s4 flaming breath weapon, tail attack has rules d3 attacks that are +1 to hit in rear
Slaughterbrute is basically just a attack machine, bound uses are lord or hero ws, and opperates as normal (S7 or 6 can't rememeber exactly can check later, t6, 4+ armour) or can be unbound in which case its frenzied (which it can't lose), and Random movement 2d6, can buy 2 more s5 attacks (220 if I remember correctly)
Hentical beast, less killy bound spell's effect is roll a d6, 1-5 are d6 T test + effect, 6 is whole unit + effect.
On Magic really great spells basically all made to turn the army into a killing machine, some of my favorites are 2 slaanesh spells 2 and 6 are hexes that give the unit ASL, and random movement d6, Treason is no inspiring presences or hold your ground, Phantasmagoria and Pavane, are both there. Nurgle has a lot of spells that are hexes and augments depending on who you use them on. Curse of the leper gives +d3 T to allies or -d3 to enemies. None are AoE if I recall correctly. Gateway on a 10+ for S is 3d6 hits, instead of 2d6
Skullcrushers get regular MC stats, Juggers have 3 attacks at s6 on the charge, Riders buy lances for 3 or EW for 5. Juggers have magical attacks and are only +2 to armour. Price increase to 75 points base.
That's what I got from the top of my head, if people present questions I'll do my best to reply.
Ansonsten kann ma bereits ellenlange Seiten auf COTEC lesen (ab Seite 42):
http://s4.zetaboards.com/cotec/topic/9806985/43/