NFW lose the changing abilities based on rank of user. standardized to PA NFW is PW with special abilities vs Daemons, TA NFW is FW with same.
Some interesting Psychic abilities. just about all squads have psychic options. Heavy on they disabling side. Enemy psychers beware.
Not a lot of Mech. But quick to deploy.
Corrected Psycannon profile :
24" A3 AP3 S6, no invul saves, pinning test for units or models with psykers.
or 36" H1 AP4 S5 5" blast, no invul saves, no cover saves. (does not cause psyker pinning)
Incinerator, no profile changes noted: S5 AP4 A1 template, no invul or cover saves.
GK Annointed Armor: All GKs (TA, PA, AA, etc.) wear ornate armor which has been blessed and annointed to provide additional protection both physically and spiritually. Any GK may always Re-roll any failed armor, invul, or cover saves.
New options for Dreadnaughts including libby. psycannon arm. Purge weapon...large pie plate, special abilities include forcing instability test for daemons, including DoC armies, pinning in other armies.
The basic GK marine profile looks very similar to a SM sergeant.
Assassin stats:
WS: 8 BS: 8 S:4 T:4 W:2 I:7 A:4 Ld:10 SV:4+/4+i
move -> cover fearless and fleet
Also mit KG 5, S6 E-Waffen, festem Griff, 2 Attacken Grund, schlecht beschossen werden können UND vergeigte saves wiederholen ... was sollen die kosten ? 45P das Stück ??