psy:
Primaris: Guide (no changes)
1: Executioner: Focussed witch fire. 24". Target receives 3 hits, always wounds on 2+. If target diez, another model receives 2 hits. If target dies another gone receives 1 hit.
2: Fatality: You re-roll to wound or to penetrate when firing at target unit. 24"
3: Will of Asuryan: 12" bubble of Fear and Adamantium will
4: Fortune: As always
5: Mind fight: Mainly the same.
6: Ancestral Storm: Warp charges 3 (5" blast), Warp charge 4 (Apoc blast), 24", Haywire, wounds 2+
Banshees add +3" when running or assaulting. They igoner the I penalti when assualting through cover
Serpents are 110 points, and shield is now: S6, Assault 2D6, Ignores cover, One use only.
Scorpions: 17/model, Infiltration, Stealth, and Shrouded until the fire of fight in combat
Warp Spiders: 19/model Monofilament rule has changed.They roll to wound against I, although the T is still used to calculate ID.
Hawks: 16/model, they move 18", and when moving over a Flyer the can do a special attack. Hits on 4+, S4, AP4 Haywire
Oh can Fire Prisms, Falcons, and Night Spinners be taken in squadrons now?
YEEEEESSSSSSS!!!!!!!!!!!!!!! Up to three!!!!!!!! And they have special rules if done so:
Falcon: if Deep Strike, first Falcon does not scatter. Others are place at 4".
Fire Prism: For each additional Fire Prism firing +1S / -1AP
Night Spinners: +1S for each Night spinner
Wraithguard - gleiche Punktkosten
We now have confirmation that all distort weapons are Strength D.
The one modification we know of so far is that the small ones on wraithguard are a -1 on the chart.
Still, hitting on 3+ and another 3+ to deal D3 hullpoints is rough for vehicles.
benefits from the different formations
Guardian battlehost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Guardians can purchase a Platform for free.
Windrider host: Once per game all formation gets Shred when firing shuriken weapons
Guardian Stormhost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Storm guardians can purchase 2 special weapons for free.
Seer council: They harness Warp charges with 3+.
Aspect Host: They re-roll LD tests and get +1 to WS or BS.
Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS
Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.
Wraithhost: Get battle trance, if targe is at 18" or less from spiritser, reroll to hit
Primaris: Guide (no changes)
1: Executioner: Focussed witch fire. 24". Target receives 3 hits, always wounds on 2+. If target diez, another model receives 2 hits. If target dies another gone receives 1 hit.
2: Fatality: You re-roll to wound or to penetrate when firing at target unit. 24"
3: Will of Asuryan: 12" bubble of Fear and Adamantium will
4: Fortune: As always
5: Mind fight: Mainly the same.
6: Ancestral Storm: Warp charges 3 (5" blast), Warp charge 4 (Apoc blast), 24", Haywire, wounds 2+
Banshees add +3" when running or assaulting. They igoner the I penalti when assualting through cover
Serpents are 110 points, and shield is now: S6, Assault 2D6, Ignores cover, One use only.
Scorpions: 17/model, Infiltration, Stealth, and Shrouded until the fire of fight in combat
Warp Spiders: 19/model Monofilament rule has changed.They roll to wound against I, although the T is still used to calculate ID.
Hawks: 16/model, they move 18", and when moving over a Flyer the can do a special attack. Hits on 4+, S4, AP4 Haywire
Oh can Fire Prisms, Falcons, and Night Spinners be taken in squadrons now?
YEEEEESSSSSSS!!!!!!!!!!!!!!! Up to three!!!!!!!! And they have special rules if done so:
Falcon: if Deep Strike, first Falcon does not scatter. Others are place at 4".
Fire Prism: For each additional Fire Prism firing +1S / -1AP
Night Spinners: +1S for each Night spinner
Wraithguard - gleiche Punktkosten
We now have confirmation that all distort weapons are Strength D.
The one modification we know of so far is that the small ones on wraithguard are a -1 on the chart.
Still, hitting on 3+ and another 3+ to deal D3 hullpoints is rough for vehicles.
benefits from the different formations
Guardian battlehost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Guardians can purchase a Platform for free.
Windrider host: Once per game all formation gets Shred when firing shuriken weapons
Guardian Stormhost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Storm guardians can purchase 2 special weapons for free.
Seer council: They harness Warp charges with 3+.
Aspect Host: They re-roll LD tests and get +1 to WS or BS.
Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS
Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.
Wraithhost: Get battle trance, if targe is at 18" or less from spiritser, reroll to hit
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